Posts
Finally finished what I started on the moment Fauna announced her graduation
Filled my entire Hololive Treasure Mountain high scores w/ Fauna! I had an errant Fubuki run that popped off that took a while to purge.
[Spoiler] Theory about an iconic manga panel
:::spoiler Spoilers for anyone who hasn't gotten up to chapter 967 in the manga With regards to the iconic Roger Laughing panel when he gets to Laugh Tale, I think the reason Roger laughed when he got to Laugh Tale is because Joy Boy intended his treasure for someone who would live on and lead the world to a new future by overthrowing the World Government.
This would have been extremely ironic, since Roger was terminally ill and had just spent the final days of his life seeking a treasure that was meant for someone else, who would live long enough to be able to change the world.
I think that positions Luffy in a really interesting spot because he has been shedding his life span throughout the manga, like in Impel Down. It doesn't feel like a very Luffy thing to not take the one piece just because he doesn't have very long to live. I wonder if he would take whatever is on laugh tale and through sheer will power force the world to change before dying. :::
Impressions from first run as a one shot
Just ran my first game, and had made a few tweaks to run it as a one shot, and it seemed to work pretty well. My main concern was around bullets being too abusable since each player could just auto-ignore 5 shocks.
Rule Tweaks
- Drop starting bullets to 2 per players, force them to take wounds instead, then give them back 1 bullet for each successful tab.
- Let players reroll 1s when rolling for rhythm, this way they don't get stuck not being able to do as much their first game.
- Force players to narratively motivate using a bullet to absorb a shock, if its not related to their memory, don't let them spend it.
General things I would do on a second run
- Really ramp up the difficulty, use your Risk at the start of the tab and bump the difficulty by 1-2 at the first tab. This forces more 0 hit checks, so players need to start exhausting their wounds and rhythm earlier.
- Players generally won't ask to make clocks, so as a Big Shot you should redirect objectives to smaller clocks.
- I used 2 clocks for small things, like using a very unorthodox approach to achieve something.
- I house ruled letting players tick another clock after closing out a non-objective clock, if the non-objective clock was to do something that furthered the objective. I may have missed something, but I don't see any mechanical incentive to finish clocks outside of the objective clock so I felt like giving a small bonus to it felt more concrete than just giving them something narrative. Also, most clocks are created in order to advance another clock anyway.
What are people's favorite ramen spot in astoria?
What's an astoria community without a good restaurant ranking post?
RIP Shuya, I'll be making my pilgrimage to your midtown spot when it opens.