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[Premiere]My Adventures with Superman - Adventures of a Normal Man

" It's a bird! It's a plane! It's the second show we stole from Cartoon Network! Jack Quaid (The Boys, Star Trek Lower Decks, Best of the Worst) stars as Clark Kent, aka Superman, in a new animated series that reviewers online are favorably comparing to DBZ! That's cool! Also heard it's a pretty optimistic take on Superman. Haven't had that in a while! Not everything needs to deconstruct the meta or connect you to a cinematic universe or team of superheroes or whatever.

Tonight (7/6) at 12:00 and 12:30 EST. Repeats tomorrow at 7:00 and 7:30, Saturday on Toonami at 12:00 and 12:30, and Sunday on Cartoon Network's ACME Night at 7:45 and 8:15 (after a showing of All-Star Superman). On Max tomorrow. "

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7dtd·7 Days to Die: Survival Horde Crafting GamebyRedditiscancer789

[PROMOTION]Post here any self promotion of Lets Plays/etc. Here

Reply here if you are a content creator and want to promote any youtube channels, socials, etc. Random clips are for now still okay to post as their own thread, as long as they aren't longer than a couple minutes. We haven't decided on a exact time length, but think TikTok/Youtube Shorts length clips.

All other threads will be deleted and moved, this message will be updated periodically with channels from the comments.

--===Content Creators===---

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7dtd·7 Days to Die: Survival Horde Crafting GamebyRedditiscancer789

(A21) you will never spend all your skill points.

Credit@ mikeytman from reddit

" IDK if this is a left over from where some perks where removed or what but I went in a creative world. Used the "giveselfxp" command and put 999999999 which got me to level 300 (assuming that's the max level) and I had 303 skill points (every new character get 3 points at level 0 so 303 at max level) and I was able to fully max out every skill on every skill tree and get every perk from every perk tree from every skill, fully maxing out my character and still have 16 points left over!

TL;DR At max level 300 you can fully max out your skills and perks with 16 points left over. "

https://www.reddit.com/r/7daystodie/comments/14stuv8/a21_you_will_never_spend_all_your_skill_points/Open linkView original on lemmy.world
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7dtd·7 Days to Die: Survival Horde Crafting GamebyRedditiscancer789

Alpha 21 B323 is now out!

Hey Survivors! We have Experimental Build b323 for you. B323 has some new POIs, other additions, changes, and fixes!

Here is how you can access the A21 b323 Experimental build:

Right click on the game in Steam

Click on Properties

Click the “Betas” tab

The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the game to download

Please look here to report bugs.

We recommend starting a new savegame with b323 for the best experience. We don't expect to break existing Experimental savegames with this build. The mod slot change will not change existing items, it only applies to newly found items. As always, thanks for participating in Experimental!

Here is what changed since b317:

A21 b323 Changelog

Added

Dew collector creates activity heat when filling

Workbench and cement mixer makes activity heat when crafting

Workstations reset activity heat delay when moving back in time

House_modern_27 TIER3

Wilderness_filler_08

Wilderness_filler_11

Wilderness_filler_07

Wilderness_filler_09

Wilderness_filler_10

Diner_07 for roadside

Cave_07 wilderness cave

House_modern_28 TIER3

Wilderness_filler_04

House_construction_05

Added block triggers being destroyed activates it

Trader gate custom locked door audio

FPS cap so we don't hit extreme rates

Changed

Ask user for confirmation before opening URLs in the browser

Armor crafting Tier 3 now uses the military fiber icon since Tiers 1 and 2 use cloth and leather

Increased vehicle transition time between max speeds

Increased bicycle, minibike, motorcycle and 4x4 coasting

Adjusted bicycle, minibike, motorcycle and 4x4 max speeds and torque and turbo now increases torque

Lowered bicycle, minibike, motorcycle and 4x4 reverse speed and torque

Disabled bicycle and minibike reverse turbo

Batteries now scale the crafting resources per tier to prevent exploits

Updated localization for Machine Gunner perks to correctly call out 7.62mm ammo

Adjusted mod slot counts on all tools and weapons to allow a standard linear progression between tech tiers

Updated Journal Tips for Traders and Vending Machines due to recent changes

Updated localization for Repair Kits

Updated loadingTipKnownSchematics to reflect recent changes to recipe unlocks

Updated party game stage documentation in gamestages.xml due to recent changes

Updated Journal Tips for On Fire due to recent changes

Localization.txt updated for missed Twitch commands

Adjusted all tool and weapon entity and block damage values to allow a standard linear progression between quality levels and tech tiers

Reworked various issues with quest reward probabilities that resulted in poor reward offerings

Removed "AllowSpawnNearBackpack" from serverconfig.xml as the option not used

Fixed

Excessive SS reflections on blue selection zblock

Black block destroy particle effects

Block trigger issue in downtown_filler_13

POI : utility_substation_02 final loot room sleeper can be seen spawning in and POI :doors in final loot room triggers twice

Downtown_filler_13 Beverage Cooler can be accessed from the bathroom behind it

Downtown_filler_13 floating sleeper Vulture

Heavy lag for the host when a P2P client starts downloading the world

Pressing ESC in console closes the currently opened window in addition to the console

Hotkeys typed in console commands bleed to game

Downtown_filler_13 sleeper can be seen spawning in

Excessive Player spawn distance from trader

UI freeze when generating highways

Default Difficulty settings are different for SP/P2P and Dedicated servers

For clients on dedi switches powered by generators may not always function in non power restore quests when they should always have power

Workstations can be picked up while smelting or crafting items losing all materials involved when doing so

All left knuckle turns white when modded

Zombie attack can break after receiving fall damage

POIs overlapping in Navezgane

Dumping water buckets no longer allowed inside trader POIs or in a non-allied players land claim area.

Changing prefab properties in Prefab Editor does not add save indication asterisk

Arrows stick in water when atttempting to shoot submerged sleepers

Advanced rotation on garage doors while placing causes errors

Unable to dump bucket of water if any item is removed from toolbelt

Triggered sleeper volumes would not respawn zombies on player return

Prison_02 sleeper pop-in inside lobby bathroom within player's view

Tier 7 difficulty custom POIs will throw IOOR exceptions when a sleeper volume is triggered

Zombies would not eat dead snakes

https://store.steampowered.com/news/app/251570/view/3653030971885485254?l=englishOpen linkView original on lemmy.world
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swtor·Star Wars: The Old RepublicbyRedditiscancer789

[Guide] Gearing in 7.3

Just a quick guide for people who are a little confused by the gearing changes.

Gearing in 7.3:

DPS - Stat Totals:

Get Accuracy to 110% for PVE(at least 105% for pvp): ~2700 accuracy

Get alacrity to at least 7.15% - ~2000 alacrity before any guild buffs

Any left over spots dump into Crit.

Mastery can be better than power especially for classes that rely on crit procs because mastery provides a tiny amount of crit/damage increase per point versus power just providing flat damage increase.

Tank - Stat Totals:

50-60% shield chance

35-40% shield absorb

Never stack defense because it only counts for white damage not skill damage Use either more absorb augments if you need them or if you are finding you can survive the fight fine use critical augments.

Healer - Stat Totals:

Alacrity to at least 7.15%, but don't be afraid to try to go higher - ~2000 Alacrity before guild buff

Critical vs power vs mastery: Critical obviously allows you to heal in bursts better but will probably overheal more often. power allows you to have better average healing though. Mastery is not very good because it doesnt provide enough to be worth stacking. Truthfully best to mix and match power and crit to your liking.

===========TO START THE GEARING PROCESS===========

  1. Talk to Hyde and Zeek, if you're an imperial they'll be near the lvl 75 mod vendor in the north west area, if you're republic they'll be also near the lvl 75 mod vendor, but south east area.

  2. Hyde and Zeek offer multiple quests, 3XX prototype and 3XX artifact. The differences being, the prototype quests reward you with blue armors, hilts, barrels, mods, and enhancements for every spec. While the artifact quest ONLY GIVES PURPLE ENHANCEMENTS NOTHING ELSE. Bioware has said they aim to create the gap between artifact and prototype gear simply by having a purple enhancement vs blue. And that is true for every tier, the only difference between a blue 332 and a purple 332 is simply the purple enhancements, Go ahead and accept the 332 prototype quest and the 336 prototype quest.

  3. You have 2 choices here, 332 gear is slightly more optimized with better secondary stats like accuracy, alac, crit, power, mastery, etc. but lower endurance. But the 336 gear has higher endurance but worse secondary stats. I personally run the 336 armor/hilts/barrels/mods but use the purple 332 enhancements so that my gear is hyper optimized. It also matters what content you're doing, warzones only offer gear up to 332 because that is suppose to be the cap for bolster. Currently with 7.1 or 7.2 though there was a bug introduced that doesn't downrank people with higher gear than 332 to 332, but instead to 336. That means people who grind flash points will technically have 1 tier higher gear than the best pvpers. To get 336 gear though requires flash points. Warzone gear is generally also a lot easier to level up requiring roughly 1/3rd or 1/4th the currency flashpoint gear does per level up. From there purchase a single blue piece(typically belt OR wrists) from the vendor with your first bit of currency. Keep it in your inventory because you'll need to upgrade it to what ever break point you prefer, 332 or 336. You can do ops gear if you prefer its just more expensive and takes longer to find a group, plus even for story mode ops unless you have a certain level of gear you generally won't be accepted anyways.

  4. So you've chosen one or both modes to farm your gear in, nice. Let's learn how to actually upgrade them. For warzones/pvp it's actually super simple. Just play warzones/galactic star fighter completing the weeklies to get warzone currency. Each tier requires between 40-50 currency per upgrade and you get 50 currency per weekly you finish, 3 currency for a win, and 1 currency for a loss. The weeklies can also be completed 3 times a week per character, reseting daily. Flashpoints are the same thing, you can either complete them solo on a stealth character grinding out something like 27 instances of red reaper or hammer station or complete them like normal through the group finder and the flash point weeklies. Flash points are a little different though, to maximize your currency gain per run you need to equip a ear piece under item rating 300 to trick the game into dropping a blue ear 324 ear piece on every boss. I wore a item rating 240 purple ear piece for this purpose i had laying around in my bank. The reason you do this is when you deconstruct the blue 324 earpiece versus the 324 green gear that normally drops, you get 10 versus 3 currency. With this trick you're looking at 3 flashpoints+a weekly to get 1 item upgrade. And again these weeklies can be repeated per character 3 times a week, and reset daily. It generally takes 170 flash point currency to upgrade your gear.

  5. Once you have upgrade your wrists or belt to 332 or 336 go back to hyde and zeek, then MAKE SURE YOU HAVE THE QUEST IF YOU DIDN'T PICK IT UP EARLIER(again if you're doing 332, choose 332 prototype, if you're doing 336 choose 336 prototype). Once the quest is activate, simply deconstruct from your inventory the appropriate item rating armor to unlock customizable mods/armors/hilts/barrels/enhancements from zeek. These are bind to legacy but have a 2 hour window before they can be sent to your alts.

  6. Relics/Ear pieces = These have a chance to drop purple grade from the gear chests you get from completing warzone/flashpoint/ops weeklies. They have to be upgraded per character and per item, unlike the mods/etc. there is no simple easy way to do it other than grinding. Until you get them though feel free to buy and upgrade the conquest vendor ones to 330(ONLY 330!) using credits/conquest currency. You only upgrade them to 330 because after 330 they become endurance based instead of power based like the higher tiered blue/purple versions.

  7. Legendary implants - These are class specific, but require a crap ton of conquest currency, tech frags, and credits to upgrade. You will want to get these asap.

  8. Augments - As with everything what you pay for is what you get. For any mains you should definitely have at least the blue 73 augments, for which ones your role needs see above. I outfitted my character ion full blue augments for ~70 million simply because 1 purple augment was about 90 million, and the legendary augments were 1 billion each. I'm not poor, but I'm definitely not that rich and if you're reading this guide neither are you probably.

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[UNOFFICIAL] Toonami Aftermath - Restream of various nostalgic 90s/2000s animation blocks.

For those who don't know Toonami Aftermath is a streaming website that isn't owned by adult swim. However they are a group of dedicated fans who have taken the time to recreate not only toonami blocks with commercials and bumps, but also cartoon networks, kids wb, fox kids, and more! With daily rotating schedules and blocks.

View original on lemmy.world
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