Spyke

Disaster Area - Invasion [Sega Master System II Demo]

cross-posted from: https://lemmy.abnormalbeings.space/post/78529

file_id.diz:

-= Invasion by Disaster Area =-
*Final version*

darkowl learns to code for the SMS II with help from bananaboy and sh0ck

1st place for the Oldskool demo category at Syntax 2024.

Code: darkowl with bananaboy & sh0ck
Music: cTrix
Graphics: darkowl

Dedicated to babies Pascal and Rafael

Shout out to the SMS Power! forums; In particular sverx, Maxim and Calindro for their patience and assistance
Disaster Area - Invasion [Sega Master System II Demo]https://videos.abnormalbeings.space/w/uGfE5FSt59cAenMSt7CNHGOpen linkView original on lemmy.abnormalbeings.space

If you squint real hard, the Sega 32X made sense. Kind of.

It's early in the year 1994, and the 32-bit era is just taking off with the PSX around the corner. Other cd-based systems are already on the market.

Hypothetically, you as a customer are ready to upgrade, but have a sizable library of carts. Boom, 32X.

On paper, the 32X is an entry point into the next era that is both modular and backward compatible. The base unit gets you started, but also owning a Sega CD can unlock the full potential of the Genesis ecosystem with Sega CD 32X titles, and of course retain Sega CD compatibility.

A modern work like the Doom 32X Resurrection romhack gives a glimpse into a scenario where Sega fully committed to this premise. The way it works is the Genesis processor becomes a delegator, handing off tasks to the other processors found in the 32X and CD (if present). By all accounts, this handoff works much smoother than one might think.

To be clear, I'm not suggesting going all-in on 32X hardware would have changed anything for the better. Obviously, obviously they should have just been patient and devoted that much more resources toward the Saturn instead of panicking.

I just get where their heads were at - right? It made sense. Sorta.

View original on lemmy.world
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