Spyke
quickwatch·Quick WatchbyAeronMelon

How Dr. Evil Killed Bond's Most Infamous Villain [9:08]

When Austin Powers was released in 1997, it was seen as instantly recognized as a brilliant parody of everyone's favorite secret agent... 007, James Bond. Lampooning and deconstructing all the nuances and plot points of the iconic spy, the film became an instant classic. However, no one saw the immense popularity of the film's villain Dr. Evil coming. A perfect parody of villain Ernst Stavro Blofeld, Dr Evil took the world by storm. In fact, he's just a popular today as he was upon his first release. So much so, in fact, that he's eclipsed the original character he was spoofing...

Uploaded to YouTube by Nerdstalgic.

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quickwatch·Quick WatchbyAeronMelon

How The Original Ghostbusters Ghost Trap Worked! [10:28]

Adam encounters one of the actual ghost trap props used on screen for Ghostbusters I and II, and this is a special one. Connected to the original transmitter controller used on set, this ghost trap is packed full of practical effects that not only let it open and close, but activate all the flashing and blinking lights that we saw in the films. Adam takes a look inside this iconic prop to see how the effects technicians made it work over 40 years ago!

Uploaded to YouTube by Adam Savage’s Tested.

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quickwatch·Quick WatchbyAeronMelon

The Problem of Scrolling Clouds [9:14]

Some extra footnotes for the above video that I didn't think were worth including:

1/ To get the music working with the "don't preload" mode, a small sub-heap is allocated inside the main one for... reasons. It works fine if the songs are just allocated to the main heap, so... eh? 2/ If you insist on keeping the DMA channel the same, there were many other, simpler ways to get this working. Like... why not just make the bosses load their own music? 3/ This whole "do stuff based on the background" seems to have been a dev favourite way of determining things, as a number of other things is tied to it. For example, whether the moving stair graphics should be loaded into Ghost House levels is ALSO tied to the background.

Uploaded to YouTube by Skawo.

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quickwatch·Quick WatchbyAeronMelon

What Japan's Dangerous Railroad Crossing Looks Like [9:28]

🚉 What Japan’s Dangerous Type 4 Railroad Crossing Looks Like 🚉

Did you know Japan has four types of railroad crossings, and Type 4 crossings are considered the most dangerous? Unlike regular crossings with automatic barriers, Type 4 railroad crossings have no gates, no alarms, and no signals to warn pedestrians and drivers of oncoming trains. 🚦🚆

Uploaded to YouTube by Tanner.

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