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idm·𝕀𝔻𝕄 - old communitybyDie4Ever
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starcraft·StarCraftbyDie4Ever

Bellum Gens Elite 2025: Asia Qualifier VOD (Maru as Protoss, Rex, Ryung, and Zoun)

Maru played every game as Protoss for this group. All these players are qualified for the main event, these matches are just for seeding purposes. It was a GSL-style group.

Bracket without spoilers:

https://www.twitch.tv/videos/2412195164?t=0h21m31s

Final results: https://liquipedia.net/starcraft2/Bellum_Gens_Elite/2025/Qualifiers/Asia#Results

Bellum Gens Elite 2025: Asia Qualifier VOD (Maru as Protoss, Rex, Ryung, and Zoun)https://www.twitch.tv/videos/2412195164?t=0h21m31sOpen linkView original on programming.dev
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hardware·HardwarebyDie4Ever

Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! - DirectX Developer Blog

DirectX Raytracing 1.2: Game-Changing Performance Boosts

  • Opacity micromaps significantly optimize alpha-tested geometry, delivering up to 2.3x performance improvement in path-traced games. By efficiently managing opacity data, OMM reduces shader invocations and greatly enhances rendering efficiency without compromising visual quality.
  • Shader execution reordering offers a major leap forward in rendering performance — up to 2x faster in some scenarios — by intelligently grouping shader execution to enhance GPU efficiency, reduce divergence, and boost frame rates, making raytraced titles smoother and more immersive than ever. This feature paves the way for more path-traced games in the future.

NVIDIA was already doing these in a few games, but nice to have them as part of the standard

Cooperative Vectors & Neural Rendering: Next-Generation Realism

  • Neural Block Texture Compression is a new graphics technique that dramatically reduces memory usage, while maintaining exceptional visual fidelity. Overall, our partners at Intel shared that by leveraging cooperative vectors to power advanced neural compression models, they saw a 10x speed up in inference performance.
  • Real-time path tracing can be enhanced by neural supersampling and denoising, combining two of the most cutting-edge graphics innovations to provide realistic visuals at practical performance levels.

NVIDIA announced this recently

Announcing DirectX Raytracing 1.2, PIX, Neural Rendering and more at GDC 2025! - DirectX Developer Bloghttps://devblogs.microsoft.com/directx/announcing-directx-raytracing-1-2-pix-neural-rendering-and-more-at-gdc-2025/Open linkView original on programming.dev
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idm·𝕀𝔻𝕄 - old communitybyDie4Ever
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adventuregames·Adventure / Point-and-Click / Narrative GamesbyDie4Ever

Dark Seed is now ready for public testing in ScummVM

A dark seed has been planted

"Dark Seed", a 90's point-and-click horror game from the mind of H.R. Giger, is now ready for public testing!

In the game you play the role of Mike Dawson, who just moved to a beautiful solitary mansion to pursue his dream of becoming a writer. You'll soon realise that the place harbors dark secrets, and you'll have just three days to escape a fate worse than death...

The DOS Floppy and CD versions are supported. The engine also supports a number of localised versions Spanish, French, German, Korean and Chinese.

The floppy version currently lacks sound effects but all other features from the original game should be present.

The engine also has the option of using the "arguably" better floppy music with the CD version if you have both.

To participate in the testing, ensure you have a daily development build. As always, please submit the bug reports to our issue tracker.

Dark Seed is now ready for public testing in ScummVMhttps://scummvm.org/news/20250303/Open linkView original on programming.dev
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twitch·Twitch.tvbyDie4Ever

Twitch TV: We're implementing a 100-hour storage limit for Highlights and Uploads starting April 19, 2025

Channels still over the storage limit after April 19, 2025 will risk having their Highlights and Uploads automatically deleted, starting with Highlights with the least views, until they are under the limit.

Seems like another great purge of Twitch videos, after they put time limits on Past Broadcasts before.

We will only delete content once, starting April 19th, until we bring all channels under the 100-hour limit for Highlights and Uploads. Once all channels have been brought under the 100-hour limit, no users will be able to exceed 100 hours of Highlights and Uploads moving forward.

https://help.twitch.tv/s/article/video-on-demandOpen linkView original on programming.dev
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