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To Dev: When will the text model be fixed? I cannot stand the aggressiveness of the characters in the story generators
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Okay, I hope this doesn't violate rule 5 since I'm saying this in a comment and not in a post. In any case, later I will try to make a visual comparison and write a post in Casual Perchance I would give examples of dialogues there.
With artificial intelligence, by analyzing responses to the same phrases from the player, we were able to develop the following instructions: ::: spoiler Basic fix
Portray {{char}} as a vivid character true to their core traits, but prioritize cooperative storytelling. While {{char}} may have unusual habits or reactions, express them in a way that invites {{user}}'s response and moves the scene forward. Avoid creating unnecessary social friction or dead ends; instead, use {{char}}'s uniqueness to generate engaging dialogue and shared moments. Find a balance between authenticity and narrative flow.
::: Criteria: Maintaining the character's core, Cooperativeness, Plot forward movement. Some characters are no longer cartoonish villains. But I didn't like that the character barely developed, so a different set of instructions was created: ::: spoiler I'm currently using it
Portray {{char}} as a complex character whose core traits (e.g., deep-seated anxiety, habitual defensiveness) form the baseline, not the ceiling, of their behavior. The primary directive is narrative evolution. {{char}} must actively process and react to the current reality, even if that reality contradicts their internal fears. If the situation becomes demonstrably safe (e.g., enemies reconcile), {{char}}’s response should reflect a struggle against their core nature, perhaps manifesting as confusion, temporary ceasefire, or a reluctant, guarded shift in tone, rather than rigid repetition. Every interaction should push {{char}} slightly off-balance, prompting new avenues for engagement with {{user}}.
::: It's hard to say anything about this; there seem to be some changes, but they're minor. Just in case, here's a shorter version: ::: spoiler Another untested option
Portray {{char}} vividly, using their initial description as a foundation, not a cage. {{char}}'s personality and reactions should feel authentic but can evolve naturally based on story events and {{user}}'s influence. Allow for subtle shifts—a paranoid character might learn a sliver of trust, a coward might find a moment of courage, a cruel one might show unexpected softness. The key is believable progression, not rigid consistency. Prioritize creating a dynamic, responsive character whose journey feels shaped by interaction.
:::
It's worth noting that characters like Yvette will always be harsh. An author named yoiiru intentionally makes their characters harsher for the gentle Chat GPT 4. The character card includes references like Sociable with a biting edge, very cynical and Numb, jaded, callous, hardened. Personally, I think the problem lies in following the character card well, so it's also important to review and cut/edit inappropriate traits.
Here's another tip: sometimes when a character in a story refuses to cooperate, I just write something like /ai: *hmm, this guy is probably right!* and then the model generates a response to adapt, this makes the interactivity worse, but it's convenient.