Spyke
oxygennotincluded·Oxygen Not IncludedbyFabianRY

New DLC Frosty Planet available in beta

Changelog and instructions to try it. It will be free until some time before release.

How to change to testing branch in Oxygen Not Included (Steam)

In Steam, click on Library > Games.
Scroll down to Oxygen Not Included.
Right-click and select Properties.
Go to the BETAS tab.
In the dropdown, select the name of the branch you want to play. In this case, the branch name is "public_testing"
    This branch does not require a password.
In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache."
Your game will be updated to the the previous branch.
Launch and play Oxygen Not Included"
New DLC Frosty Planet available in betahttps://forums.kleientertainment.com/forums/topic/157499-game-update-dlc-beta-616718/Open linkView original on lemmy.world
oxygennotincluded·Oxygen Not Includedbybleistift2

Is there a way to rewire a wire junction or re-layout a pipe junction?

I’ve noticed that changes to pipe and wire layouts are instantaneous if no new entities need to be built. For instance, this wire layout:

─────
─────

can be changed to this immediately:

──┬──
──┴──

Is the reverse also possible somehow? If I wanted to separate the two networks again, I’d deconstruct one of the middle wires and rebuild them in the right orientation, without the junction. But that can’t be the proper way to do it, right?

View original on feddit.de
oxygennotincluded·Oxygen Not IncludedbyFabianRY

Nikola's nosh bean farm build

¡Hello everyone! I'm Nikola, and my colony tasked me to take care of the colony's food source. We landed on a Frozen Forest asteorid, so i was printed a few hundred cycles ago to deal with this HUGE food problem we had (man, i love farming but I hate mealwood). So, with Frankie's and Ada's help (they are such a good builders) I planed our brand new nosh bean farm.

We discovered that the petroleum generator and the ethanol distiller produce so much CO2 that carbon skimmers can produce enough polluted water to feed several trees. (Thanks Askhan for your brain, he's the best (and only) researcher in our colony), but we keep enough CO2 to avoid pdirt and pwa from produce that dirty oxygen. The wheezeworts we found across the planet help us to keep everything at the right temperature!. I only have to harvest the lumber of the Arbor trees and the nosh beans. Everything else is automated! Building and ethanol cooling is done thanks to hydrogen-filled pipes, some radiant pipes and a pretty convoluted cooling loop (i tried to keep it simple i promise). We put dirt, phosphorite and clean water and boom, food comes out. Sometimes the beans even have a pretty cool mutation!

This is still a WIP, so there are a few things that could be improved as some elements changed during construction. In fact, Camille, our cooker, suggested that the pwater from the generator could be used to feed some pincha pepperplants so she can make spicy tofu. Water is not a problem, as our asteroid has not one but 2 different water geysers, so i probably go that way. Beyond this, Rowan is in a rocket in search of some legendary critter that can help our plants to grow. I asked Ada to build a feeder in the nosh bean greenhouse, but i don't trust Rowan: "They are in ANOTHER asteroid, we just have to find which one!" he said. He also said something about a crab that can eat that polluted dirt?. Yeah, sure, I've never seen any of these "Divergents" or "Pokeshells", he talks about. He should be feeding those smooth hactches, Frankie needs the refined iron to tune up the generator so we can stop eating that whatever thing grows in mealwood. Let me know anything I can improve, fellow dupes!

Note: This is like my first compact-but-actually-work-quite-well-to-produce-one-specific-food build in my 1000 hours in this game. Frozen forest is my favourite DLC asteroid so I wanted to build something interesting regarding the difficulties in there.

View original on eslemmy.es

Packed Snacks Update

I fired up ONI on my lunch break and was surprised to see a popup about a new update.

They added automation ports to atmosuit checkpoints! This is going to make handling suits in rockets so much easier!

Oh and:

  • new story trait Grow A Bot: Abandoned machinery uses zombie spores to make robots
  • New system for critter moods
    • and they say they fixed pacu feeding
  • Food dehydrator/rehydrator: dehydrated food never spoils, but has to be rehydrated to eat
  • a new animated short
  • plus more

Pretty massive update. I can't wait to dig into it.

Now that we have the food dehydrator I really want a way to base an automation off of available calories.

Packed Snacks Updatehttps://forums.kleientertainment.com/game-updates/oni-alpha/581698-r2129/Open linkView original on discuss.tchncs.de
oxygennotincluded·Oxygen Not IncludedbySEND_NOODLES_PLS

How long does it take you to play to 500c? 1000c?

Realized yesterday that I must be playing really slow. I sat down and spent half a Saturday managing the construction of my first rocket, the starting steps of a proper industrial brick, and pumping oil up across 2 moonlets (asteroids?). I was surprised I didn't crack +50 cycles in that time. Went from 140ish to 180ish.

I see folks reportng 500 or even 1000 cycles in, and I'm curious how long that takes! Do you pause less and just leave the game at times, etc?

View original on lemmy.world