Spyke

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Which system should I use for a kid-friendly post-apocalyptic campaign?

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I guess I'm aiming for something that fairly straightforward for the kids to learn, so they can understand what their characters can do without needing to read 200 pages of rules, but also something with enough steam for the characters to grow and develop new skills--our current campaign has been going for around 18 months, so I expect something similar for this one.

That Defy Danger system looks like it has most of what I'm looking for. Could be a good starting point for me to tweak. Thanks for sharing it!

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