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Unity vs Godot Animation systems

I feel like Godot's AnimationTree is significantly more valuable and useful than Unity's Animator component. You can nest your Statemacchins or blend trees or BlendSpace2Ds. You can attach scripts to individual Statemachine Transitions if you wanted.

You also have access to the Advance Expressions, which is a fantastic way to not have to manually set a billion bools

And you can actually manipulate all of this from code, something I detested about Unity was how locked out I felt from the Animator component, and the legacy animation system is beyond old and depreciated. Godot doesn't lock anything away and you can modify everything you want from code, if you need.

Curious if maybe I missed something with my time in Unity, but it made me frustrated and annoyed more than anything.

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Enya Nova Go SP1 is an amazing sounding travel guitar

It's so much louder than I would have guessed when I first saw it. Youtube videos are really hard to gauge when determining sound and sound quality because of mic quality, youtube compression, then your speaker quality, etc, so I hadn't gotten my hopes up too much.

I put some ball ended nylons on it and it sounds so fucking smooth. I had seen negative reviews saying it sounded like a cheap plastic toy, but they're either elitists (you know the kind of people Im talking about) or they got a defective unit.

So happy with this travel guitar. I opted for the acoustic/electric version just for the built in jack. The built in sounds could be better and their app kinda sucks but the sound of the actual guitar without the enhancements is incredible.

I mean, yeah you could find a cheaper guitar at a pawn shop or something, but this thing is tiny and temperature resistant. I work in south Louisiana where it's literally over 100s almost every day this month and humid beyond belief. This is the perfect travel guitar

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GMTK Game Jam, is anyone participating?

I'll be working on my first game jam game, courtesy of my friends' brilliant ideas.

I usually stay out of them because I never could come up with any mechanics, but I asked my non game dev friends and they supplied me with some stuff to bound ideas off of.

I'm excited to use Godot because of how quickly prototyping can be done, and my idea is no more than a prototype really.

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