Remote Temple Battlemap
After three weeks trekking into the mountains your party has made it to the remote temple. Well, almost... the monks who defend its sanctity will not be easy to pass by. Roll initiative.
After three weeks trekking into the mountains your party has made it to the remote temple. Well, almost... the monks who defend its sanctity will not be easy to pass by. Roll initiative.
The picturesque beach ahead looks serene, but several locals went missing here while swimming recently. What lurks beneath the waves or in the rocks that would leave no trace?
Watch your step! Just a couple feet off the road is a twenty foot sheer drop into frigid water.
Past the small opening, the cave opens up into a large chamber. It's freezing inside, but the air is still. Who or what might have made this their home for the winter?
The road ahead winds past small cliffs nearby. This area is known to be dangerous, it's all too easy to hide in places like this, and brigands take advantage.
This isolated, walled homestead looks closed for the winter. Snow is piled high on the roof. You wonder if anything of value was left behind.
Even the water appears to glow here. The falls are beautiful, but it is hard to tell how deep the water is.
Based on the number of votes, these cavern maps aren't as liked as outdoor ones. Don't worry, winter maps start again tomorrow ;)
The ceiling above stretches into the distance, and it is hard to tell if the glimmer of light above is an opening to the outside or another light source. In front of you, a portal hums resonates with power. To what place or plane does it go?
Huge luminescent crystals occupy this massive subterranean space, filling it with light. The massive chamber stretches into the darkness ahead. How many of your party have Darkvision?
Along the path, the catacombs you were told are off limits are already opened. It's unnaturally dark inside. Ready your torches.
This small settlement in the woods doesn't look as inviting as you had hoped, and you don't see tracks from recent activity despite the lights still being on. Worry creeps in that something awful has happened here recently.
Here the water is shallow enough that you can cross with only your boots getting wet. That's fortunate because frost-bite can be deadly out here.
The early morning snow has already melted off the trees here. It is eerily quiet and you worry the Orcs you are supposed to be tracking are tracking you instead.
Early in your night hike, you come upon a small temporary camp. The fire is so inviting. Perhaps a short rest wouldn't be so bad?
The lake is narrowest here and your party needs to cross. Can you trust the cracked ice? It feels thick enough...
Your face is half numb but onward you march. Town is just a few hours away, and you look forward spending some time by the hearth.
While its glory days were long ago, this gatehouse is still used by local militias to protect the path, but not by choice... when vacant, bandits take up shop here for entirely different purpose.
This narrow path winds in between two fields of tall wheat. Be wary, anything could be hiding just beyond the path, waiting.
The winding trail and cool air is refreshing after your last dungeon crawl. You still feel the grime of that place, but the natural beauty of this area helps you forget.
It's easy to get lost in the maze of rocks and trees that make up this hallow. The nooks swallow sound, and sometimes cries for help.