Introduction to the PineTime Pro
https://pine64.org/2026/03/28/pinetime_march_2026/Open linkView original on lemmy.ml
https://pine64.org/2026/03/28/pinetime_march_2026/Open linkView original on lemmy.mlcross-posted from: https://lemmy.ml/post/44501101
Clothes sewn by a local master 🙂
Together with my other gals:
Clothes sewn by a local master 🙂
Together with my other gals:
0 likes and 574 comments, crazy. Link.
Here is how she looks originally.
I love the head sculpt, but the body is not very articulated, so I ordered a third-party body from AliExpress. I just really love the ability to pose.
I ordered the MengF Black with 26 joints. Some listings include "2023" or "2022" in the title, but I think it's the same body. I ordered the one marked as "2023", but on the back of the body it says "MengF 2021". I think 2021 is the year the mold was designed. Mattel does something similar. This Simone has "Mattel 2021" on the back, but the doll was created in 2025. So as of right now the year doesn't matter, all these 26-joint bodies have only a single revision (unlike the 22-jointed ones!).
This body is not a perfect color match, but it's not very noticeable. In the photo below, you can see that the original body (3rd) is darker than the MengF (2nd).
On the far left you can also see Claudette from Barbie Basics 3. I saw some people on the Internet mention that this body fits Claudette, but I think she is too light for it. On the far right is Simone from Barbie Looks 10. She has the exact same color. These two dolls aren't mine, but maybe someone will find this information useful 🙂
Here is a close-up of the head on the new body:
And here are a few more photos just for fun:
cross-posted from: https://lemmy.ml/post/44165854
Socks knitted by my wife 🙂
Not mine, but the author posted the link in Discord and I decided to share it here.
cross-posted from: https://lemmy.ml/post/43744406
I'm using GameNative, no configuration were needed. The game runs great 🙂
I'm using GameNative, no configuration were needed. The game runs great 🙂
I'm not a native English speaker, so I hope I called this piece of clothing correctly. It was her first attempt. The sweater turned out to be a little big, but I think it looks nice 🙂
The skirt was made by a local maker.
The clothes are on a Barbie Dreamtopia Mermaid Odile with a human body from AliExpress called MengF.
I'm not a native English speaker, so I hope I called this piece of clothing correctly. It was her first attempt. The sweater turned out to be a little big, but I think it looks nice 🙂
The skirt was made by a local maker.
The clothes are on a Barbie Dreamtopia Mermaid Odile with a human body from AliExpress called MengF.
https://gardinerbryant.com/the-developer-the-handheld-scene-depends-on-an-interview-with-gamma/Open linkView original on lemmy.mlIt’s a crate for server-authoritative networking. We use it for Simgine, but it's general-purpose.
The main highlight is improved visibility filters. They now allow you to express much more complex visibility patterns. The release also includes various ergonomic improvements and renames.
I need the Cart's bsn branch for my game, so I'll open a draft PR targeting it for all my crates soon. I just wanted to draft a new release with all the accumulated breaking changes first.
See the changelog for the full list of changes.
An input manager for Bevy, inspired by Unreal Engine's Enhanced Input. We use it for Simgine, but it's general-purpose.
Highlights
Toggle input condition.The crate is planned for upstreaming in Bevy, so please try it out and share your feedback.
cross-posted from: https://ibbit.at/post/180472
When World of Warcraft was launched in 2004, it became somewhat of a juggernaut in the MMORPG space. Millions of players continue to login every month. [Kelsi Davis] is one such player, but she doesn’t always log in with the regular client anymore. That’s because she put together WoWee—an open-source alternative of her very own.
WoWee is an acronym—World of Warcraft Engine Experiment. Coded in native C++, it’s a homebrewed client that uses a custom OpenGL renderer to display the game world. [Kelsi] notes that it’s strictly an “educational/research” project, built without using any official Blizzard assets, data or code. Instead, it grabs some client data from a legally-obtained install to operate and loads certain assets this way.
It’s currently compatible with the vanilla game as well as The Burning Crusade and Wrath of the Lich King expansions. It should be highlighted how much work this project has already involved—with [Kelsi] needing to recreate various functional minutae in the game, from character creation screens to weather systems and skyboxes. There’s still a lot to do, as well, like adding 3D audio support and making it more interoperable with the quest system.
It’s rare that any MMO gets an open-source client, even less so while the original game is still being actively supported by the developers. Still, we do see some creative hacks in this space.
From Blog – Hackaday via this RSS feed
https://hackaday.com/2026/02/18/an-open-source-client-for-world-of-warcraft/Open linkView original on lemmy.mlMy wife ordered a dress for a Barbie from a local tailor, but it didn't fit her well, so she gave it to me.
It was also too tight around the legs, but my wife managed to make a slit. I think it looks great now!