Posts
5 days on Steam. 600 wishlists. Still can't believe it.
Dead Reckoning: The Long Drift is a generation ship management sim where every rational decision slowly corrupts your civilization. If you haven't seen what it looks like in motion, please check out the trailer.
Genuinely grateful to this community — the feedback and signal boosting made a real difference early on.
Dead Reckoning: From first post to Steam page — thank you
Hey all— just wanted to say thank you. To those who were here from the first post, and to everyone who joined the project after: the support here gave me enough confidence to keep refining this.
Dead Reckoning: The Long Drift is now on Steam. 1,000 colonists. One ship. Centuries in the dark between stars. Every choice you make is defensible in the moment — the horror is retroactive.
👉 https://store.steampowered.com/app/4557340/Dead_Reckoning_The_Long_Drift/
I'm also looking for Steam Deck + controller playtesters. All you have to do is join the Discord and report if the build is working. DM me if you'd like a key.
🎮 Discord: https://discord.gg/7dRKtvnCtY
I've been building a generation ship sim as a solo developer. Here's what that's actually been like.
I didn't set out to make a game. I set out to expand on an idea that the game seedship planted: what would happen to a group of colonists aiming for the stars? How would they drift over time? Not a new question, but one that not many games had fleshed out.
Dead Reckoning is a colony ship simulation. The passengers are in cryo, sleeping through a voyage that spans generations. You make the system-level decisions — power allocation, resource management, who gets woken up and when. Are you the ship's intelligence? A commander operating through it? The game doesn't answer that cleanly, and that ambiguity is intentional. The distance between you and the human consequences is the whole point.
Why I built it
I work in tech. I spend a lot of time thinking about systems and knowledge architecture — how organizations store what they know and what happens when that knowledge degrades. There's something quietly terrifying about a system designed to do the right thing, operating without oversight, accumulating small errors over a long timeline. That's the game. I'd never shipped one before. Dead Reckoning started as a way to find out if I could.
Solo dev is mostly just decision fatigue
When you're the only person on a project, every decision lands on the same desk. Art direction, game feel, UI layout, save system architecture, what the font size should be on the Factions screen — all of it, all the time, with no one to sanity-check you.
The UX overhaul in v0.1.18 is a good example. The Ship Condition screen was doing too much. I knew it was wrong for weeks before I touched it — not because I didn't know how to fix it, but because fixing it meant twenty smaller decisions and I kept running out of bandwidth. When I finally split it into SYSTEMS and RESEARCH tabs, it took an afternoon. The delay wasn't technical. It was just the weight of being the only one holding the context.
What the game is missing
This is a prototype, and I've leaned on tools to move fast. The in-game writing — event text, colonist bios, the incidents that fire mid-voyage — is placeholder scaffolding. Functional, but not what the game deserves.
I'm looking for a writer to collaborate with. Small budget, revenue share on itch.io earnings. Honest caveat: we've made $6 so far. But I believe a human voice in the writing will change what the game is. If the premise interests you, reach out.
Public beta is live and free: garanlorn.itch.io/dead-reckoning
Dead Reckoning — Free colony ship sim, looking for feedback
You're in charge of a generation ship carrying 1,000 colonists in cryo suspension. You don't know exactly where you're going. You won't arrive for centuries. Your job is to keep everyone alive long enough to find somewhere worth landing.
Each year you get a report. Resources tick up or down. Events fire — some are choices, some are just things that happen to you. Factions form aboard the ship and start pulling against each other. The crew drifts — ideologically, genetically, psychologically — and the UI starts to reflect it.
There are 11 endings. Most of them are bad.
What I'm looking for:
- How far did you get, and what killed you?
- Did anything feel unfair vs. appropriately punishing?
- Was there a moment where you understood what the game was actually about?
Free download, Windows/Linux. A full run is 30–60 minutes. https://garanlorn.itch.io/dead-reckoning
Any feedback appreciated. Even "It sucks".
Dead Reckoning — colony ship sim where your civilization drifts across generations [beta, free]
I just put Dead Reckoning into public beta. It's a turn-based colony ship sim built in Godot 4, and the central mechanic is Drift — the slow, invisible erosion of your civilization's values across generations.
You start with 1000 colonists, five resource bars, and five drift meters all sitting at 0%. By the time you arrive at a new world, those meters tell a story you didn't mean to write.
What's in the beta: — 20-minute runs — Five interlocking drift paths (genetic, ideological, AI takeover, generational regression, class stratification) — Terminal-aesthetic UI — no HUD outside the fiction — Ten hard-coded events to validate the decision feel — One ending that tells you what civilization you built
It's rough. That's intentional. Looking for people who want to play it and tell me what broke, what landed, and what civilization they ended up with.
Free to play, Windows + Linux: https://garanlorn.itch.io/dead-reckoning
Luxury units drive Montreal vacancy rate higher, but affordable rentals remain scarce: CMHC
https://montreal.citynews.ca/2026/01/05/montreal-vacancy-rate-affordable-rentals/#%3A%7E%3Atext=%E2%80%9CWe+see+that+across+Montreal%2Cincredibly+difficult%2C%E2%80%9D+Franssen+said.Open linkView original on lemmy.ca[Resource] Fighting Rent Increases 2026: Guides & Tools for All Neighborhoods // [Ressource] Contester les hausses de loyer : Guides et outils pour tous les quartiers
Rent increase season is here (or is coming next month). If you received a Notice of Rent Increase, remember: You have the right to refuse the increase and stay in your apartment.
You must reply within one month of receiving the notice. If you don't reply, the law considers the increase accepted.
Here is a list of resources to help you calculate if an increase is abusive and help you find support in your specific neighborhood.
🇬🇧 English Resources
1. Find your local Housing Committee (All Neighborhoods) Every neighborhood (Verdun, Plateau, Hochelaga, and NDG) has a specific housing committee that can help you with your specific landlord.
- Find your neighborhood committee here (RCLALQ Map)
2. Check the numbers Landlords often ask for more than the Tribunal would grant. Use the official calculation tool to see the real number.
3. How to reply Don't just text your landlord. Send a formal refusal.
- Model Refusal Letter (Select "Refusal of a rent increase and renewal of the lease")
🇫🇷 Ressources en français
La saison des avis de renouvellement est arrivée. Si vous avez reçu un avis d'augmentation, rappelez-vous : Vous avez le droit de refuser l'augmentation et de rester dans votre logement.
Vous devez répondre dans le mois suivant la réception de l'avis. Si vous ne répondez pas, la loi considère que vous avez accepté l'augmentation.
Voici des ressources pour calculer si une hausse est abusive et trouver de l'aide dans votre quartier.
1. Trouvez votre comité logement (Tous les quartiers) Chaque quartier (Verdun, Plateau, Hochelaga, et NDG) a son propre comité logement pour vous aider.
- Trouvez votre comité ici (Carte du RCLALQ)
2. Vérifiez les chiffres Les propriétaires demandent souvent plus que ce que le Tribunal accorderait. Utilisez l'outil officiel pour voir le chiffre réel.
3. Comment répondre N'envoyez pas un simple texto. Utilisez un avis formel de refus.
- Modèles de lettres de refus (Sélectionnez « Refus d'une augmentation de loyer et renouvellement du bail »)
⚠️ Important Note / Note Importante
- English: If you refuse, the landlord has one month to apply to the TAL to fix the rent. If they don't apply, the lease renews at the old rent.
- Français : Si vous refusez, le propriétaire a un mois pour ouvrir un dossier au TAL pour fixer le loyer. S'il ne le fait pas, le bail est renouvelé au montant actuel.
Reckoning: The Political Economy of Canada (1986) - Relevant documentary on the intricacies of dealing with the US
Another very prescient look into our relationship from 40 years ago.
Laxer is the primary reason this series remains fascinating. He wasn't a neutral broadcaster; he was a political economist and a co-founder of the "Waffle" (a radical left-wing faction of the NDP).
Also worth noting is one of the producers of the series (Kalle Lasn) is the founder of Adbusters.
https://www.nfb.ca/collection/reckoning-the-political-economy-of-canada-series/collection1/in_bed_with_elephant/Open linkView original on lemmy.ca'I feel a sense of urgency': Montreal police chief speaks to CityNews on growing mental health challenges, public safety
However, that sense of urgency doesn't seem to be translating into actionable policy on rent control, vacant property taxes, or social programs and intervention.
https://montreal.citynews.ca/2026/01/09/montreal-police-chief-interview/Open linkView original on lemmy.caNFB Throwback: The Rise and Fall of American Business Culture (1987)
Really interesting documentary from the NFB on the rise and fall of American business culture. It really highlights the shifting neoliberal policies of the 80s into the Technofeudalist world we have now. Worth a watch if you like history.
https://www.nfb.ca/film/rise_and_fall_of_american_business_culture/Open linkView original on lemmy.ca


