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totk·The Legend of Zelda: Tears of the KingdombyWolf Link 🐺

Welcome to the *Tears of the Kingdom* community!

This is a community for all things related to The Legend of Zelda - Tears of the Kingdom ... well, all except NSFW material. Everything else is highly welcome here, from helpful links, guides and artworks, to screenshots, achievements, memes, gameplay / lore questions and discussions, challenges, fails, and whatever else you can think of, as long as it doesn't violate the Lemmy.World Code of Conduct

Lemmy.world currently does not support video uploads, but you can upload videos to other sites (like youtube) and post a link here.

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totk·The Legend of Zelda: Tears of the KingdombyMoog Muskie

System-wide glitched game audio (Please help)

TLDR: The cutscenes have audio glitches and some in-game sound effects glitch out the first time playing them. The save file was started the day the game came out, on 1.0. The glitched audio on the same save file occurs on the latest version 1.4.3. I made a video showing the glitch and am really hoping someone can help me fix the game. The glitches happen system wide, so not even deleting the save data from my System Settings will fix the game. I can't "Redownload" either, as I'm playing physically and did not purchase from the eShop. I've compiled a video demonstrating the glitch with both the in-game SFX and the in-cutscene audio, here: https://ody.sh/X8sxXDh787


Can anyone please help me out, and does anyone know if there is a fix for this glitch? I'm playing on the original Nintendo Switch, not a Switch 2.

I started a save file in 2023 on the games version 1.0, the day Tears of the Kingdom released. I played 72 hours worth of the game over the next 2 and a half months, and recorded all the footage for my playthrough channel.

Unfortunately I had to put the game on hold for an unforeseen amount of time, after the HDMI port on my monitor randomly decided to die. So I was no longer able to play the game until I got a replacement monitor.

The problem was: I didn't have money. And I didn't finally get a new replacement monitor until 2025, and I haven't been able to get back to my playthrough until finally now, in 2026, over 3 years after starting.

Early this year, after updating the game to version 1.4.2, I played a bit of TOTK on an entirely separate Switch profile (which of course is a different save file entirely). I was only casually playing a bit of the Sky Island in the beginning though.

The problem was, I was experiencing strange audio glitches and audio-delays that ONLY happened during important pre-rendered cutscenes.

I didn't know why this glitch was occurring, and an internet search did not provide answers. I ended up deleting the save data from that Switch profile entirely from the console from the System Settings. Unfortunately, not even this solved it. It would consistently have bad audio in the cutscenes.

Skip ahead nearly 9 months, to late September 2026 (today). Today I meant to finally come back to my original save file and continue it at long last.

There was an update available, so I updated from 1.4.2 to 1.4.3. After updating, I first launched the game on my second profile to see if there were still audio glitches. Unforunately... there were 🫤. But this time it was not only in the cutscenes (which is a dealbreaker on it's own), but I'm now also experiencing audio glitches upon the first time the game plays some sound effects. The first of note is the sound effect that plays when you pick up an item for the first time. Fortunately these audio glitches only occur the first time the game tries to play the sound effect. But it's still annoying, and isn't good for my future playthrough viewers. I still held onto the hope that this might not occur on my original Switch profile, but I couldn't know until I tried.

So after this, I began my gameplay recording (which I'm still doing for my channel), and loaded my previous save data, which was last saved July 27, 2023.

Everything loaded fine. But as soon as I opened the Purah Pad's map, the opening sound effect got cut-off mid-playing. That's annoying. The very next thing I did was open the memories tab and started rewatching the beginning cutscene with the mummified Ganondorf in the cave beneath Hyrule Castle. The audio played fine in this cutscene, which was promising.

But then I tested the one Zelda memory that I've unlocked, specifically the one titled "Where Am I?". Annoyingly, I had the same glitched/out-of-sync audio in that cutscene as I had with the Ganondorf cutscene at the beginning of this year.

So that means that even on my original save file, which I NEVER had any issues with in 2023 on the games version 1.0: the audio is STILL GLITCHED in both cutscenes and upon the first time the game loads some gameplay sound effects.

To demonstrate the issues, I've compiled a video so you can see just two examples of the glitched audio. The first part of the video shows the sound effect glitch I had opening the Purah pad, the second part of the video shows the "Where am I?" Zelda memory playing with correct audio, and the third part of the video shows the same part of the cutscene playing with the glitched audio.

After watching any cutscene once, the audio glitches are automatically cleared up. The example I've given is a less severe example compared to the issues I had earlier this year, but I still don't want it ruining my first experience with the rest of the cutscenes I've never seen yet in the game.

The video: https://ody.sh/X8sxXDh787

View original on lemmy.zip
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totk·The Legend of Zelda: Tears of the Kingdombyparlaptie

(Boss Bokoblin Locations) Please enjoy my most popular Reddit comment

I'm finally removing all my Reddit posts/comments after years of no activity there, but I had one singular comment on the TotK subreddit that a lot of people found really helpful. I don't feel right erasing it completely, so I hope it's alright if I just copy over its contents here.

For a bit of context, around the release of Tears of the Kingdom there was a thread grappling with the problem of finding Boss Bokoblins of various colors. You need their horns for the Royal Gurad armor upgrades.

It can be a very frustrating problem to deal with because with enemy scaling, most Boss Bokoblins end up turning silver, but you still need the horns of lower tier Boss Bokoblins for the first few upgrades.

So around that time a couple of users, myself included, scoured the map for any Boss Bokoblins that are guaranteed to be of a particular color and never scale up to silver.

I had compiled some of those findings into one list, which is nowhere near complete, but that I felt had enough enemies of each color that you could reasonably get the materials you need.

With all that said, my comment back then was as follows:

I'm in a similar situation as you, most boss bokoblins I find are silver, but I haven't bothered to collect many of their lower level horns (I usually put them straight on my weapons whenever I encountered any).

I've been searching for them myself using the upgraded sensor and found four red bosses, which honestly should be enough between blood moons to gather enough of their horns:

  • One is east of Lookout Landing, north of Mabe Village Ruins, which you've already found

  • One is in the skull lair on the natural bridge west of Mount Gustaf, south of Carok Bridge and New Serenne Stable

  • One is patrolling the Royal Ancient Lab Ruins, north of New Serenne Stable

  • The last one is near the fork in the road north of the Coliseum Ruins, or directly west of the Exchange Ruins

  • One more in the depths north of the Hyrule Field Chasm (found by /u/ViniVadaVocci)

I'll also need all the other colors of boss bokoblin horns, so I'll also be on the lookout for blue and black boss bokoblin locations (I don't think I'll have any trouble finding silvers).

On that note, I've found a black one already, in the skull lair just east of the Coliseum Ruins. Finding black bosses might not be that challenging, but I haven't seen any blue bosses yet.

Edit: I've been looking around a bunch, but I've only managed to find one blue and one black boss bokoblin, apart from confirming the other blues found by other redditors here.

For convenience's sake, here's my list of blue bosses, including the ones already mentioned by others:

  • One within Crenel Peak Cave

  • One southwest of Tal Tal Peak (found by u/metalredlink183)

  • One directly north of the Spirit Temple (found by u/i_am_a_human1234)

  • One on Outskirt Hill, just west of the Outskirt Stable

  • One on Luto's Crossing Bridge (found by u/PM_Me_your_femboys)

  • And another on Lake Darman on Death Mountain

And finally, my list of black boss bokoblins, including the one mentioned earlier:

  • One east of t he Coliseum Ruins
  • One in the Depths, southeast of the Floria Canyon Mine (Faron Region)
  • On the Great Plateau, between the Temple of Time and the Eastern Abbey
  • One west of Walnot Mountain (South Lanayru Region, found by /u/Minecraft_Obama)
  • One in the depths underneath Nephra Hill (East Gerudo Region, also found by /u/Minecraft_Obama)

I'll try to update this list as I find more, but I don't think I'll be actively searching any longer, I've had enough of that. I hope I won't need to find any low level Captain Constructs either, I've noticed that those are also hard to come by.

Final Edit: Thanks for everyone's help. We've now got at least five entries for each color (other than silver, which you will eventually find everywhere), which I'm really happy with. Even if you don't have any boss horns whatsoever, just two blood moon cycles worth of farming this list will get you all the horns for the first three upgrades of the Royal Guard Armor.

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totk·The Legend of Zelda: Tears of the KingdombyMelodiousFunk

Just finished Age of Imprisonment

I'm not a huge fan of Musou/Warriors games, but Age of Calamity was interesting enough. Age of Imprisonment blows it away. Unlike AoC, AoI is canon. And it blends seamlessly into TotK's narrative. Nothing feels forced or contrived. It's so satisfying seeing the snippets of Zelda's memories from TotK fleshed out with extra context. It really is "the rest of the story." And a lot of it is told through cut scenes, easily watched on your video platform of choice if the gameplay isn't your cup of tea.

Cheers to the creative teams for pulling this off. I love the world that they built and the characters within it. The lore, the environmental storytelling of BotW, the cinematics of the Warriors games. This is easily my favorite Zelda era.

View original on slrpnk.net
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totk·The Legend of Zelda: Tears of the KingdombyWolf Link 🐺

Fashion of the Kingdom

There's an updated version of the "Fashion of the Wild" armor preview simulator: https://fashion-tool.github.io/botw-totk-armor/

The images are a little dark and it isn't as neat and tidy as the original BotW armor sim, but it is still a helpful tool to decide what your armor should look like without the need to dye every single piece yourself in-game. Just mix-and-match to your heart's content! ;)

(I am not the creator of this program - all credit goes to them)

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totk·The Legend of Zelda: Tears of the KingdombyWolf Link 🐺

Rauru + Sonia concept art

From the official artbook. It's pretty much how they appear in-game, but holy sh*t some of those proposed size differences tiptoe into Skitty+Wailord territory. I know he's pretty tall in-game already, but look at the second pic for example - his head alone is as big as her entire torso. Standing next to him she'd barely reach up to his waist.

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