Spyke

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Demands for AI Filter on Steam Grow as Next Fest Is Flooded with AI Slop

I have yet to see the actual numbers about this, I'm pretty sure it's worse than what my gut feeling (and anecdotal observation) tells me: I download a TON of demos during Next Fest, it's my favourite events of the year, so I tend to browse through hundreds of demos sorted by charts.

  • February had around 3000 demos and 717 of those has declared using generative AI (keep in mind there's also a bunch that did NOT declare using it, a lot of Steam capsules artwork are generated by AI despite no disclaimer for example)
  • June had 4411 demos (27% more) and 553 of those (12%) has declared using generative AI (27% less) (that can mean either less demos using generative ai OR more demos hiding the fact they're using generative ai)
  • October (current edition) has 6509 registered demos, that's a huge jump (57% more)

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PRIME TIME UPDATE — THE FINALS

TL;DR

  • New season just started
  • Rework of the following arenas: Monaco, Seoul, Skyway Stadium & Las Vegas
  • Better destruction system (more gradual, swinging structures, explosives create blast waves...)
  • Smoke and gas react to destruction around them
  • New Light playstyle (true sight (ex thermal vision), mimic device (prop hunt), translocator (swap position with an object))
  • New game mode, Solo Showdown: basically minigames where the bottom 4 are eliminated every round
  • Dynamic Commentary (June and Scotty will read your username)
  • UI and HUD updates (including a customizable quick settings panel accessible ingame)
  • New Sponsor System (the third one... also anything you didn't earn from previous sponsors is lost forever)
  • Better footsteps sounds
  • No more VR to unlock gadgets / weapons, it's now Playstyle Tokens that you just earn by playing
  • Halloween collection event, the wheel is back

BALANCE CHANGES

  • You can run steeper slopes (50° vs 45°)
  • Respec Order 3.0 changes implemented in game
  • Breach Drill hitmarker only when blinding enemies
  • Dome Shield loses health automatically over time but it starts at 600
  • Explosive Mine +25 damage
  • Flashbangs +0.5s min and max duration, less intense on allies, hitmarker only on enemies that are significantly blinded
  • Frag Grenade +25 damage and trail less noticeable
  • Gateway +10m distance +10s cooldown
  • Gas Grenade -4s duration -4s cooldown +1 ammo -0.5m radius
  • Gas Mine -2.5 radius
  • H+ Infuser -1 health restored per shot
  • Lockbolt cannot be broken from when you use a Gateway
  • Pyro Grenade now also has 40 explosive damage
  • Pyro Mine -10 damage
  • Smoke Grenade +1m radius +4s duration
  • Sonar Grenade now also available for Medium
  • Thermal Bore -3.5s delay before detonation
  • Vanishing Bomb +5s