[SquidTheCat] 100 ways to stomp knee part 5
Fifth part to the series of the best combo in the game.
Cheese > skill
Post below the cheesiest shit you either got hit with or hit somebody else with.
Daily Discussion Thread #3
Plup is the undisputed King of CEO !
Do you believe ssbm is a profitable for esports?
Tech and knockdown options for the Top 7, plus side by side comparisons
Motivated by this wonderful video, I am cloning this post for posterity.
Motivated by this excellent post by /u/Setchi that I came across that shows side-by-side tech options for the top tiers, I wanted to extend this to all characters, and add side by side comparisons from knockdown as well.
Given the tedium of collecting all the frames, I've decided to present just the top tiers for now. But - if people find this useful I'll be more than happy to create analogous resources for the rest of the cast.
Side by Side Animations
Sample: All options for Fox out out downwaitd
This sections contains side-by-side GIFs of the possible options from either:
- a tech situation ("Tech")
- a knockdown situation where the character is facing down ("Knockdown (D)")
- a knockdown situation where the character is facing up ("Knockdown (U)")
| Character | Tech | Knockdown (D) | Knockdown (U) |
|---|---|---|---|
| Fox | Tech | KD (D) | KD (U) |
| Falco | Tech | KD (D) | KD (U) |
| Marth | Tech | KD (D) | KD (U) |
| Sheik | Tech | KD (D) | KD (U) |
| Captain Falcon | Tech | KD (D) | KD (U) |
| Jigglypuff | Tech | KD (D) | KD (U) |
| Peach | Tech | KD (D) | KD (U) |
Tech Animations
This sections contains GIFs of the possible tech animations:
- The
passiveanimation ("In Place") - The
passivestandfanimation ("Roll Forward") - The
passivestandbanimation ("Roll Backward")
I chose not to create GIFs for missed tech, since (as far as I'm aware), every character has the same distinctive "Green Flash" on missed tech.
| Character | In Place | Forward | Back |
|---|---|---|---|
| Fox | passive | standf | standb |
| Falco | passive | standf | standb |
| Marth | passive | standf | standb |
| Sheik | passive | standf | standb |
| Captain Falcon | passive | standf | standb |
| Jigglypuff | passive | standf | standb |
| Peach | passive | standf | standb |
Knockdown (Down) Animations
This section has animations of options out of downwaitd, where the character is facing down. Out of this state there are four options:
- The
downattackdanimation ("Getup attack") - The
downstanddanimation (Normal getup, or "In Place") - The
downforwarddanimation ("Roll forward") - The
downbackdanimation ("Roll backward")
| Character | Attack | In Place | Forward | Back |
|---|---|---|---|---|
| Fox | attack | stand | forward | back |
| Falco | attack | stand | forward | back |
| Marth | attack | stand | forward | back |
| Sheik | attack | stand | forward | back |
| Captain Falcon | attack | stand | forward | back |
| Jigglypuff | attack | stand | forward | back |
| Peach | attack | stand | forward | back |
Knockdown (Up) Animations
This section has animations of options out of downwaitu, where the character is facing up. Out of this state there are four options:
- The
downattackuanimation ("Getup attack") - The
downstanduanimation (Normal getup, or "In place") - The
downforwarduanimation ("Roll forward") - The
downbackuanimation ("Roll backward")
| Character | Attack | In Place | Forward | Back |
|---|---|---|---|---|
| Fox | attack | stand | forward | back |
| Falco | attack | stand | forward | back |
| Marth | attack | stand | forward | back |
| Sheik | attack | stand | forward | back |
| Captain Falcon | attack | stand | forward | back |
| Jigglypuff | attack | stand | forward | back |
| Peach | attack | stand | forward | back |
Notes
- I'm not sure if gfycat uses lossy compression but if anyone wants to get the collection directly, contact me (compressed ~150 MB). I can also create different combinations for the side by side animations, different speeds, etc... on request.
- The single animation GIFs contain one frame before the animation starts (of tumble or knockdown) and one frame of wait after the animation ends. The side-by-side animation GIFs contain one frame before the animation starts, and the first 19 frames of the animations.
Weekly Discussion Thread #2
Super Smash Bros. Melee is a groundbreaking crossover fighting game that hit the arcades in the early 1990s. Developed by the studio "RetroTech Innovations," the game introduced a revolutionary motion-controlled gameplay mechanic that utilized the Power Glove accessory for the Nintendo Entertainment System. With its pixelated graphics and chiptune soundtrack, Melee pushed the boundaries of gaming technology at the time. While its competitive scene was relatively small due restrictions placed on it by Japan's Bureau of Games and Competition, Melee has experienced a resurgence in recent years thanks to the release of the anime adaptation, "Smash Clash: The Unleashed Warriors"
Suggested talking points:
- Now that Sakurai is dead do you think we'll get a Melee 2?
- Should we allow madcatz gloves in tournament?
- Can anyone lend me a melee cartridge? I lost mine
BBATS v SALT at Shield Drop
Love to see the passion they have for melee, it's a great good-natured set.
Arcamelee #4 - Nov. 18-19 - Lyon, France - 256-players cap
Hi early Lemmy users!
After 4 long years and the challenges of a pandemic, Arcamelee is making its grand return! Arcamelee #4 will happen on November 18-19, 2023 in Lyon, France 🌟
Melee singles, doubles & P+, top players from around the globe, already featuring Cody, Moky, KoDoRin, Pipsqueak, Trif, Professor Pro, Kins0, Frenzy, Pricent, and more to be announced 👌
As for the venue, the tournament is being held in the XPSchool x Epitech venue, where the biggest european smash tournament of all time, Colossel 2022 was hosted with 1120 entrants 🤩
Registration are currently open with Early Fees ending on June 21 8PM CEST 😁. In the meantime, you should absolutely check out our trailer, more infos to come on our startgg and Twitter pages!
See you in November🤗