Spyke

Posts

pinephone·Pine64's PinePhonebyfreelikegnu

Sxmo: Simple X Mobile - A Pinephone UI that is simple and suckless

Sxmo, or Simple X Mobile, is a collection of simple and suckless X programs and scripts used together to create a fully functional mobile UI adhering to the Unix philosophy for the Pinephone. You control the UI largely through using the Pinephone buttons (press different numbers of times quickly for different actions) and swipe gestures.

https://sr.ht/~mil/Sxmo/Open linkView original on lemmy.ml

Created a Valheim server on an Asus C202s Chromebook!

I had an old intel based chromebook gathering dust and I have been wanting to use it as a small web and maybe gameserver. The C202s has the following specs:

  • Intel’s Celeron N3060 - a dual-core SoC running at 1.6GHz
  • 4GB of LPDDR3 RAM

This is just enough to run Valhiems dedicated server!

I had to enable development mode (dev mode not actually necessary anymore!) and spin up Chrome's Linux (Beta) VM: Crostini. From there I installed GSM and Valheim and forwarded UDP and TCP ports from Chromes Linux settings. I played for about an hour so far with no issues and it's nice to have a persistent server for others in my household to access. By default it runs Debian Buster so installing stuff is a breeze if you are comfortable with Debian's apt package manager. Unfortunately Valheim won't automatically detect the server, so I had to enter the ip and port manually to connect.

View original on lemmy.ml

Native Linux Valheim performs noticeably worse than with Proton.

Valheim on Proton works better with OpenGL (34-50fps) than Proton with Vaheim's Vulkan (15-20fps) mode. Native Linux builds are only getting 15-20fps. It's kind of weird considering the lead developer does his work on Linux. I know the game has yet to be optimized, but I fear that Unity is just going to suck on Linux. My specs: Xubuntu 20.04, i5-9600K, 16gb RAM, rx580 8gb, radv and Mesa from oibaf ppa. Anyone experiencing similar performance in this game?

View original on lemmy.ml

You reached the end