Posts
Israel kills two in Gaza as Palestinians call for Rafah crossing to open | Israel-Palestine conflict News | Al Jazeera
https://www.aljazeera.com/news/2026/1/6/israel-kills-two-in-gaza-as-palestinians-call-for-rafah-crossing-to-openOpen linkView original on ttrpg.networkAn open source website to read free scientific papers
I've been wanting to make a modern and intuitive client for reading papers for a while. A huge thanks to arXiv for all they do
Check it out at OpenParchment. You can find the code here.
Enjoy and let me know what you think!
Developer @[email protected]
Volcano wakes up after 700,000 years, is now considered 'stirring'
A volcano in southeastern Iran has nudged upward by about 3.5 inches (9 centimeters) in 10 months. This might sound like a small rise but it has big significance.
A new study used satellite data to spot the change and argues that pressure is building near the summit.
https://www.earth.com/news/taftan-volcano-iran-wakes-up-after-seven-hundred-thousand-years/Open linkView original on ttrpg.networkBuilding A Steam Loco These Days Is Nothing But Hacks
The Pennsylvania Railroad (PRR)’s T1 class is famous for many reasons: being enormous, being a duplex, possibly having beaten Mallard’s speed record while no one was looking… and being in production in the 21st century. That last fact is down to the redoubtable work by the PRR T1 Steam Locomotive Trust, who continued their efforts to reproduce an example of these remarkable and lamentably unpreserved locomotives in the year 2025.
They say that 2025 was “the year of the frame” because the frame was finally put together. We might say that for the PRR Trust, this was the year of welding. Back when the Baldwin and Altoona works were turning out the originals, the frames for steam locomotives were cast, not welded. There might not be anywhere on Earth to get a 64′ long (19.5 m), 71,000 lbs steel casting made these days. Building it up with welded steel might not be perfectly accurate, but it’s the sort of hack that’s needed to keep the project moving.
https://hackaday.com/2026/01/01/building-a-steam-loco-these-days-is-nothing-but-hacks/Open linkView original on ttrpg.networkWhy are more gamers than ever playing the 2000s classic RuneScape?
A lot of people around my age might read those words and be instantly thrown back to the days of dial-up internet, MSN Messenger and Napster.
But before you instinctively type the letters "a/s/l" on your keyboard, get this - for a lot of people, this is hardly the stuff of distant memories.
In 2025 RuneScape - the online game where players can go on quests with their friends which first launched way back in 2001 - saw an influx of players.
Its number of paid members grew to "well over a million" according to the company, an increase of 30% compared to the start of the year.
Many millions more play for free, and the firm saw a historic milestone in 2025 - with a whopping 240,000 logging in at the same time, the most simultaneous players in the game's 25-year history.
To put that into context, at the time of writing, only three games available on the online store Steam have more current players.
https://www.bbc.com/news/articles/c4g6g1z3160oOpen linkView original on ttrpg.networkImproving the Flatpak Graphics Drivers Situation
Graphics drivers in Flatpak have been a bit of a pain point. The drivers have to be built against the runtime to work in the runtime. This usually isn’t much of an issue but it breaks down in two cases:
- If the driver depends on a specific kernel version
- If the runtime is end-of-life (EOL)
The first issue is what the proprietary Nvidia drivers exhibit. A specific user space driver requires a specific kernel driver. For drivers in Mesa, this isn’t an issue. In the medium term, we might get lucky here and the Mesa-provided Nova driver might become competitive with the proprietary driver. Not all hardware will be supported though, and some people might need CUDA or other proprietary features, so this problem likely won’t go away completely.
Improving the Flatpak Graphics Drivers Situation
Graphics drivers in Flatpak have been a bit of a pain point. The drivers have to be built against the runtime to work in the runtime. This usually isn’t much of an issue but it breaks down in two cases:
- If the driver depends on a specific kernel version
- If the runtime is end-of-life (EOL)
The first issue is what the proprietary Nvidia drivers exhibit. A specific user space driver requires a specific kernel driver. For drivers in Mesa, this isn’t an issue. In the medium term, we might get lucky here and the Mesa-provided Nova driver might become competitive with the proprietary driver. Not all hardware will be supported though, and some people might need CUDA or other proprietary features, so this problem likely won’t go away completely.
Laras Faizati Diolok-Olok Penyidik Polisi
Ketika polisi mengolok-olok keluarga seseorang, mereka bukan sedang menegakkan hukum, melainkan membuktikan bahwa mereka tidak layak memegang kekuasaan sama sekali.



