Spyke

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Here are some of my favorite one-page RPGs!

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That's a great mechanic! I tried to simplify this system for people who had never played before, both for ease of learning and ease of running the game. I left a lot of possible mechanics out chasing that 1page status. There's a lot of room to expand this base system into a pamphlet sized ruleset, but I'll leave that work to others right now.

My next work is more elaborate, more along the lines of a dice pool system with attributes / skills. It does have a "help" mechanic that works a lot like this one (or the one from the 2d20 rulesets), where one player can give their extra successes to another player. Definitely won't be a 1 page system.

linux

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Beginner Linux Guides

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We don't see many starter guides for Android to iOS or other OS conversions, but we absolutely should. Vast swathes of user interfaces are non-intuitive to the point of new users not knowing that options exist. Look at one in the Linux group - Ctrl + Alt + F* to get to a console isn't intuitive in the slightest when you're coming from WIN + type "CMD" + Enter.

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Here are some of my favorite one-page RPGs!

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Thanks! I will mention that if you let players stack up multiple dice the odds of failing become very slim, so if a player wants to be very good at something they become very, very good at something. I've found that players enjoy succeeding, funny that.

Just give them a variety of goals and challenges. This ruleset is meant to work better from a storyteller's perspective than it does from a dungeon master's - Look at the sample characters, they're all plot hooks with no single focus. Almost like regular people. :)

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Here are some of my favorite one-page RPGs!

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I have seen the name RISUS before, but I have zero familiarity with it. I downloaded your RISA PDF - haven't had time to fully read it but so far it seems solid. Seems more on the narrative side, which I like.

Have you played Grok?! at all? I really like it mechanically, but one of the things I kept seeing with new players was difficulty remembering which dice had the number of sides they needed. So I simplified that. Then I took some inspiration from the old White Wolf dice pool mechanics, and probably a dozen other things I've seen over the years.

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