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emulation·Emulation & ROMsbyfalseprophet

Ymir Release Ymir v0.3.3

Sega Saturn emulator. Contribute to StrikerX3/Ymir development by creating an account on GitHub.

This is a small maintenance release that fixes a regression with Akumajou Dracula X (#904), improves autodetection of the Asia NTSC region (Korea and Taiwan), adds some missing theme colors introduced in recent ImGui updates, and corrects some documentation oversights. It also implements the VDP2 color gradation effect, fixing the background in Saturn Bomberman's Egg Birdon boss fight.

Changes
New features and improvements

  • GUI: Specify missing ImGui style colors.
  • System: Add Europe PAL and Asia NTSC (in that order) to default preferred regions after North America and Japan.
  • VDP2: Implemented color gradation effect. Fixes background in the Egg Birdon boss arena of Saturn Bomberman.
Ymir Release Ymir v0.3.3https://github.com/StrikerX3/Ymir/releases/tag/v0.3.3Open linkView original on piefed.social
emulation·Emulation & ROMsbyfalseprophet

Jgenesis Release v0.13.0

Sega Genesis / Sega CD / SNES / Master System / Game Gear emulator - Release v0.13.0 · jsgroth/jgenesis

ow with cheat code support for Sega systems, support for the XE-1 AP analog controller for Genesis, and lots of smaller fixes and improvements.

This release includes preliminary support for emulating the PC Engine / TurboGrafx-16, although the CD-ROM add-on is not yet supported so a huge chunk of the library doesn't work yet. All HuCard-based games should work, barring potential bugs.

Save states are not compatible with previous versions.

Jgenesis Release v0.13.0https://github.com/jsgroth/jgenesis/releases/tag/v0.13.0Open linkView original on piefed.social
emulation·Emulation & ROMsbyfalseprophet

Super ZSNES Latest Release Notes (v0.230)

SUPER ZSNES - A GPU-powered SNES emulator rewritten from scratch with hi-res Mode 7, per-game enhancements, and a modernized classic UI.
What's new in v0.230:

  • Optimized GPU memory allocations & texture upload routines
  • Initial SuperFX emulation (note: Not enhanced yet, still some work to be done)
  • Fixed windowing off by 1 line issues
  • Fixes to dual window shader logic
  • Fixes to BG latch routines
  • Forced blank fixed color issues fixed
  • Added separate volume control for MSU1 audio
  • Added CRC check for DSP1 rom, improved message for persistent data folder location
  • Added disable '.szsnes' folder saves checkbox
  • Fixed audio glitch when loading new game
  • SRAM and main menu settings now saved more frequently
  • Optimized enhancement data loading speed
  • Added HEX editing of GUI colors, multiple default settings (Default, Classic ZSNES, Red)

Note: The PC version may trigger a false trojan warning in certain virus scanners. It's pretty common as emulators have a certain pattern in them that scanners find similar to how trojans sometimes work.

Super ZSNES Latest Release Notes (v0.230)https://www.zsnes.com/#release-notesOpen linkView original on piefed.social
Bside·B-side Gamingbyfalseprophet

'Wax Heads' Review: Who Knew Running A Record Store Would Be So Eventful!

Developed by Patattie Games, and published by Curve Games, Wax Heads explores the day-to-day life of a record store keeper. You’re the newbie at Repeater Records, a cool yet humble record store somewhere in the UK, evident as they charge in ‘£’. At the store, you meet people from many walks of life, be they customer or colleague. The most interesting one, personally, is Morgan.

'Wax Heads' Review: Who Knew Running A Record Store Would Be So Eventful!https://themagicrain.com/2026/06/wax-heads-review-who-knew-running-a-record-store-would-be-so-eventful/Open linkView original on piefed.social
emulation·Emulation & ROMsbyfalseprophet

Simple-Boy: Game Boy (DMG-01) emulator written in C++17, featuring an interactive ImGui/SFML debugger.

Game Boy (DMG-01) emulator written in C++17, featuring an interactive ImGui/SFML debugger. - Pratyush-gg/Simple-Boy

A cycle accurate, high performance Game Boy (DMG-01) emulator written in C++17. Built with modern software design patterns, a comprehensive interactive debugger, and fully optimized audio/graphics rendering using SFML and ImGui. Simple-Boy focuses on clean cycle accurate timing, precise hardware behavior (such as custom LCD timings and stack interrupt execution bounds), and automated test harness execution.

  • CPU: Complete emulation of the Sharp LR35902 CPU, featuring cycle-accurate instruction timings, correct interrupt boundaries, and stack-frame stack pointer validation.

  • PPU (Graphics): Pixel pipeline with correct timing for LCD status modes, scanline synchronization, sprites (OBJ rendering), background rendering, and window maps.

  • APU (Audio): Multi-channel audio engine emulating CH1 & CH2 (Square wave with sweep), CH3 (Custom Wave Pattern with retrigger safety), and CH4 (White Noise). Audio streams smoothly via an asynchronous ring-buffered SFML SoundStream.

  • Memory Mapper (MBC): Support for a wide variety of cartridges:

    • ROM Only
    • MBC1 (Bank switching, RAM enable)
    • MBC2 (Built in 512-nibble RAM)
    • MBC3 (RTC clock registers, RAM banking)
    • MBC5 (Up to 8MB ROM, RAM banking)
    • Battery-backed Save Support: Automatically saves and loads game battery RAM (saves as <rom_name>.sav or <rom_name>.battery in the ROM folder).

Automated Serial Outputs: Fully hooks the Game Boy link port ($FF01 and $FF02) to output test ROM text directly to your shell.

Simple-Boy: Game Boy (DMG-01) emulator written in C++17, featuring an interactive ImGui/SFML debugger.https://github.com/Pratyush-gg/Simple-BoyOpen linkView original on piefed.social
Bside·B-side Gamingbyfalseprophet

Even if the hero falls, the gate must be defended, ‘The Gate Must Stand’ released

Heroes can fall. Units can be annihilated. Meticulously crafted strategies can crumble amidst fear and chaos. But there is one thing that must be defended at all costs: the city gates.

Publisher Yogscast Games, a Star Awards nominee, and co-publishing partner Gamersky Games officially released the dark fantasy action strategy game ‘The Gate Must Stand’ on PC Steam on June 18.

Even if the hero falls, the gate must be defended, ‘The Gate Must Stand’ releasedhttps://indiegame.com/en/archives/30019Open linkView original on piefed.social
Bside·B-side Gamingbyfalseprophet

Bounty Brawl: Most Wanted Review

It’s good in that it’s a game that’s immensely easy to pick up and play, you’ll understand it straight away, and you can muck around with your mates. You have to go to different planets to hunt down bosses, and each level gives different modifiers, with them getting more intense as your run goes on, but you get stronger by getting upgrades. A lot of these are kind of run-of-the-mill, like move and attack speed, but each character has different unique buffs too.

Bounty Brawl: Most Wanted Reviewhttps://www.thesixthaxis.com/2026/06/18/bounty-brawl-most-wanted-review-a-throwback-to-the-xbox-live-arcade-era-for-better-and-worse/Open linkView original on piefed.social