Spyke

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We Should Focus On Building Kbin, Not Getting Back at Reddit. Here's How We Do It.

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In practice it's not so easy without some manual curation. News sites post a lot of filler stuff and you don't want to start spamming yourself with every article posted to <insert magazine here>. Even on higher-traffic subs you don't generally see more than one or two posts from the same site on a given day. It's generally more effective with something repeatable and reliable like a weekly column where the expected "quality" is invariate. Certainly you can front-load the manual curation by building a set of filters into your scraper, but whether you filter the results at the front or the end of the pipe, you still need some kind of heuristic for what constitutes "good" content, and that's frequently a moving target.

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What was your first PC game ever, and how did you react to it?

Leisure Suit Larry in the Land of the Lounge Lizards. Played it on a monochrome green EGA monitor. The "copy protection," such as it was, asked us who Richard Nixon's running mate was and we didn't know enough English at the time to comprehend. After trial and error, managed to get into the game and didn't have a flaming clue what we were doing. A ripping good time, it was.

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Which is the first PC game that blew your mind?

STALKER. The A-Life AI system is something else, and the open-ended survival gameplay and atmosphere are really in a league of their own. Similarly, as a latter-day choice, INFRA. That's a Source engine total conversion that has a similar uncanny and immersive atmosphere where you are just blown away at the total package, map design, and the thought process that went into it. Those are easily the two most immersive games I've played.

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What games are you looking forward to?

I am jonesing hard for The Crimson Diamond too, the demo was perfectly pitched. Although it seems to be evolving at a glacial pace and if the streams are to an indication, the dev is focused on singular minutiae of pixel placement over iterative development, I guess.

Old Skies has weird but good feels. The story should be kind of boilerplate on paper, but it stayed with me for awhile afterwards. Maybe something about the execution and mise en scene made the package memorable. Or maybe they got the cliffhanger just right.

Two that recently came out and I demoed are Dreams in the Witch House and The Excavation of Hob's Barrow (formerly INCANTAMENTUM).

These were both utterly fantastic, the latter with its pacing and suspense, and the former with the dev's ingenious idea to combine survival/RPG-ish mechanics with a traditional point and click game and add a sense of urgency to a Cthulhu survival experience. A minority of staunch players on the Steam forums criticized these elements for being "difficult" (i.e, "give me zero consequences, comfy adventure gameplay"), but the game is not about unfair timers or chase sequences like in games of yore. It's a highly original marriage of inventory/time management/branching path mechanics with a more traditional story, and gives you the tools to tackle both the puzzle and survival aspects of the game in your own way while having that ever-present feeling of dread like in the IF game Anchorhead. And from what I can tell, the game was universally praised on Big Blue Cup forums, so I think those that care have taken note of the innovation-within-tradition being done here.

I'm excited to play both of those games and have them top of mind in my backlog.