Spyke

The things you gotta do to keep your video memory down when you're making a game on 256mb of VRAM. Gamedev is full of cool tricks like this.

35

I was building maps in Halo Reach and noticed the same thing. There were like one or two rocks to choose from. I wondered if anybody would know I was using the same rock repeatedly.

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Fun Fact: On Halo 3 mission The Covenant, there is only one rock model, it is just scaled and rotated in different positions, found by modder RejectedShotgun | Spyke