Spyke

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Weekly Incremental Check-in

I've not been playing much this week, since it's a travel week.

Still open are CheckBackMod - playing this one as it's not 100% completion with the pets.

Structure - let's see how far I get this time.

Idle Awakening - a cultivation game with many, many branches. I get the feeling it's years to complete all possibilities, even at its current development stage. Warning, it's slow.

I've played through many of the games submitted to the NYIGJ - we're still in the rating period for the next few hours!

Edit: this isn't an incremental but it is a tremendous time sink if you have the sort of brain I have. Guess the location and year the picture was taken. Bastards. TimeGuessr

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Galaxy completionism

Number keeps going up! :D

[Huh, it won't let me add an image of my number being very up]

There's a bunch of games I haven't completed - some of them are infinite, so the player decides when they've had enough and that makes the "complete" list difficult. There's a number of games I've got 5 minutes in and there are those with hundreds of hours - Ballad of Heroes, Dodecadragons, FairGame. Galaxy is such a good resource, I'm glad Yvhr made it.

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When do you start cheating?

I could be a bit 'holier than thou' here and say that I don't like playing games that "require" the player to cheat in order ro progress - however bad pacing in games is really a thing!

For me, if the game is so poorly designed that simply playing it the way it was intended is fingernails-down-a-blackboard-untenable, I'd rather play something that was fun. I don't need to complete the bad game, I have better uses for my time.

If it's really awful, I'll make a note of the developer, too, and seriously consider their other projects as suspect.

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Weekly Incremental Check-in

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Hmm.. sacrificing a message or artist's vision for mass appeal.

If a game developer is working for someone else then they're being paid to produce what the client or employer wants. That's the contract they sign.

If they're working indepedently then their choice might be to be true to their own ideal but with low use, or something less niche with wider use. I'm not entirely certain how useful it is to create something that nobody sees. Even a diluted message that reaches more people is more useful (this isn't the word I want to use but it's the only one I can think of right now) than one that reaches almost no-one.

This is a question each creator must answer for themselves.

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Weekly Incremental Check-in

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the understanding has a basis in 'alive' and 'dead' as like robots are dead and so is kind of trying to claim gameplay is interacting with a robot as inherently inhuman

Doesn't seem like a particularly well thought out initial stand from the OP, wherever they are. It's hard to argue against someone who isn't even here, but I'll give it a bash.

Playing with toys and solo games are absolutely gameplay. It's how game developers get a finished product - they play it out running one or more players themselves to see how the game functions. As children we play by ourselves at times. As adults we frequently play by ourselves (only it's the adult games on our phones as we're going to work, or of an evening on our computers). Some of our oldest artefacts are of toys made tens of thousands of years ago and buried as grave goods with beloved children when they died, and children play with toys to the present day, alone or in groups. The idea that "gameplay" cannot exist with one person and an inanimate object is nonsensical.

Might continue(although I am interested in alternatives to immediately finishing thoughts)

I strongly recommend separating your stranded thoughts out into paragraphs for easier reading and comprehension by the reader. When I was a student one of my teachers said, "The purpose of communication is to be understood," and the fewer barriers we place between our message and the recipient the better.

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Weekly Incremental Check-in

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I didn't get too far with this one, it felt a bit samey, you know? There's so much like it - certainly the early stage I was at - that it felt nothing new. Given just how popular it's been there must be something interesting once you've got past the uninspired start. Let us know how you get on!