Banjo-Kazooie E3 1997 Nintendo Press Conference Showcase (Prototype Build)
This is a segment from the Nintendo E3 1997 Press Conference showcasing Banjo-Kazooie in its then current state of development. Kenn Lobb is the person narrating and showcasing the game to the press.
A Fresh Look at Star Fox 64's E3 1996 Beta
At E3 1996 Nintendo distributed a VHS tape with B-roll of various upcoming Nintendo 64 titles. The last of these was Star Fox 64. Join John Rairdin for the highest quality look we've ever had at this early glimpse of Star Fox 64.
Conker's Quest – Unreleased, E3 1997 gameplay
This footage of the unreleased Nintendo 64 game Conker's Quest was distributed by Nintendo of America in advance of the 1997 Electronic Entertainment Expo.
Conker's Quest (later known as Twelve Tales: Conker 64) was eventually canceled and reworked into a new adult-rated title, Conker's Bad Fur Day. This videotape, donated to us by E3 1997 attendee Anthony Parisi, contains some of the only existing direct-feed footage of the game in action.
We digitized this video via RF capture as part of our celebration of the history of E3. Read more: https://gamehistory.org/e3-history/
Inside an N64 Cartridge: How the Hardware Actually Works
How are N64 cartridges made anyway? Find out the details of how they tick.
3D Firmware 1.3.0 - Analogue | Save states!
cross-posted from: https://lemmy.world/post/46913030
General
- New: Introducing Memories for Analogue3D. Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge library. First introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller Paks. Memories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower
- New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories
Core
- New: Support for Memories
- Improved: Progressive Output (beta) for certain games
OS
- New: Memories list. Part of 3DOS Library and the in-game menu, Memories are visually organized and managed on a per-game basis. In Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too. Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it.
- Improved: Menu speed when switching ODMs and virtual Paks in-game
- Fix: Play Cartridge option disabled in rare instances
Controllers
- New: Hotkeys for creating and loading Memories
- To create a Memory:
- 8BitDo 64 controller: Hold Home then press D-Pad Up
- Original controllers: Hold Z and Start then press C-Up
- To quickly load the most recently loaded or created Memory
- 8BitDo 64 controller: Hold Home then press D-Pad Down
- Original controllers: Hold Z and Start then press C-Down
- New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge
- Fix: 8BitDo 64 BT controllers unable to press C-Left/Right or C-Up/Down simultaneously Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA
- Fix: Chameleon Twist starts with the virtual Rumble Pak instead of Controller Pak, fixing boot issues with wireless controllers
- Fix: P1 controller slot remained occupied in some instances when using original controllers
Note: Your 8BitDo 64 BT controller must be updated to version 2.05 or later. Visit analogue.link/3d-controller-update to update your controller
https://www.analogue.co/support/3d/firmware/1.3.0Open linkView original on lemmy.worldDriving Strikers 64 - A Nintendo 64 Homebrew port
This is an indie game that was originally released on Dreamcast and was ported across various platforms. With permission from the author I've ported it onto the Nintendo 64 platform as well. This is a 6-th gen game, that runs well on a 5-th gen system with minimal compromises and some improvements from the Dreamcast version.
This game uses advanced features, not previously seen in any N64 official title, that is a result of extensive research and optimization.
Github page: github.com/SpookyIluha/Driving-Strikers-64
Features:
- Physics-driven gameplay using the Tiny Physics Engine open-source library
- Multilanguage support with 8 different languages using .ini configs and inih open-source library
- Stereo CD quality music with voiced audio on a 16MB cartridge
- Full 480i TrueColor graphics at high framerates of at least 30+ FPS, extremely rare in N64 titles
- Quality artwork and levels with antialiasing and high-res fullcolor mipmapped textures
- HDR rendering and bright lighting with autoexposure, never before seen on any N64 title
The year is 2003. Your evening is free.
You have your favorite beverage and a N64 console. What game do you play?
Share your favorite goldeneye memories
What are some of your favorite moments of playing goldeneye back in the day?