Spyke
lemmy.world

tldr for anyone:

They aren't fixing it. fuck y'all.

Also - it's not a rootkit - it just loads at boot and has higher privileges than the userspace that you can't contr.... oh. it's a rootkit. They don't want you to call it that though. It's not cancer... it's a growth.

197
Yggstylereply
lemmy.world

Funnily enough that's how a lot of modern cheats work. it's on a separate box. Good luck catching that automatically vanguard. Hard to out-ring the hardware layer.

If it's not server based detection it's exploitable.

I'm not in that line of work but make no mistake if it hasn't been yet: a cheat vector will probably involve patching the anti cheat software or attacking how it communicates.

2
Yggstylereply
lemmy.world

Yep, this is what I was referencing in other responses. Purely from a solution perspective it is positively the ultimate "get bent" from the cheat community. Add in some randomness and suddenly there's zero difference between a 'good session' and scripting.

Next up: sorry you don't have xyz brand mice you can't play our games. Consumers get forced to buy shit they don't want or need and meanwhile the cheat / hack community release a patch to emulate it.

It's the same old cat and mouse game. There are solutions - but a rootkit isn't it.

3
fedia.io

Stop stealing our CPU cycles for high risk rootkits and start mitigating and detecting cheating on the server.

It's that easy.

I stopped playing games that want this bullshit. Don't need that shit in my life.

161
Technusreply
lemmy.zip

I've long believed that the main point of client-side anti-cheat is to serve as security theater.

If the player sees "PROTECTED BY ACME ANTI-CHEAT" on the boot screen of a game, they're less likely to cry wolf when they get their ass kicked. At least, until they see a blatant example of hacking and lose all faith in the ability of the platform to protect them from it; from that point on, everyone better than them must be cheating from their perspective (speaking from firsthand experience here).

Given how infamously toxic and high-strung the LoL community is, I can only imagine that Riot's basically at the end of their rope here. If you read the original forum post, they sure make this sound like a Hail Mary. "Sorry, it's just what we have to do to make sure the game is fair."

Hilariously, they even undercut their own points in the FAQ:

Q: If Vanguard is so good, why do I still see cheats on VALORANT?

For starters, we do not action every cheat or account instantly. Every ban is like broadcasting a signal to the developer that their cheat has been detected and that they need to "update" it. In order to slow the progression of our "cheat arms race," we delay bans based on the sophistication and visibility of the cheat and cheater, respectively.

But also, cheaters gonna cheat. [Emphasis mine.] We've really driven our preventative layer as far as we can feasibly go without colliding with existing setups and hurting legitimate players. [Linux players aren't legitimate I guess?]

Also, they're apparently not bothering enabling Vanguard on OS X because apparently few people have actually developed cheats on it yet. Really tells you what's the more developer friendly platform, Linux or OS X, doesn't it? Or maybe the OS X market share is too small to care.

They do also mention using machine learning to detect cheating server-side but lament that it's not always enough information, and that cheat developers have added "humanization" elements that play more like humans.

My thought is... if a cheat doesn't make someone obviously better than a human player of a certain skill level, then what does it really matter? Congratulations, you made a bot that's indistinguishable from a human, thanks for padding our player numbers.

The real problem is that botters don't pay for microtransactions. And players who buy bot-leveled accounts probably don't spend a ton either. Why would they? They got everything unlocked for them, they didn't have to grind for it. That's all Riot really gives a shit about.

37

In practice, client side anti cheat is essentially DOA because hardware cheats that analyse the player's screen on a 2nd computer and proxy inputs to your mouse USB have made it so cheat clients are never actually executing code on the host machine.

At that point, even players cant tell someone is cheating because the cheats aren't modifying the game state in a noticeable way- they're still weak to effects that obscure your vision and have inputs that are difficult to differentiate from a "real" player.

IMO cheating is a social problem and one that is totally impossible to beat with rootkits by design.

11
gmtomreply
lemmy.world

It's that easy.

I'm guessing you're not a programmer yourself? Because it's really really not that east to /just/ detect in the server side, hacks can be super sofisticsted these days and there are often many client side exploits that you simply cannot detect serverside.

27
andyburkereply
fedia.io

Actually, I am.

Using rootkit anti-cheat is a shortcut that reduces cost for both dev time and hosting time at the expense of your customers' security and CPU. You also have to lay your cards on the table for those who are attacking you. It is not the right solution for this problem.

Authoritative servers. Never trust the client, especially with information the player shouldn't have right now. Look at behaviors and group players based on if you think they cheat or not - let the cheaters play together, no need to spoil their fun and let them realize you know they cheat.

People do some or all of this on the server now, but root kitting all machines to try to solve this problem to play video games is one of the dumbest approaches ever and we will realize it one day when a state level actor pops their zero day against a big install base.

79

This. Having worked on some in-house anti-cheat solutions myself, it absolutely is just offsetting the processing and security cost to the players. The attack vector of having such a rootkit running on so many devices is just not even close to be worth the trade off of catching marginally (if really measurably at all?) more cheaters.

33

But... have you considered having control of 0-ring software that runs on hundreds of millions of computers, that can perform targetted updates to change behaviour on just a select few computers, even interact with the network adapters unbeknownst to the OS.

I'm not talking about zero days popping up for this. But rather, this being part of the design?

A less nefarious application: The root kit anti cheats already continuously monitor processes. Say it finds a crypto mining one. It can request the instructions needed to search for a wallet and snatch that off.

A more nefarious one: RK is known to be in the device owned by the kid of a military contractor. Etc.


Trusting the client is a fools errand. So we are in complete agreement. I never understood why the effort isn't placed on server side. People are very good at knowing when others have cheated. They know this from information that exists on the server side, so with the correct classifier, the server should also be able to know this.

11
Dark Arcreply
social.packetloss.gg

Never trust the client, especially with information the player shouldn't have right now.

This is a big part of the problem, but it's not the only problem. If you do all of that stuff right, you can't build a responsive first person shooter. There's some level of trust you need to put in the client.

Disclaimer: This is based on my experience playing shooters and as a programmer. I have not worked on anticheat systems hands on.

We see less and less of the "god mode" hacks where players can send the packet for a carpet bomb and the server just blindly trusts it. Or the ludicrous spinbots that spin at an extreme speed and headshot anyone that comes into line of sight.

What we're seeing is increasingly sophisticated cheats that provide "buffs" to a player's ability. An AI enhanced aimbot that when you click gently nudges your hand to "auto correct" the shot and then clicks is borderline impossible to detect server side. It looks just like a player moved the mouse and fired.

The "best" method to prevent these folks from cheating seems to be to detect the system or the game has been tampered with.

Maybe the way to deal with that is to just let it happen and deal with smurfs down ranking... So these "soft" cheaters just exist in the "pro tier" where the pros can possibly stand a chance.

One strategy I have seen that I wish more developers would do is sending "honeypot" information to the game client (like a player on the other side of the wall that isn't really there but an aimbot or a wall hack might incorrectly expose).

Maybe the increasing presence of hardware cheats will result in new strategies that make these things unnecessary. I keep wondering if a TPM could be used to solve this problem someday... But I'm not sure exactly how/we may need faster TPMs.

10
andyburkereply
fedia.io

I think by the end of your message you were starting to arc around a little bit to the right way you need to think about clients: as outside your security envelope. (TPM is a joke in my mind, just like client side anti-cheat.)

There are many ways to try to identify and stop cheating on the server side that have not been explored because executives have directed use of off-the-shelf anti-cheat because they do not understand why it is snake oil.

3
Dark Arcreply
social.packetloss.gg

TPM is a joke in my mind

I thought this at first as well, but they have an interesting property.

They have a manufacturer signed private key. If you get the public key from the manufacturer of the TPM, you can actually verify that the TPM as it was designed by the manufacturer performed the work.

That's a really interesting property because for the first time there's a way to verify what hardware is doing over the network via cryptography.

1
andyburkereply
fedia.io

Or, if I can extract that key from the hardware, I can pretend to be that hardware whenever I want, right?

2

Hmmm... I was going to say no because it's asymmetric crypto, but you're right if you are somehow able to extract the signed private key, you can still lie... Good point

1
andyburkereply
fedia.io

You don't necessarily need to detect the cheat itself, you can look at things like players having suddenly higher kill rates and put them into a queue for observation by either more advanced (more expensive) automation to look for cheating or eventually involve a human in the loop.

Even on consoles after a while it becomes obvious that you cannot control the hardware, let alone the software on the client side. Those are the very best argument for this kind of approach and they get cracked eventually.

1

You don’t necessarily need to detect the cheat itself, you can look at things like players having suddenly higher kill rates and put them into a queue for observation by either more advanced (more expensive) automation to look for cheating or eventually involve a human in the loop.

That's true, if the player suddenly has higher kill rates. However, that doesn't work if they've been using the cheat from the start on that account. A sufficiently advanced AI powered aim bot would also be nearly indistinguishable from a professional player. Kind of similar to how Google created the CAPTCHA that uses mouse movement ... but had to go back to (at least in some cases) the additional old school captcha.

2

I'm a programmer, yes it is. It's not easy in the sense of easy to implement, it's easy in the sense that everything else is impossible. Client-side anti-cheat is impossible, and by that I don't mean hard, I mean perpetual-motion level of impossibility. If someone tells you they implemented a foolproof client-side anti-cheat you should be just as skeptical as if someone tells you they created a perpetual motion. It's impossible, never going to happen, want an example? Robot using a camera to watch the screen and directly moving the mouse and keyboard, completely undetectable from the client side.

From the server perspective the person is cheating or is behaving like a human. If they're behaving like a human their behavior is completely indistinguishable from a human, so who cares if they're cheating?, whatever they're doing has them still at human level so if the game has skill based matchmaking (which most of these games do) he'll rise up until his cheating puts him in the same level of more skilled humans and everyone has fun. If he keeps rising forever he's not on a human level, therefore a cheater. More importantly this also penalizes people who buy bot leveled accounts, because their matches will be all against people they can't hope to win and the game will not be fun.

Server side can also trick clients into giving up that they're cheating, e.g. sending ghosts behind walls to check for wall hacks or other similar things to gauge player responses.

But what do I know? I'm just a senior programmer who's been working on servers for some years. l never worked on the client side anti-cheat though, also never tried to build a perpetual motion machine.

17
Barbarianreply
sh.itjust.works

It's not easy, but it's really not worth the massive gaping security vulnerability you are giving your users. One disgruntled employee giving out the keys to the castle or one programmer plugging in an infected USB, and every user now has a persistent malicious rootkit. The only way to fix an issue that deep after it gets exploited is to literally throw away your hard drive.

9
lemmy.ca

The only way to fix an issue that deep after it gets exploited is to literally throw away your hard drive.

This can't be right.

Don't throw your hard drive in the trash. Quarantine the infected computer, and then wipe that hoe and slap your choice of OS back on it and scan/monitor to see if any issues arise.

Edit: since folks may or may not read though the rest of the conversation: I am wrong, throw that SSD/HDD in the garbage like barbarian said.

2
Barbarianreply
sh.itjust.works

I'm sorry to disappoint, but with rootkits, that is very real. With that level of permissions, it can rewrite HDD/SSD drivers to install malware on boot.

There's even malware that can rewrite BIOS/UEFI, in which case the whole motherboard has to go in the bin. That's much less likely due to the complexity though, but it does exist.

14
lemmy.ca

not all rootkits are made to do that. So yes in some cases, throw it in the trash. In others, remediate your machine and move on.

-2
Barbarianreply
sh.itjust.works

Outside of monitoring individual packets outside of your computer (as in, man in the middle yourself with a spare computer and hoping the malware phones home right when you're looking) there's no way of knowing.

Once ring 0 is compromised, nothing your computer says can be trusted. A compromised OS can lie to anti-malware scanners, hide things from the installed software list and process manager, and just generally not show you what it doesnt want to show you. "Just remediate" does not work with rootkits.

10

Dude... That's fucked. They should really go a little more in depth on rootkits in the CompTIA A+ study material. I mean, I get that it's supposed to be a foundational over view of most IT concepts, but it would have helped me not look dumb.

7
Gokureply
lemmy.world

Could they harden their clients somehow or maybe randomize memory locations for things? Seems like their should be a better solution than installing malware to prevent cheating.

1

You're asking good questions but factor this in: a development team at a game company will only want to spend as little time as possible on this process: it doesn't make them more money - it costs it. Conversely a hacker / cheater is being paid (or gaining) directly from breaking this code. Which is more motivated? Now remember that the protection has to be in place first. Who has the advantage? Client side code will always be breakable. A rootkit doesn't change the game - it just adds a new vector to attack for other hackers to exploit.

1
lemmy.ml

It’s not easy. And league is free. So banning people won’t work well either. They can’t ban ip addresses either without banning college campuses, some apartment buildings, and Internet cafes.

15

There are solutions to this problem but they don't want to permanently ban them. A ban = a new registration... maybe even two. Bonus! You get to pad your ban numbers and user registration numbers at the same time!

1

But that wastes their clockcycles to make sure you're not cheating. So much easier to make everyone's experience worse so they don't have to upgrade and build out more servers.

11

This. Server side anticheat is the only correct detection method. And it's only part of the solution. Pure automation is pure garbage.

0
lemmy.ml

Fuck Riot. Never playing their games again. If you're going to have a shitty anticheat at least give people the option to play in anticheat disabled lobbies. Besides, they should be doing anticheat at the server level not spying on the boot sequence of client PCs. That shit is unnecessary for a fucking banking app let alone a goddamn game. It's just a game, let us enjoy it rather than making such a ridiculously over the top response to cheating.

110
yukichigaireply
kbin.social

If you’re going to have a shitty anticheat at least give people the option to play in anticheat disabled lobbies.

This, a thousand times. I can understand requiring anti-cheat for Ranked matches, but some of us just wanna screw around. If there's no progression tied to the match why should they care?

(Microtransactions, if I had to guess)

26
NekuSoulreply
lemmy.nekusoul.de

Yup, at the very minimum let me continue to play TFT. You can't really cheat there, and if you could, that's more likely due to an underlying gamplay/UX problem.

5

The "any backdoors we leave open for it" bit kinda sounds like straight-up complaining that they can't compromise users' security without compromising their own control over users' systems?

Boo fucking hoo, I guess 🤷

79
lemmy.world

That's a pretty standard position nowadays from a lot of different tech companies. They can't possibly give the user any freedoms, because it might compromise something. It's this broad assumption that all users that refuse to surrender control of their device should never be trusted and therefore not have their desires respected.

Like how Google continues to actively punish users that claw back control of their devices through custom roms or rooting, and of course Apple has been doing that forever. Microsoft is threatening more invasive restrictions in windows, too. It's why shit like integrity checking is continuing to be pushed.

The pattern is very clear: you are required to let them stick their arm up your device's ass to participate in our "modern" tech space.

It's the equivalent of a store that forces all customers to strip naked before entering to prevent shoplifting. You of course don't have to enter that store, but that store has also run virtually all the other stores out of business, and it's the only one that carries the specific brand of chips you're looking for.

29

In my country there was a story about a lady who got viral because it had been customary for shops to make people leave their backpacks and purses on a locker or with an employee. Then a security employee also had to check your receipt against the items in your bag before you left. It's extremely annoying and cumbersome, it can add up to half an hour of extra time when the shops are full and there aren't enough employees to do the checks.

So one day she went to buy groceries, before giving her purse to the employee she emptied it and itemized everything there was in there on a piece of paper. Then she bought her groceries and had the clerk double check the price and weight of every item she bought against the price tags and content labels of everything. Including the prepackaged meats. Then, when picking up her purse back, she had the list of items and emptied the bag again in front of the employee.

The manager noticed and went to her mad at what she was doing. She argued with him that they treated her as a thief so she would treat them as thieves themselves and pointed out how she had been charged for an extra plastic bag they didn't gave her (we get charged the price of the bags) and demanded her plastic bag or money back.

Of course nothing came of it, but it riled social media discourse over here for a while. Some low end (local bodegas) and high end stores stopped the practice as the economic situation stabilized later, but it was still a quirky detail of that dark era. Some employees did steal stuff from customers bags sometimes. Same lady had a field day during the days of stores trying to return change on payments with lollipops and candy. So she tried to pay with a bag of candy and lollipops. That one was wild as well.

17

Even worse, it proves that they themselves don't understand the entire psycho-social scope and workings of cheating. Cheating is not an entirely technical problem. It's multidimensional.

17
fedia.io

So .. do we have any evidence that rootkits actually decrease the amount of cheating? Like... At all?

50
You999reply
sh.itjust.works

The awnser is a firm no. Cheaters have moved to hardware based cheats with DMA boards. On valorant some cheaters have started exploiting remote play services to use machine vision based aim bots. Neither of those two methods can be detected by a kernel level anti cheat.

45
unalivejoyreply
lemm.ee

And now they have more fun working with hardware than software. No needing to reverse engineer the game either since you're just processing display output and executing inputs on separate hardware like an Arduino or Raspberry Pi

18
You999reply
sh.itjust.works

With DMA based cheats I disagree as if you were developing a DMA based cheat you would still need to understand how the game works so you can figure out what memory adresses are for what part of the game.

3
unalivejoyreply
lemm.ee

You're assuming the anti cheat won't refuse to run if a DMA device is installed.

-2
nelsonreply
lemmy.world

it totally decreases the amount of cheating by a lot. Like the biggest decrease in history. That's right. It's huge. /trumpvoice

Also

trust me bro

27
Norgurreply
fedia.io

I wouldn't trust you if you were a valid SSL cert, bro

13
nelsonreply
lemmy.world

Come oooon. I'm google.com. really! Would I lie to you?

9
discuss.tchncs.de

If you're google.com, then yes. But then that would mean you are not google.com, which would mean you are google.com.

3

It's a good thing Google isn't based on Athens. That would have amplified the logic bomb tremendously!

1

Prove it with your dnssec record otherwise I shall consider you a liar.

1

Nah, you wouldn't! Sorry, mate!

But... Uh... Do you really need all this credit card data and my banking password to show me more accurate search results? Sounds like a pretty convoluted tech to me... Well, who am I to question Google, right? There you go.

1
loo
lemmy.world

My main issue with this blog post is that rather than properly addressing concerns, they make fun of them.

It's not a rootkit, journalists just spread misinformation for clicks

Why is it not a rootkit, then??

49
Yggstylereply
lemmy.world

A blog toxic as it's community? Gasp.

A long while back riot used to be a fun sorta disruptive thing that was pretty healthy overall. It was awkward and fun. That was before it was purchased though. Now riot exists to make money for big china. It isn't that company anymore. It's a facade.

You can't fix it, nor can the employees.

Riot is a skinpuppet that has no autonomy. Unlike the employees though, we have the choice to leave that failing franchise and move on. Rootkits aren't acceptable and that needs to be the standard. It wasn't okay when Sony tried it in the name of anti-piracy and it's still not okay now. No person should be okay with installing a black box with greater admin rights than they have on their own machine. That is not okay. It is security heresy. That blog uses hand waving and bullshit to sell the concept to people that don't know any better. And honestly? That's almost just as bad as the rootkit itself.

A rough translation is:

Be a good drone and put the slave collar on. It's good for you. Don't ask questions, you don't need to know why. Just do it. You are the product and you have no rights.

4
lemmy.world

I disagree that they went downhill post-purchase. They were shit from the very start when pendragon decided to burn one community to promote his own in the name of capitalism.

1

They had their issues, sure. But most studios will have burned bridges in their wake. Not a hard and fast rule of course.

When I refer to downhill I'm looking directly at the slippery slope that is changing from profit as a target to profit above all else. When you sell a company regardless of who you retain - there will be a value shift as the head drives the body. The existing cracks got worse and new ones formed. People that care the most generally give up, leave, or both and the whole thing falls in on the void left by those support's absences.

You may be right that a shift in ideal started then. I'm not terribly familiar with the story so I'll defer to you on that.

1
jkrtnreply
lemmy.ml

I guess the difference is in whether or not the victim was complicit with installing spyware in the kernel.

3

If that's the distinction they're going with, they don't actually know what a rootkit is and have no business declaring something is or isn't one

1
lemmy.world

yesterday, there were just over 800 Linux users on League.

And how many of them were cheating? ರ⁠_⁠ರ

40

And Vanguard is already being bypassed by using external tools. IIRC I saw a video about it where the cheater had the hack running on a completely separate computer.

12
pandacoderreply
lemmy.world

The number would be higher too, I doubt I was the only one who stopped playing months ago when Vanguard was supposedly going to be implemented imminently.

7

You and me both.

Fun fact: you could get an account locked in under an hour if you used a command line to close the league client. Not powershell - just good ol cmd. No reports needed. Reproduced it 4 times in 2 days... Lots of fun emails with initially the support teams and then the devs. Apparently "taskkill" is the most nefarious cheat known to the gaming industry.

A grade schooler with a "learn programming in 24 hours" book could probably produce better cheat detection.

2

How far is the company willing to go to prevent cheating? Cameras in people's homes to make sure they're not using another computer that your anti-cheat has no access to?

If players tolerate that then competitive gaming is going in a deeper dark pit of proprietary spyware in the name of fighting cheating, an arms race with no end.

35

and the difficulty in securing it is only compounded by all the frustrating differences between distributions.

You DO NOT get to bitch about dIfFeReNcEs while you're writing rootkits. Fuck off.

31
lemmy.world

DotA 2 works right? Just upgrade to DotA 2

30
lemmy.world

Yeah, but what if I want:

  • pre-2010 graphics
  • a free rootkit
  • a single ugly stagnant map with no skins
  • a single and unchangeable and uninspired drone of an announcer
  • a game whose bug-ridden, laggy client leaks memory and processes
  • a game whose client prevents you from spectating pro games, past and present
  • a pro scene rampant with match fixing and ads injected into the horrendous casting

If not League of Legends, where else am I gonna get all of that from?

42

I love that you mentioned that abomination they call a client. Something so bad a developer solo wrote a better one only to have them hire that person and quietly kill the project.

16

The "distributions" argument always smells like bullshit. Developers actually interested on supporting Linux usually stick to one or two distros of their choice. (Typically Ubuntu.)

Beyond that: I don't play LoL, but the fact that they need such an aggressive rootkit as anti-cheat hints poor game design. As in, why are your players so eager to cheat?

30

The “distributions” argument always smells like bullshit. Developers actually interested on supporting Linux usually stick to one or two distros of their choice. (Typically Ubuntu.)

My thoughts exactly. It is not unheard of at all for Linux ports to only be guaranteed to function on specific distros. It's well within the realm of possibility and this is not a real stumbling block at all.

14

I'm guessing that people just like feeling superior to others and video games are a convenient outlet for that. There's no changing that via game design unless LoL ceases to be a competitive game.

3

It’s more likely an admission they have to trampoline every gpl function in the kernel which isn’t really easy to do and would let that kernel module run on any other kernel. Otherwise they would have to do a shim like nvidia which would mean a whole other level of issues like saying we support Linux but only Ubuntu which as a non Ubuntu user would mean to me they do not in fact support Linux. I’d vote with walle here but I already don’t own this game as my friends said the user base is terrible years ago but this just means there is no reason to buy any of their games.

2

This is a game, not something interacting with the desktop much, it can be totally self-contained binary. So they just need to publish a Flatpak or .deb, no need to support bunch of distros that community decided to create and support, because who create a new packaging format should be responsible to promote it.

1

Typical for a group of people that probably dedicated their whole careers to Windows. Could have just put it plainly that they don't want to pay engineers that have the skills to do this on Linux.

0
okamiuerureply
lemmy.world

What makes you think they are referring to Wine in that particular case, and not the emulation of the kernel level anticheat on userland? It's also arguably not an entirely correct use of the word there either, but it's fine.

14

What makes you think they are referring to Wine in that particular case.

Them talking about Lutris and Wine in that same paragraph and using the phrasing "even allowing" implying it's what they're currently doing. But looking again, you're right. They were referring to VMs.

14

"linux does not allow us a good enough ability to confirm boot state"

Skill issue, L for riot games.

Realistically, if this is true, it's because of security. Shocker on that one really. Also, there are probably only 800 players on linux because the anti cheat doesnt fucking work. But that doesnt count apparently

27

i was convinced that LOL didn't boot under linux, im still trying to figure out how they're getting these numbers.

6

Skill issue, L for riot games.

I'm no expert here, but couldn't they rely on SEV/SME or similar? My understanding is those features encrypt RAM, which would make it a lot more difficult for an attacker to do memory-based attacks when the game is running within a VM. I expect "physical attacks" would include attacking a VM's memory, but again, I'm not an expert.

I also wonder if this could work in a containerized environment instead of a VM, so players could just run a lightweight container and preserve direct access to resources like the GPU. I don't know if GPU access can be required to be encrypted as well, but surely this is a massive step forward.

2

i have no clue myself frankly. Realistically, doing literally anything is probably going to be better than what riot claims is possible. I think a fundamental part of the problem is stuff outside the control of the game, the OS already has segmented ram for instance, it's all supposed to be virtually privatized, that way you don't get these kinds of problems On the fly encryption would probably help, though they would probably just use shitty encryption anyway. Regardless, if you get something to hook into the game code itself, rather than just abusing memory values, it wouldn't matter. Because at that point it's going to be running inside the game.

2

Honestly, i don't get why people are bitching about it so much. A company, that makes a game with intention to make money off it, that never supported linux neither promised to support linux some time in the future, clarifies that it sees no purpose in supporting linux because of monetary reasons.

Okay, that may be your favorite game, you might have spend tons of money on in - but idea that it may never be supported on your favorite platform has never crossed your mind? It's like whining that PS exclusive game is not getting ported to Xbox.

So basically, “it’s too hard, and our engineers are not good at their jobs.”

Imagine this: you have a cheater problem. Your team of developers have only ever worked on gameplay-related stuff - graphics, game engine, etc. You can:

  1. Make them pull solution out of their butts, somehow gain expertise in topic they have never worked on
  2. Pour ALOT of money in HR and hire specialists that have experience in anticheat software
  3. Pay 3rd party for solution that you can use RIGHT NOW and that works (at least somehow)

When money is involved, you make decision by counting them. You give somebody (tech lead, probably) task to evaluate your options - and give you approximate numbers. And i'm not surprised they chose 3rd option.

Stop stealing our CPU cycles for high risk rootkits and start mitigating and detecting cheating on the server. It’s that easy.

I'm currently working on bot detection for web resources - and trust me, it's extremely hard to distinguish them from people without some client-side analysis. Sure, you can use behavioral analysis, but you need lots of data and, again, expertise in that. Okay, they have the data - thousands of games played daily. Have you ever seen job listing for "game patterns analyst for LoL"? Again, you have to find someone capable - highly payed experts, who will spend some time testing their theories, with no guaranteed success.

"How do you separate good players from cheaters? This low ranked player who just got his second pentakill - is he cheating or smurfing? This weird behaviour - is it because of missing fog of war or are they just communicating over voice chat?"

It's just... really NOT that easy.

The “distributions” argument always smells like bullshit. Developers actually interested on supporting Linux usually stick to one or two distros of their choice. (Typically Ubuntu.)

There's your answer - they are not interested. And there is nothing wrong with that! It's just business! Remember the "a times b times c" scene from fight club? They've calculated their x - and it's not worth pursuing (for them).


Rootkits are bad, m'kay. Wanna avoid them? Don't install them. Just don't be surprised when company adds them - it's their product, they do whatever the fuck they want.

25
Yggstylereply
lemmy.world

While yes the company can certainly do what they want - that isn't to say that everything they want to do is correct.

In an isolated bubble their decision looks... fine.. ish. The reasons they provide are mostly excuses- but for arguments sake let's say it is actually making a meaningful difference. (It isn't and won't: TPM is flawed and has already seen demonstrations of exploits.) So we now have a platform that has locked out users based on OS version, hardware support (TPM), in addition to os. They are actively culling users that otherwise were viable customers. Smart.

Let's expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run. Remember: their games worked on these platforms prior to this decision. The support was all free labor done by the community. Let's say they want to release a game that takes advantage of the handheld platforms that are rising in popularity- they now need two separate anti cheat systems. Oops. They now need to try to claw back the early adopters and free community support they burned. Good luck.. Factoring in the cost of limiting future flexibility and growth... I can only imagine the game experience must have improved 2-3x by the addition of this anti cheat ... except it hasn't. By their own admission: cheat developers move faster. Objectively? It was a terrible decision.

10
sh.itjust.works

let’s say it is actually making a meaningful difference. (It isn’t and won’t: TPM is flawed and has already seen demonstrations of exploits.)

I dare to say their solution is "good enough" to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned

They are actively culling users that otherwise were viable customers. Smart.

They may lose some users who won't play anymore because they won't install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?

Let’s expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run.

I mean, i'm all in for that, but year of linux desktop 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025?

Linux is my favorite OS (i use arch btw) and i use it since... 2007, i think? But i sorta gave up on that belief - it's a niche OS, and if gaming is ever coming to linux - it's not coming to linux, it's coming to ChromeOS or SteamOS.

To sum things up - i'm not saying rootkit anticheat is a good thing. It's a solution to some problem, which people chose by comparing it to alternatives. Contrary to popular belief, CEOs don't just sit around and think how to make players more miserable - those decisions are not made in one day. I'd drop a game if it forces me to install rootkit - i value my privacy more and i'd advice anyone to do the same. I'm just really annoyed by all the whining and comments "boohooo my favorite game developers suck and don't value me enough".

7
Yggstylereply
lemmy.world

I dare to say their solution is "good enough" to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned

The problem is that it isn't raising the bar. Sure some low hanging collateral might be caught but in reality a department could easily fudge numbers (banrates) to justify a move to a new solution... and do. frequently. Speaking generally - this isn't the days of download an exe and become 1337 like the old days. Hackers want to get paid. You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than 'good enough.'

They may lose some users who won't play anymore because they won't install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?

This wasn't a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place. And the best mechanism that has always existed was server side tracking with audits. Full stop. Clientside anything is a bandaid and this is no exception. If I were to speculate on the choice? This was the cheapest option available. Dress it up how you like... companies rarely go for correct options... they go for cheap ones.

I mean, i'm all in for that, but year of linux desktop ... Linux is my favorite OS (i use arch btw) and i use it since... 2007, i think? But i sorta gave up on that belief - it's a nieche OS, and if gaming is ever coming to linux - it's not coming to linux, it's coming to ChromeOS or SteamOS.

Lots has happened with Linux sure, but recently it is becoming considerably more mainstream and is gaining a critical mass on a relevant front: gaming. Linux is (generally speaking) free vs licensed oses like windows. Want a cheap gaming system? Steam is blazing a helluva path. Devs want bigger audiences - and more eyeballs. It would be foolish to disregard the growth in this sector.

Contrary to popular belief, CEOs don't just sit around and think how to make players more miserable...

CSuites / Parent companies make money for themselves - because capitalism. Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.

2

Look no further than VMWare torching their userbase and salting the earth. Short term gains over long term longevity. Riot is not special here- they are being shortsighted.

Hmm, good point. I'd argue that VMWare's user base was more solvent (is that a right adjective? English is not my native language), but i don't think this argument would be in my favor.

You sub to services which are monetarily motivated to stay ahead of a business which gains little from fighting on this front more than ‘good enough.’

And subscription costs too raise the bar to start cheating. Not everyone would pay to have upper hand in F2P game. Those who are willing to do it can be hand-picked by reports and manual review. We don't know their "definition of done" in fighting cheaters - maybe decreasing number of cheaters by 80% is an acceptable result? Maybe those 20% of remaining cheaters can be accounted for as "really good players" - those exist too. That would solve the problem.

This wasn’t a dire situation. As long as league (or any online game) has existed there have been anti cheat mechanisms in place.

We both don't know that, if we are being honest. If it wasn't problem at all they probable wouldn't have done anything at all - or they'd do something far cheaper. This is a speculation - i can be wrong about state of things.

Also,

Short term gains over long term longevity.

I think there is a shitty pattern — if everyone is making same bad decision (good short term, bad long term), it makes this decision not as bad as it would be otherwise. If you are the only one who is forcing players to install possibly-malicious software, you look really bad. But if every (or majority) of competitive multiplayer games requires it, this idea just doesn't sound that bad. If you already have malware on your PC - what changes if you install another one?

1
lemmy.world

Linux is at 2 percent in the steam hardware survey, also 50 percent linux gamers in steam are steam deck users. That is not a big enough market and riot has more data than us and they are probably right.

-1
Yggstylereply
lemmy.world

Based on the increase since steamos became a thing - I would argue it is gaining momentum in a significant way. Based on hardware manufacturers interest in the steamdeck and similar products - I would suggest my views are not off base.

1
lemmy.world

Handheld gamers doesnt contribute much to league of legends, which is a highly competitive mouse and keyboard focused game. And riot have data about the linux gamers who plays lol before anticheat update. So they are right to offer zero support. Also linux never had much support for popular liver service games like EFT, warzone, siege, fortnite.

2

The point I was making is riot isn't just a league of legends company. They are a game company that is applying this anti cheat on their entire software suite. This decision cuts off future growth- which from a business standpoint is awful. That of course completely ignores the primary issue, which remains, the rootkit.

Highly competitive is... no more competitive than any other game... but on that subject their matchmaking was so poor they had to hide the ELO mechanic completely to mask the issues with it. The issues still exist of course... but just like this smokescreen masking the shortcomings in their anticheat.... they are just less obvious.

edit: some words

2

I’m currently working on bot detection for web resources - and trust me, it’s extremely hard to distinguish them from people without some client-side analysis. Sure, you can use behavioral analysis, but you need lots of data and, again, expertise in that. Okay, they have the data - thousands of games played daily. Have you ever seen job listing for “game patterns analyst for LoL”? Again, you have to find someone capable - highly payed experts, who will spend some time testing their theories, with no guaranteed success.

“How do you separate good players from cheaters? This low ranked player who just got his second pentakill - is he cheating or smurfing? This weird behaviour - is it because of missing fog of war or are they just communicating over voice chat?”

90% of cheating that is incredibly annoying, that most people tend to be fed up with, is inherently obvious. You get rid of that shit and if someone is within the 99% percentile, then honestly, who gives a fuck, let them try hard.

1
lemmy.world

I don't believe that only 800 people played on Linux. It makes no sense to me in the grand scheme of things. I have a personal YT channel with only 108 subs and my random low effort video on how to get League running on Steam Deck has almost 70k views which is nuts and there are many other much better videos than mine with many more views. If only 0.1% of those people are active players that would still make a lot more than "800" figure. I know this is just a random speculation but 800 is just waaaay too low.

25

Those 70k views are probably people like me:

Want to try it and bounce violently off of the toxic ass community

So that 800 might actually be a believable number given you go through some hurdles just to get, well, LOL players

15

It runs but the Vulcan implementation is shit so you will have worse performance.

1
lemmy.world

So basically, “it’s too hard, and our engineers are not good at their jobs.”

23
nelsonreply
lemmy.world

It's Harder to solve than you think. I came upon a documentary a while ago where they go a bit more in depth on the subject and what cheaters can do nowadays.

No company has solved the problem tbh. Even games like counter strike are riddled with cheaters and even on faceit there's plenty of people that are dodgy AF and likely cheat.

It's not an easy problem to solve and it is, AFAIK, still an unsolved problem in shooters. So your comment is a bit salty. Might as well claim every game engineer worldwide isnt good at their job because nobody has solved this yet. Not that I'm defending riot.

The rootkit "solution" is complete bullshit. It is completely disproportionate and a massive security/privacy risk. And to top it off it's not even a solution that's good enough.

This is the documentary I saw: https://www.youtube.com/watch?v=RwzIq04vd0M&

It did remove my appetite for playing PvP shooters for a while.

31
Yggstylereply
lemmy.world

The rootkit isn't a solution. It's a bandaid - and a bad one at that. Moba and FPS hacks have already moved outside the hardware of the PC or into the virtual space. It's a beware of dog sign on the fence meant to scare users... while ultimately doing very little (besides providing a vector real hackers and tools can exploit to gain access to your system.)

Seriously anyone willing to install a rootkit on their system that that company is behind deserves whatever comes their way next.

19

I fully agree with that. It's why I quoted "solution" in the first place.

3

Given the user always has a deeper access to the client (i.e. hardware access) than the anticheat dev does, eliminating cheating is probably unsolvable.

Best bet is probably always going to be a decently funded team dedicated to find and ban cheaters, rather than attempting to prevent them all with a rootkit.

6

I’m sorry but I just don’t buy that.

First of all, you can’t solve a problem you’re not willing to work on.

Second, no one is expecting a solution that bans 100% of cheaters and has zero false positives. We all know that’s unrealistic. So saying no one has solved it yet is kind of misleading. There are existing solutions that work well enough for most people.

Third, there are solutions that can run entirely on the server side that would work for every system. Riot just isn’t willing to use them.

My comment stands. Bad engineers that can’t solve a problem other people have already come up with solutions for.

0
lemmy.world

Kernel anticheat is just like gaming piracy, where developers are constantly fighting ghosts rather than tackling the social issues that encourage the behaviours they want to avoid.

19
SitDreply
feddit.de

there are no social issues you can ever fix to be found here. give a 11 year old an auto-win button for counter strike that he can press whenever he loses a single round and feels his pride hurt - he'll press it.

i think that anti cheats display a disrespect to the customer, because in an ideal world he should then run two computers instead of one. one for online banking, the other one for every company's favorite rootkit with questionable maintenance.

the only way out, in my view, is going to server side ai cheat detection.

24

But my point is: What makes that player want to push the "auto win" button? There are lots of games with cheating, but also many more that dont suffer nearly as much from cheating, if at all.

Competitive games, especially ones that lean towards eSports and "real prizes" are going to have some incentive to cheat, but even in this genre there's games known for cheats and others that have better reputations. The question is what game design decisions can improve the urge of players to seek cheats in the first place.

2
reddthat.com

Makes business sense. Why bother developing for 800 users when you have hundreds of thousands, if not millions, to worry about? The software company I work for has to make this kind of decision all the time.

But it was nice of them to include a viable strategy for cheaters via VMs.

Edit: I should clarify that "business sense" is almost always a poor excuse, and considering the potential growth in the Linux market thanks to handhelds, Proton, and NVK, seems dumb to thumb your nose at that potential.

13

800 feels like a number they cherry picked considering the overall community size.

Speaking personally: their vm detection is hot garbage and they know it. Detecting a VM is easy enough for anyone- detecting cheating via it is far more difficult. They flag a VM as such and wait for a report to roll in then blindly ban it.... only to reverse it when pressured. This isn't the behavior of an org with concrete evidence. It's a smokescreen.

18

probably because those 800 users can't fucking open the game. It's almost like if you manufacture a car that doesn't kill you the instant you fuck up even the slightest bit, that people will want to buy and own it.

2

their "hello fellow kids" energy works better for their goofy insignificant patch notes than it does for combating bad PR.

i was very on the fence about keeping it installed on a potato windows laptop i don't use for much else. this article absolutely convinced me fully not to. they could not have written a worse case for themselves if they had tried.

they have stated they even intend to try getting anticheat on macs as soon as possible. even if it is not possible, (which seems likely to me, considering the ecosystem?) their argument for axing linux could easily be used to just ditch macs. "we don't know how to secure it, and there were only 800 players [on a random, cherry picked day.]"

having a section in which they claim there are zero false positives is delusional. that's not how technology works. there will literally always be bugs, glitches, edge cases.

they claim they can currently read stuff in user mode, so it'll be essentially analogous in invasiveness, and it's straight bullshit.

this is several degrees of trust beyond "can read stuff in user mode when running"
this is "can read anything in user mode, in admin mode, on all other users on your computer, can restrict your bios and hardware, and has full potential to have permanent root access to any user or system you install in the future"

either they do not understand what they are implementing, which is a really bad sign for trusting them with it,
or they know exactly what they are doing and lying about it, which is another really bad sign for trusting them with it.

i'm gonna be honest, if they had taken the hardline "we know it's more invasive, but we need this" and kept it straight, i might have kept playing. it's the only multiplayer competitive game i have anymore.

but the ad hominem attacks in here, the calls to the "angry twitter mobs," the disingenuous and extremely loose way they play with the truth, (it's not running all the time! well, it is, but we don't really think it should count) that in just a few paragraphs has burned any goodwill i had towards them. they are weaponizing their own playerbase to cannibalize themselves and attack their friends for having legitimate concerns about degrees of personal invasion and that's unconscionable. that disgusts me more than the crappy implementation and the cavalier attitude ever could.

props to them, i guess, for making the only choice to be to quit a game i played happily for about a decade.

6
lemmy.ca

I've never actually noticed cheaters during the time I played the game. If they cheat and matchmaking puts me against them, it just means that me without cheats and them with cheats are equivalent in skill level, so it's a fair and fun game. So I don't see the point in preventing cheats in the first place unless you're at the very top of the ladder, and there's so few people up there that it should be easy to just manually ban the cheaters.

5
Dark Arcreply
social.packetloss.gg

I think a part of it is the difference to losing to something "reasonable" vs "unreasonable."

If you're clearly really bad at the game when we are in a fight with line of sight but somehow you keep picking off my teammates through walls... That's the kind of thing where cheating really starts to get annoying.

You may still be on the same skill level overall, but for specific parts of the game they have super powers, and it just feels ridiculous.

Smurfing is also a real issue because cheaters seem to overlap with trolls that just want everyone else to have a bad time, so they'll spend a bunch of time down ranking, so they can spend a little time giving a lot of players a bad day.

4
howrarreply
lemmy.ca

I think a part of it is the difference to losing to something "reasonable" vs "unreasonable."

Yeah, that's understandable. I just don't think there's an equivalent in LoL that would feel particularly unfair. At worst, someone just knows where you are at all times. What do you do with that information? That requires good game knowledge. You can only influence a small portion of the map yourself and teammates tend to like acting independently even if you provide them with extra info.

Smurfing is a bigger problem, but I've found that Riot tends to be very good at gauging your skill level even if you intentionally sandbag. LoL is just one of those game where it's really hard to convincingly pretend to be bad at it.

2
lemmy.world

Good riddance, spent several years hooked to League. That being said, the fragmentation argument is bullshit, they could ship a read-only container in a flatpak and it'd run everywhere.

Kernel level is a huge risk and it doesn't guarantee anything, especially in the age of Ai cheats and network mitm cheats

5
Auxreply
lemmy.world

You can't do shit with flatpak as a kernel level anti cheat.

1
Willdrickreply
lemmy.world

That's the point. A read only container to keep low hanging fruit at bay, and flatpak to distribute without having to repackage to every distro under the sun.

I don't fuck with the game, the game doesn't fuck with my system.

1
Auxreply
lemmy.world

That doesn't protect the game in any way, that's the issue. If you don't fuck with it, it doesn't mean that everyone else doesn't as well.

1

Because cheaters still exist, and we're well aware of the methods they use that would never come close to interacting with your operating system.

1

I just read from that: Other OSes are inferior and they won't tell their userbase. Cheapshots I guess.

3

I'm dual booting windows and linux and I'm only using Windows for applications I can't get to run on Linux. If I'm installing Vanguard on Windows, could that be a safety concern for my Linux partition? Since I have no personal data on Windows, I wouldn't mind installing it there, as long as it's not an issue for my linux partition

1