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[Sega Genesis/Mega Drive] 1993 - Ranger-X
Music from the Sega Genesis/Mega Drive game Ranger-X (aka Ex-Ranza), composed by Yoshinobu Hiraiwa and Noriyuki Iwadare. This game was developed by GAU Entertainment and published by Sega. It utilizes both a Yamaha YM2612 six-channel FM chip and a clone Texas Instruments SN76489 four-channel PSG chip. One of my favorite games and soundtracks :D
This was played using Benben, a music player for Linux. You can find Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/
Also, a quick note: I'm changing to doing this videos every other week, so no video next week.
https://spectra.video/w/3sNdMAT85NVh5JSNoPsMC4Open linkView original on lemmy.sdf.org[NeoGeo] 1996 - Metal Slug
Music from the NeoGeo game Metal Slug, composed by Takushi Hiyamuta (HIYA!) and JIM. This game was developed by Nazca Corporation and published by SNK. It utilizes a Yamaha YM2610 chip capable of 4-channel FM synthesis, 3-channel square wave generation, and 7-channel ADPCM playback.
https://spectra.video/w/qYUdq4g8PoveGyuaHckPE7Open linkView original on lemmy.sdf.org[Famicom/NES] 1990 - Journey to Silius
Music from the Famicom/NES game Journey to Silius, composed by Naoki Kodaka. This game was developed and published by Sunsoft, and utilizes a Ricoh 2A03 chip with five channels..
https://spectra.video/w/jFci19ncYmWcEAfdrGG5x1Open linkView original on lemmy.sdf.org[Arcade] 1985 - Space Harrier
Welcome to the fantasy zone! Music from the arcade game Space Harrier, composed byHiroshi Kawaguchi. This game was developed and published by Sega, and utilizes a Yamaha YM2203 (OPN) FM chip, and a Sega PCM chip.
This was played Benben v0.7.0, my open-source music player written in Common Lisp. You can find out more about it here: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/upX4MvKW5yqrU3XhdJ1Bx9Open linkView original on lemmy.sdf.orgBenben v0.7.0 Released
Benben is a pet project of mine that I've been working on for a few years now. It's a fast and efficient command line audio player and audio converter for Linux and other Unix-like systems with an oldschool-inspired interface. AppImages for Linux x86-64 are available for those who don't want to build from source.
It supports multiple formats, including VGM and MIDI (hence chiptunes), and is especially suited to people who organize their music in folders, and for those who prefer to use terminals instead of GUIs.
You've probably seen my Retro Chiptune channel here where I use it to play old video game music and mod files :-P
Formats:
- VGM - all chips supposed by SatouSynth
- Uncompressed (.vgm)
- GZip compressed (.vgz)
- ZStandard compressed (.vgzst)
- BZip2 compressed (.vgb)
- MPEG-1
- MPEG-1 Layer III (.mp3)
- MPEG-1 Layer II (.mp1)
- MPEG-1 Layer I (.mp1)
- Ogg Vorbis
- Opus
- FLAC
- General MIDI (.mid)
- MUS (.mus)
- All module formats supported by libxmp
- Commodore 64 SID (.sid)
- RIFF WAVE (.wav)
- QOA, the Quite OK Audio format
- XQAF, the Extended Quite OK Audio Format
- WavPack
- Sun Au (.au)
- Doom WAD Files
https://social.cyberia9.org/notes/adc5ih6i9jmb0054Open linkView original on lemmy.sdf.org[NeoGeo] 1991 - Eight Man
Music from the Neo Geo game Eight Man, composed by Yoshihiko Kitamura, Yoko Osaka, and MAKIKO. This game was developed by Pallas and published by SNK. It utilizes a Yamaha YM2610 chip capable of 4-channel FM synthesis, 3-channel square wave generation, and 7-channel ADPCM playback.
I love how quirky and oldschool-Anime-ish sounding this soundtrack is :3
This was played using a release candidate of Benben v0.7.0, an open-source music player I wrote for Linux. You can get Benben here (the final v0.7.0 release comes out October 1st, 2025!): https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/q1iwhtGSeHmsuAjdnnNZCAOpen linkView original on lemmy.sdf.org[Sega Genesis/Mega Drive] 1993 - Sub-Terrania
Music from the Sega Genesis/Mega Drive game Sub-Terrania, composed by Jesper Kyd. This game was developed by Zyrinx and published by Sega. It uses a Yamaha YM2612 FM synthesis chip, and a Texas Instruments SN76489 PSG chip.
I only looped these once these times since the songs are so long.
This was played using Benben, an open-source music player for the terminal that I wrote for Linux. Check it out here, a new version releases 1 October 2025: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/1QziEJ2fMrEMRJ6ZBhusq4Open linkView original on lemmy.sdf.org[Sharp X68000] 1992 - Chase H.Q.
Music from the Sharp X68000 game Chase H.Q., composed by Takami Asano and Katsushi Tatsuma. This game was developed by Taito Corporation, ported by Tierheit, and published by Brother Industries, Ltd.. It utilizes both a Yamaha YM2151 FM synthesis chip, and an OKI MSM6258 ADPCM chip.
This was played using my own music player, Benben. It's open-source and runs on Linux. You should try it out: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/41YvvDcu1mRFvp6gDmhgEyOpen linkView original on lemmy.sdf.org[Module] DreaMSectioN - When Darknes Strike
This is "When Darknes Strike" by DreaMSectioN, in FastTracker 2 format.
This was played using Benben, my cute little open-source music player for Linux that I work on for fun <3 https://chiselapp.com/user/MistressRemilia/repository/benben/
Sorry for the spam... I'm trying to post 1-2 videos every Tuesday/Wednesday, but I missed last week and was late this week, so I'm making up for it with four videos.
https://spectra.video/w/nWEQVZNsB1F1d28PTcWNZ1Open linkView original on lemmy.sdf.org[Module] Skaven - Ice Frontier (Remixed by Necros)
A remix of "Ice Frontier" by Necros, originally by Skaven, in Scream Tracker 3 format.
This was played using the development version of Benben v0.7.0, a music player I’ve been writing for Linux: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/ahZ6zwRSvF55YFFvD94KHROpen linkView original on lemmy.sdf.org[Module] Purple Motion - Astraying Voyages
The song "Astraying Voyages" by Purple Motion, in Scream Tracker 3 format.
This was played using the development version of Benben v0.7.0, a music player I've been writing for Linux: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/jcE7QHwsT1hYiHJLZwiQyiOpen linkView original on lemmy.sdf.org[PC Engine/TurboGrafx-16] 1992 - Soldier Blade
Music from the PC Engine/TurboGrafx-16 game Soldier Blade, composed by Keita Hoshi and Makiko Tanifuji. This game was developed and published by Hudson Soft, and utilizes a Hudson Soft HuC6280 six-voice chip capable of wavetable synthesis.
https://spectra.video/w/5zeezsdmbFBZMxvHpdbuzuOpen linkView original on lemmy.sdf.org[Arcade] 1997 - DoDonPachi
Music from the arcade game DoDonPachi, composed by T's Music. This game was developed by Cave and published by Atlus. It utilizes a Yamaha YMZ280B eight-voice PCM/ADPCM chip.
https://spectra.video/w/6HKBFZgon3mVtRLD3d752uOpen linkView original on lemmy.sdf.org[Sega Genesis/Mega Drive] 1992 - Thunder Force IV
Music from the Sega Genesis/Mega Drive game Thunder Force IV, composed by Toshiharu Yamanishi, Takeshi Yoshida, and Naosuke Arai, with some contribution from Tomomi Ootani. This game was developed and published by Technosoft, and utilizes a Yamaha YM2612 six-channel FM synthesis chip, and a Texas Instruments SN76489 four-channel programmable sound generator.
https://spectra.video/w/m1AeZQqrZGLXBZVfen7y3COpen linkView original on lemmy.sdf.org[PC Engine/TurboGrafx-16] 1990 - Devil's Crush
Music from the PC Engine/TurboGrafx-16 game Devil's Crush, composed by Toshiaki Sakoda and Masanobu Tsukamoto. This game was developed by Compile and published by Naxat Soft. It utilizes a Hudson Soft HuC6280 six-voice chip capable of wavetable synthesis.
I swear parts of the "Main Theme" remind me of Rammstein's "Deutschland". Like the riff that comes in at 3:29 in the video really makes me think of "Deutschland"'s opening.
https://spectra.video/w/mmrKPXth5XRGjZ1588tGmbOpen linkView original on lemmy.sdf.org[NeoGeo] King of the Monsters
Music from the NeoGeo game King of The Monsters, composed by Kazuhiro Nishida (KONNY) and Toshikazu Tanaka under the SNK Sound Team name. This game was developed and published by SNK, and utilizes a Yamaha YM2610 chip capable of 4-channel FM synthesis, 3-channel square wave generation, and 7-channel ADPCM playback.
The "without intro" song variants were not included in this video since they are essentially the same as the normal stage tracks (just, you know... without the intros).
This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/g5p8nHMEBmrJ8K48Zi4ixSOpen linkView original on lemmy.sdf.org[Sega Genesis/Mega Drive] Midnight Resistance
Music from the Sega Genesis game Midnight Resistance, composed by Azusa Hara, Hiroaki Yoshida, Fuse, Tatsuya Kiuchi, Hitomi Komatsu, and Hitoshi Sakimoto. This game was developed and published by Data East, and utilizes both a Yamaha YM2612 FM chip and a clone Texas Instruments SN76489 PSG chip.
This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/6j1p9DzHX88Ci8oxdyoz7VOpen linkView original on lemmy.sdf.org[Arcade] Valkyrie no Densetsu
Music from the arcade game Valkyrie no Densetsu, composed by Hiroyuki Kawada. This game was developed and published by Namco, and utilizes both a Yamaha YM2151 FM chip and a Namco C140 PCM chip.
This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/cGJMbjePLwnKgkvB6ZZbQKOpen linkView original on lemmy.sdf.org[Sega Genesis/Mega Drive] Contra: Hard Corps
Music from the Sega Genesis/Mega Drive game Contra: Hard Corps, composed by Hiroshi Kobayashi, Michiru Yamane, Akira Yamaoka, Hirofumi Taniguchi, and Aki Hata. This game was developed and published by Konami, and utilizes a Yamaha YM2612 six-channel FM synthesis chip, and a Texas Instruments SN76489 four-channel programmable sound generator.
This was played using the development version of Benben v0.7.0, a high-performance open-source music player written in Common Lisp. You can find out more information about Benben here: https://chiselapp.com/user/MistressRemilia/repository/benben/
https://spectra.video/w/paoqa1xEsWcFMDJiGKMGDnOpen linkView original on lemmy.sdf.org