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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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I somehow forgot to replace this building's walls with gravship hull for in-game years, and only realized when looking at the render. Well, there, now I fixed it.
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
Screenshots (rehosting here because UK people can't see the copies on imgur):
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Colonists posing, temple, lab, Cat's deathrest chamber
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Modlist part 2
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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A still from the mechhive run
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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IEGS Wayfarer (the original, the one I used to pack up and move from my original base location to the one shown here)
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Production area, storage, etc.
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Fancy unique minigun, equipped on one of my shooting specialists, Hayhouse
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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The Vault, an ancient stockpile I've "colonized," where I drop-pod excess stuff for long-term storage
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Margarita, the one and only
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Fancy persona monosword, equipped on my colony leader, Red
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Margarita's health screen (the rot stink isn't standard, she's been hauling corpses...or possibly wandering around confused in a corpse pile)
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Hospital, greenhouses, southern exterior defenses
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Kitchen complex, throne room, meditation spot, (alpha) thrumbo herd
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Hive queen habitat, school, seaside (i.e., anti-mechs-from-the-water) defenses
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Meditation time
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Snow during a cold snap
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Render of my first base from this run, shortly before packing up.
It's much less cool than the one showcased in the main post - this was my first run with both Odyssey and Biotech, and also my first run after a long break from the game, so I went in with the plan of "make something janky-but-functional, remember how to play the game, then move somewhere cooler and make something good." This is the janky-but-functional one.
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Margaritaville: Late-game glowforest colony (feat. alpha thrumbo ranch, mechhive run, extremely-ancient-but-still-good dog)
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Example xenotype #1: Red, colony leader, melee beefcake, and miner.