Kondo says that Trails' success in the West wasn't expected ten years ago and tells about how Falcom managed to handle 50-ish playable characters in Trails into Reverie in terms of both gameplay (a dungeon for leveling, and a feature to automatically equip quartz) and story (by introducting three story lines with the ability to instantly swap between them at any time).
Also he teases Ys X and a project in the works which is neither Trails not Ys. (Judging by recent Twitter rumors, it might be a new Tokyo Xanadu)
Kondo tends to give a series of pretty similar interviews to English gaming media, so you can basically read one of them and skip the rest.
JRPGs tend to be long enough, so every session is a time investment for a game which is enjoyable or at least has some potential. Or you're just persistent enough.
Anyway, do you have anything to say about your current game or the ones staying in your backlog? Something you like, having mixed feelings about, strongly criticize? Your current progress?
It doesn't have to be a JRPG or even of Japanese origin, just anything reasonably related.
I haven't played their previous game, Touhou Scarlet Curiosity, but am still pretty hyped up as a Touhou fan! This fangame looks pretty promising and reminds me of older Ys games (like Origins and Felghana) a bit.
Sorry for having no detailed steps to reproduce, but here is a possible situatuon it could happen in.
I have two accounts, on vlemmy.net and lemmy.world. The first one has some subscription and the second one is new without any. Probably that's why it's "null" here?
Seems like the review embargo got lifted a week before the release and we have first reviews and gameplay videos of Trails into Reverie.
This is the epilogue game for both Trails Zero/Azure and Trails of Cold Steel arcs, so don't spoil yourself too much. Perhaps having no context reduces the spoiler effect, but it also may leave you confused with the plot.
Would you like to read a short guide on which Trails game to start with? Or maybe I can collect links to existing guides?
In August 2021, NIS America removed regional prices on GOG for many games, making prices in countries like Brasil, South Africa, and Russia match the prices in dollars. The regional prices on Steam are still there.
Note: In August 2021, NIS America removed regional prices on GOG for many games, making prices in countries like Brasil, South Africa and Russia match the prices in dollars.
Meet the "trash-tier girl" Hazuki and witness her adventures as she starts her medical carreer in the most hilariously braindead way possible
Remember the themes of mortality in Persona 3, where death was depicted as a tragic yet inevitable phenomen, which every living person should come to terms with? Well, make it as absurd as possible and you get Hazuki Dies. This game is about an anime girl trying to survive in a world where everyone dies by exploding tacos, or getting mugged by a thuggish "promoter" sent by a fast food chain run by psychopats, or by getting bit by a mutant rat in sewers... And she is also trying to pay her tution bills by working in such an "explosiove" taco joint. What could possibly go wrong?
Through a series of insane events, Hazuki has to save her abusive boss which has only two days to live (according to a WebMD user medical practitioneer called John Smith). For that, she has to learn some healing magic and, more importantly, become stronger herself, because she is so frail she can't survive even a single hit.
As such, the battle system here is more like a puzzle than a standard turn-based mechanic. You can move around or perform an attack, but each action takes some ticks on the timeline. When the enemy's delay value become 0, it's their turn. Your objective is to avoid getting closer to enemies and snipe them as effectively as possible through a rhythm-based QTE - because if you fail to one-shot them or keep the distance, you get the bonk. What a harsh world we live in.
I actually like this kind of dark humor, so I found myself giggling at the every "WOW YOU DIED" screen or Hazuki's stupidly cute remark. Also, by the description above or anime graphics you might think this game is a typical Japanese kusoge, but it's rather an American shitpost - the devs are from Guam and the amount of jokes about the American healthcare is as huge as the cost of ambulance.
As you can see, I'm pretty hyped for the release. Also, the music here slaps.
on PS3 and, after a year, on Vita. Now its remaster is playable on Steam, Switch, and PS4. Quite an atmospheric game. Give it a try, especially if you like crafting!
This is the most "classic" Japanese RPG I have played during the fest. You get to choose one of three characters: a stern and passionate for her combat training spear-lady Pyra, a bit shy and timid archer Atlas, and a prideful and arrogant elemental master Sage. The battle system is the standard turn-based one and the characters are exactly what it says on the thin: Pyra is a pyr-o melee tank, Atlas' forte is agility and evasion rate and Sage's spell set is pretty versatile.
Albeit different in details, all their stories come to the same progression: prepair for the final combat exam, investigate the situation with dangerous monsters near the town, go on a special mission with their mentor, and then things go wrong. A single story takes roughly 2 hours.
This game is made by two persons, Mottzy and Drass_Ray, and I see this is a labor of love. The art style is gorgeous and reminds of Octopath Traveler, combining pixel art character sprites with 3D assets with pixel-art textures. Despite the simplicity of the main story, the writing is solid and there are first drafts of actual lore available. There are no puzzles yet, but some extra mechanics, like shooting mechanisms with a bow, add some variety to the usual map traversal routine. Overall, the game is pretty solid and it's nice to see what small teams of developers are capable of (recall Chained Echoes, which has almost entirely been made by a single person!)
Still, there are things to be addressed. The UI design lacks character, it's just "choose an option from blue-coloured menus like it's FF6". And the game is pretty buggy, sometimes triggering wrong dialogues and mixing up your save slots. Deleting save files before staring a new campaign is advised. I hope these issues are patched soon, and the game becomes even more likable.
Atelier series is pretty relaxing in terms of both story and BGM, and uses flute and acoustic guitar pretty often, which hits the spot if you've finished working for today and not in the epic mood.
I also like how music contributes to the atmosphere of .hack//G.U., which may have aged poorly as a game series, but it has the fantastic setting of what science-fiction writers from 90s imagined online worlds to be in 2017. The music here is as slow and sedate as the flow of time in "The World" itself.
Nayuta: Boundless Trails (PS4, Switch, Steam, EGS, GOG)
A spin-off to the Trails series with an action-RPG system like Ys SEVEN and Zwei II. It is already available on Steam, but only in Japanese for now.
2024
(TODO: fill this ASAP!)
Updates
06/22: added games from Nintendo Direct as well as Eternights
06/27: clarified release date of CRYMACHINA and Ys X: Nordics