Posts
WardiTV Boomer Bash is live now (March 23rd to 30th)
Over 28 years old players only.
https://www.youtube.com/watch?v=gT2wuJYriBs
https://liquipedia.net/starcraft2/WardiTV_Boomer_Bash
https://tl.net/forum/sc2-tournaments/636384-3000-warditv-boomer-bash-mar-18-30
Featuring: DnS, Kelazhur, Scarlett, TLO, Bunny, Solar, Classic, herO, and more unannounced players
Here is today's group:
Dwaalicht (Wisp) - Sandsifted (2010?)
https://music.youtube.com/watch?v=LKQdh00AAPs&list=PLEsZgo3N97MgvmoZ6legRWZ8qc7nxpdWI
https://archive.org/details/Dwaalicht/Dwaalicht/Euphoria/Sandsifted.mp3
Archive.org says this was released 2015, but he played this song live in Manchester in 2010. According to this now-dead link https://web.archive.org/web/20101222022252/http://www.percussionlab.com/sets/wisp/live_at_the_music_box_manchester_01-04-2010
Here is that liveset: https://s3.amazonaws.com/media.percussionlab.com/audio/mp3s/1032/wisp_masterd.mp3
This song starts out at about 36min, I'd love to know what song starts at 31min
Bellum Gens Elite 2025: Asia Qualifier VOD (Maru as Protoss, Rex, Ryung, and Zoun)
Maru played every game as Protoss for this group. All these players are qualified for the main event, these matches are just for seeding purposes. It was a GSL-style group.
Bracket without spoilers:
https://www.twitch.tv/videos/2412195164?t=0h21m31s
Final results: https://liquipedia.net/starcraft2/Bellum_Gens_Elite/2025/Qualifiers/Asia#Results
https://www.twitch.tv/videos/2412195164?t=0h21m31sOpen linkView original on programming.devAnnouncing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! - DirectX Developer Blog
DirectX Raytracing 1.2: Game-Changing Performance Boosts
- Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
- Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.
NVIDIA was already doing these in a few games, but nice to have them as part of the standard
Cooperative Vectors & Neural Rendering: Next-Generation Realism
- Neural Block Texture Compression is a new graphics technique that dramatically reduces memory usage, while maintaining exceptional visual fidelity. Overall, our partners at Intel shared that by leveraging cooperative vectors to power advanced neural compression models, they saw a 10x speed up in inference performance.
- Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to provide realistic visuals at practical performance levels.
NVIDIA announced this recently
https://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/Open linkView original on programming.dev[WR] Doom Eternal 100% Ultra-Nightmare Restricted in 1:37:56 by Absolutemassive
Restricted just means no major glitches.
PiG Sty Festival #5 Playoffs (March 14-16) resumes in 2h20m
Sorry I forgot to post this yesterday!
Day 1 VOD: https://www.twitch.tv/videos/2405307242?t=0h48m52s
Stream: https://www.twitch.tv/x5_pig
The bracket before day 1:
TL's Preview Article (before day 1): https://tl.net/forum/starcraft-2/636540-pig-sty-festival-5-playoffs-preview-groups-recap
Liquipedia: https://liquipedia.net/starcraft2/PiG_Sty_Festival/5
Aleksi Perälä - Vortex 2/3/4 (3 different albums, I don't see a Vortex 1) (2025)
This stuff sounds similar to his old Astrobotnia releases!
https://aleksiperala.bandcamp.com/album/vortex-2 (February 28th)
https://aleksiperala.bandcamp.com/album/vortex-3 (March 7th)
https://aleksiperala.bandcamp.com/album/vortex-4 (March 14th)
According to Discogs, there is no volume 1 https://www.discogs.com/artist/15690-Aleksi-Per%C3%A4l%C3%A4?searchParam=vortex
I haven't gotten to listen to all of this yet, but it seems good
[NEW] Kid Spatula - Joozy (2024-03-14) (all tracks now available)
I just noticed the tags on this album include Rephlex, Mike P still puts the Rephlex tag on all of his albums 😢
https://mikeparadinas.bandcamp.com/album/joozyOpen linkView original on programming.dev[WR] Deus Ex Randomizer glitchless Hard by Nitram in 1h15m27.5s
cross-posted from: ![email protected] - https://lemmy.mods4ever.com/post/351
New world record for v3.1+ versions, Speedrun mode, Hard difficulty, glitchless in 1h15m27.5s
Follow his Twitch channel to watch live: https://www.twitch.tv/nitram_1711
[WR] Super Mario 64 0 star in 6:15.108 by greensuigi
Beating his 6m 16s 600ms WR from over a year ago.
No, this is not a repost, he actually beat 2 different world records in ~2 days.
[WR] Super Mario 64 1 star in 6:56.083 by greensuigi
Beating his old WR of 6m 57s 580ms from 2 years ago. And this was his first day returning to the 1 star category.
Dark Seed is now ready for public testing in ScummVM
A dark seed has been planted
"Dark Seed", a 90's point-and-click horror game from the mind of H.R. Giger, is now ready for public testing!
In the game you play the role of Mike Dawson, who just moved to a beautiful solitary mansion to pursue his dream of becoming a writer. You'll soon realise that the place harbors dark secrets, and you'll have just three days to escape a fate worse than death...
The DOS Floppy and CD versions are supported. The engine also supports a number of localised versions Spanish, French, German, Korean and Chinese.
The floppy version currently lacks sound effects but all other features from the original game should be present.
The engine also has the option of using the "arguably" better floppy music with the CD version if you have both.
To participate in the testing, ensure you have a daily development build. As always, please submit the bug reports to our issue tracker.
https://scummvm.org/news/20250303/Open linkView original on programming.dev[Event] SpeeDons 2025 is live! (Feb 27-March 2)
French stream: https://www.twitch.tv/mistermv
English stream: https://www.twitch.tv/gamesdonequick
German stream: https://www.twitch.tv/germench
Japanese stream: https://www.twitch.tv/japanese_restream
Schedule: https://oengus.io/marathon/speedons5/schedule/main
Mastodon: @[email protected]
BlueSky: https://bsky.app/profile/speedons.fr
[New] Kid Spatula - Joozy (2025-03-14)
https://mikeparadinas.bandcamp.com/album/joozy
Upcoming album, 2 tracks available for preview. Listening party on Thursday, March 13, 2025 at 8:00 PM GMT
https://mikeparadinas.bandcamp.com/merch/joozy-listening-party
https://mikeparadinas.bandcamp.com/album/joozyOpen linkView original on programming.devTwitch TV: We're implementing a 100-hour storage limit for Highlights and Uploads starting April 19, 2025
Channels still over the storage limit after April 19, 2025 will risk having their Highlights and Uploads automatically deleted, starting with Highlights with the least views, until they are under the limit.
Seems like another great purge of Twitch videos, after they put time limits on Past Broadcasts before.
We will only delete content once, starting April 19th, until we bring all channels under the 100-hour limit for Highlights and Uploads. Once all channels have been brought under the 100-hour limit, no users will be able to exceed 100 hours of Highlights and Uploads moving forward.
![[NEW] Kettel - Dubio (2025-03-24)](https://lemmy.world/pictrs/image/63391594-6c5b-4287-b81f-b1468c1883e2.jpeg)