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Posts

syncforlemmy·Sync for LemmybyHBK

Sync read posts between desktop/app

So, prior to being on Lemmy I used to use old.reddit.com (with reddit gold) and sync for reddit. If I read a post on the desktop version of the site, it would mark it as read on the app as well. Is there anyway to do this on Lemmy? I imagine it is something that hasn't been implemented yet, but I thought I would ask.

View original on lemmy.world
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selfhosted·SelfhostedbyHBK

Traefik for idiots?

Does anyone have a guide to Traefik for an absolute idiot (myself)?

I was able to get a freshrss server running using dockercompose and was able to connect to it on my local network, but all the guides I read said I NEED to have a reverse proxy before I access it remotely.

This is probably my sign I need to actually learn how to use docker instead of being lazy as hell and copy/pasting code, but I thought I'd ask.

View original on lemmy.world
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More info on the VKB STECS Throttle

Not much detail below besides a reddit link, sorry, but it looks like the STECS is real and coming soon!

Hi guys, VKB HQ shares more details on the modular concept of the STECS Throttle system. Check it out on Reddit here. https://cdn.imgchest.com/files/345xczkzv27.webp Expected availability for US and Canada: August 2023. Exciting times! Until next time, VKB North America

More info on the VKB STECS Throttlehttps://www.vkbcontrollers.com/blogs/news/more-info-on-the-vkb-stecs-throttleOpen linkView original on lemmy.world
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battlebitremastered·BattleBitRemasteredbyHBK

BattleBit Remastered - Update 1.8.1: Party Codes, Stat Protection, QoL Updates, Bug Fixes

Patch Notes

Party Codes

  • New feature that enables players to join parties without adding each other as Steam Friends

Report Player Shortcut

  • Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct

Stat-Sync Protection

  • A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    • To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    • Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.

Objective Capture Zones

  • Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.

Placed Gadget Persistence

  • Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.

    • C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    • Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination: Reviving players will no longer return tickets.

  • Eduardovo: CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.

  • Salhan: RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.

  • Frugis: The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.

  • Wakistan: Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16

  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.

  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.

  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade

  • Fixed an issue where the friend list would not load until the party menu was hovered over

  • Fixed an issue where players were unable to pass the main menu due to avatar images

  • Fixed the broken Progress Bar at the bottom of the screen

  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.

  • Fixed an issue causing players to lag while using the Rappelling Rope

  • Spectator camera improved.---

BattleBit Remastered - Update 1.8.1: Party Codes, Stat Protection, QoL Updates, Bug Fixeshttps://store.steampowered.com/news/app/671860/view/5520900450304660697Open linkView original on lemmy.world
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