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steaminput·Steam Input and Steam ControllerbyDualPad

Getting mouse and gamepad to work with Red Dead Redemption 2

I encountered some weird issues like using L3 to crouch triggering Dead Eye when the game detected mouse. And doing L3 + R3 to trigger Eagle eye making the camera look back when mouse is detected.

What I did for the Dead Eye was setting a chord so that when I use the input that actives mouse it turns L3 turn into Ctrl, so I can toggle crouch without issue. I have mouse gyro activated on a right pad touch, so I set the chord to right pad touch. If it were left trigger pull I would set it to left trigger pull.

And for eagle eye I simply bound middle mouse click instead of using L3+R3 to not have issues with mouse input is detected.

I played the game with a regular controller without any mouse input to get a feel for the game before moving onto mixing mouse inputs with gamepad, and I don't think I've encountered any other weird issues since aside from the usual icon flicker. But, if there are other oddities that come with mixing inputs in this I'd love to know.

Also, mouse stuttered in this game with a regular mouse too until I toggled on the slider for mouse smoothing.

View original on lemmy.one
steaminput·Steam Input and Steam ControllerbyDualPad

Steam Deck input guide to get back dpad modeshift like functionality of Steam Controller using Action layers

What I'm attempting to set up is having the Deck touchpads have different inputs depending on where I click as shown in this video 60 seconds in with the Steam Controller. So for example ← reload ↑ flash light → pills ↓medkit ㋛ melee when you click but when not clicking the touchpad can provide camera controls. I do this because I don't feel like reaching to XYAB and losing camera controls. Or if I'm doing movement having center click be a crouch, but the outer clicks be dodges.

I use something called modeshifts on the Steam Controller, but the Deck touchpads requires too hard of a press to activate for my liking with no pressure adjustment available for modeshift clicks.

There is touch menus, but when I'm using the pad as a mouse I found clicking to activate the touch menu added a delay I didn't want for actions like melee or reload, or abilities like casting fire. So I settled on Action Layers with the absence of modeshifts.

START OF GUIDE

STEP 1

Create an Action Set Layer. In this example I named it dpad click and set it to Apply action layer on click.

If you need help making an Action Layer this person's video is good 60 seconds in.

STEP 2

On the action layer 'dpad click' bind whatever you want to the dpad and the outer ring command (this will be center click)

Set up a release press on a click so the action layer is removed automatically so you return to your default layer.

STEP 3

Invert Outer Ring so that it can function as a center click. Now touchpad click has 5 click functions instead of 1.

You are going to need to play around with the Deadzone and Outer Ring settings to see what you like. But, gist of what it does is

  • Deadzone: (where simultaneous press stops, i do around 26380)

  • Outer Ring : (how big center click is, I do around 32000)

View original on lemmy.one
steamdeck·Steam HardwarebyDualPad

(Repost) Get more actions out of your touchpad clicks

What I'm attempting to set up is having the Deck touchpads have different inputs depending on where I click as shown in this video 60 seconds in with the Steam Controller. So for example ← reload ↑ flash light → pills ↓medkit ㋛ melee when you click but when not clicking the touchpad can provide camera controls. I do this because I don't feel like reaching to XYAB and losing camera controls. Or if I'm doing movement having center click be a crouch, but the outer clicks be dodges.

I use something called modeshifts on the Steam Controller, but the Deck touchpads requires too hard of a press to activate for my liking with no pressure adjustment available for modeshift clicks.

There is touch menus, but when I'm using the pad as a mouse I found clicking to activate the touch menu added a delay I didn't want for actions like melee or reload, or abilities like casting fire. So I settled on Action Layers with the absence of modeshifts.

START OF GUIDE

STEP 1

Create an Action Set Layer. In this example I named it dpad click and set it to Apply action layer on click.

If you need help making an Action Layer this person's video is good 60 seconds in.

STEP 2

On the action layer 'dpad click' bind whatever you want to the dpad and the outer ring command (this will be center click)

Set up a release press on a click so the action layer is removed automatically so you return to your default layer.

STEP 3

Invert Outer Ring so that it can function as a center click. Now touchpad click has 5 click functions instead of 1.

You are going to need to play around with the Deadzone and Outer Ring settings to see what you like. But, gist of what it does is

  • Deadzone: (where simultaneous press stops, i do around 26380)

  • Outer Ring : (how big center click is, I do around 32000)

View original on lemmy.one
gyrogaming·Gyro GamingbyDualPad

Doom Eternal Ancient Gods Part 2 Nightmare (Steam Controller using gyro)

Moving with left touchpad. Clicking pad to dodge.

Gyro activated only when I touch the right touchpad, and modeshift set up on the right touchpad so I can switch between 5 weapons when I hold the left grip. Holding left grip also changes the XYAB buttons to the rest of the other weapons.

When left grip isn't held touchpad clicks have some XYAB and dpad functions binded to them. I click middle to melee, and other corner clicks to swap mods, etc.

So I always have movement controls, and only move away from camera when I select other weapons or items that aren't on my touchpad. And when I do that I hold left grip, which activates gyro so I can keep aiming.

View original on lemmy.one

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