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selfhosted·Selfhostedbyxgranade

Flood of vibe-coded/slopware spam?

I've noticed a lot of posts lately that are just spam for slopware, often not even having anything to do with self-hosting. As sad as I am about it, I'm pretty close to unsubscribing to keep spam out of my Lemmy feeds.

Before doing so, though, I wanted to ask if there was any formal policy or rule for the community that could help cut down on thr spam, and if so, what would be most useful for me to do when I see a spam post? That I'd, is the Report button the right tool, is there some other way to let moderators know?

View original on lemmy.blahaj.zone

gtg: Tool for downloading Magic Story blog posts as ePub books

The Magic Story blog is really cool, but the website itself is awful for reading fiction, especially when I'm surrounded by Kobos and Kindles and all manner of other e-readers. So I went on and made a little tool to download Magic Story blog posts as ePub books, including the latest Lorwyn Eclipsed story!

If you're interested, go on and give it a try:

curl https://codeberg.org/cgranade/gtg/raw/branch/main/gtg.sh | sh
gtg: Tool for downloading Magic Story blog posts as ePub bookshttps://codeberg.org/cgranade/gtgOpen linkView original on lemmy.blahaj.zone

Commander damage for Partner + Meld?

OK, so weird rules question: how do you track commander combat damage for two commanders that each have partner and that meld with each other? When the melded commander does combat damage to a player, is that a third combat damage track, does it go towards the un-melded combat damage trackers, or does something else weird happen?

This is absolutely a strange rules question, since not a single card on Scryfall would seem to run into this scenario, but for Pride Commander, all commanders are given the partner keyword, so you can run into this case with commander partners like Fang, Fearless l'Cie and Vanille, Fearless l'Cie, both of which meld into Ragnarok, Divine Deliverance. Similarly, Gisela/Bruna.

Anyway, thanks for the help!

View original on lemmy.blahaj.zone

"Outside the game" in Commander?

After reading both the comphrehensive rules and the MTGCommander.net rules, it appears that the two contradict each other on whether or not effects that refer to cards from outside the game continue to function?

In particular, the Comprehensive Rules state that:

903.1. In the Commander variant, each deck is led by a legendary creature designated as that deck’s commander. The Commander variant was created and popularized by fans; an independent rules committee maintains additional resources at MTGCommander.net. The Commander variant uses all the normal rules for a Magic game, with the following additions.

903.11: If a player is allowed to bring a card from outside the game into a Commander game, that player can’t bring a card into the game this way if it has the same name as a card that player had in their starting deck, if it has the same name as a card that the player owns in the current game, or if any color in its color identity isn’t in the color identity of the player’s commander.

This makes it sound like so long as a card from outside the game would obey deck construction rules, it's legal to bring it in. At the same time, MTGCommander.net rule 10 is pretty explicitly against that:

10: Parts of abilities which bring other traditional card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator; Wish) do not function in Commander.

Since CR 903.1 imports MTGC 10 into the game, how is the contradiction with CR 903.11 handled?

View original on lemmy.blahaj.zone

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