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The Bay 12 Games Report, August 8th 2023
The Bay 12 Games Report, August 8th 2023
Lordwall - My latest fortress
Lordwall sits at the foot of a giant glacier in a high mountain valley. The small microclimate this location enjoys has proven to be stimulating to all dwarves spirituality. Lordwall has just established an organized religion, devoted to the worship of R卯sen, the Goddess of mountains and caverns. Thikut Blowgirder has assumed the role of Sacred Shadow, R卯sen's earthly prophet. While many of our dwarves worship this deity, not everybody subscribes to Thikut's teachings. Time will tell if Lordwall's inhabitants heed the prophecies being foretold, or if division will threaten our fledgling civilization.
Vox Uristi: Export fortresses in 3D - Lemmy.world
Saw this link on our sibling magazine, thought I'd share it here for anybody that hadn't seen it. Originally posted by @plule
https://lemmy.world/post/93532Open linkView original on kbin.socialFuture of the Fortress, July 2023
Toady answers questions about the future of the game every month.
The Bay 12 Games Report, July 1st 2023
The Bay 12 Games Report, July 1st 2023
[Official] Dwarf Fortress 50.09 Released
Release notes for 50.09 (June 28, 2023):
In this release, we're updating the engine from SDL to SDL2, and there are many optimizations to go along with it. Aside from the optimizations, SDL2 is also the stepping stone to ports. We have Linux compiling and playable; it just needs some testing.
Moreover, there is now a(n experimental) multithreading option in the game settings that makes the game even faster!
We also have some new individual tree graphics, and an update to grass ramps as well.
This has been mostly the hard work of Putnam! Meanwhile I've started up on adventure mode - the long work of updating menus and adding audio has begun! Hopefully we'll have some progress to show their soon, as we continue updating fortress mode as well.
New stuff
- Updated to SDL2 and made many surrounding changes. Various performance gains!
- Experimental multithreading is available from game settings.
Graphics additions/changes
- Some more trees now have individual graphics (maple, willow, cedar, larch, kapok, papaya, macademia.)
- Updated some ramp images.
[Official] Dwarf Fortress Gladiator Tournament VIII
This year the Dwarf Fortress Gladiator Tournament is being run over on the Bay 12 Forum. Come join and have fun reading about your poor gladiator and their struggles. Signups are open until July 5th, 15:00 GMT, but please sign up as soon as you can, since it can take a little while to get on the forum even if I'm monitoring it consistently.
Quantum stockpile - Dwarf Fortress Wiki
I use these in all my forts, makes for amazing organization
Dwarf Fortress Questions Thread
Dwarf Fortress can be daunting at times. Thankfully, there are many knowledgeable people out there that can help! Do you have questions about how something works in game? Post here! We'll do our best to help you out.
Magazine auto federation without tags
I currently run a magazine, and have auto-federate tags set up to help bring in relevant content. However, a lot of content I would like to federate is not using hashtags in any capacity. Is there a way I can set the magazine up to federate based on a fediverse link instead?
Specifics:
I run @DwarfFortress
I want to auto-federate in anything from @dwarffortress regardless of if a hashtag is included.
Thanks!
Suggestion Thread: We decide this magazine together
It's great to see a lot of people subscribing here! I'm Lells, you might know me as Lellela from Reddit, or even oldmansutton from Bay12Games. Welcome all!
I started this magazine because I'm pretty much done rewarding Reddit with content when I don't agree with their behavior and poor choices. So the idea of a decentralized network is a move back in the direction where we the users have more control. For now, this is a platform I believe in. Trust is earned. I'm guessing most of you agree with some of this since you're here.
I'm still learning about it with all of you. I never really wanted to be a moderator. But I love Dwarf Fortress with all my heart, and I know there are others of you out there who share that love, so I wanted us to have a space to be welcome and have a community, and share with each other. To help make both the fediverse AND a community within it a reality, I decided to make this magazine. I can't do this alone, nor do I want to. We're DF players, we are engineers... we are dwarfs and we are digging a hole! What do we want our community to look like? What information do we want to provide? What rules do we want to have? We ARE a community, so let's decide together.
Thanks everybody, and strike the earth!
TL;DR - Diggy diggy hole
*Edited to remove rambling introduction
Kicking off the new magazine for Dwarf Fortress
I'm migrating here from Reddit, and one of my favorites subs was always /r/DwarfFortress. Since that doesn't exist here yet, I'm going ahead and creating it! We'll kick off with a classic question: How long have you been playing Dwarf Fortress for? I started back in 2008, and I always come back to this wonderful game! It's been a heck of a ride watching the progress of this amazing game. It's always felt like the game I always wanted to play. How about you?
