Spyke
masterduel·Yu-Gi-Oh! Master DuelbyDe_Narm

Decks for starting out

Greetings!

I'm fairly new to Master Duel and didn't play much Yu-Gi-Oh! in general for the past decade - you could say I'm a complete amateur.

Now, I've done most of the solo mode stuff to get to know some more archetypes and played the current Theme Chronicles event to the point where I got all obtainable gems with the vendread loaner deck. Luckily, the loaner was actually quite good, so I didn't need to build a deck. (Got all gems with a 22:8 win ratio.)

After all of this, I want to dive into ranked. For the solo mode stuff I've used an Endymion deck, which seems to be rouge at best - and I've only got the bare basics for the deck anyway (pretty much no extra deck). But now I have no clue which deck to go for. I don't know shit about the meta game and even less about the longterm viability of decks, as I don't want to spend all my ressources on building a deck that will banned soon anyway (like, Baronne seems like something that will be banned soon). Or worse, something that is simply unfun to play.

I don't particually enjoy stun decks and I'm not into all or nothing combo decks ending on a board full of generic boss monsters (looking at the new superheavy stuff). Is there something viable to start building, ideally with a low power version to test the strategy, before commiting to pulling/crafting all cards needed? (like, Mannadium would take all my ressources and it's gamble if I'd like it)

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masterduel·Yu-Gi-Oh! Master DuelbyGabu

A brief discussion on expectation and courtesy in a duel

Just this week, I've come back to Master Duel after being absent for several months. One thing that has hit me like a truck, much more than during previous hiatuses, is just how rude most decks are - even casual strategies, such as Dark Magician. As an example, I was playing on the ladder against someone running a Stardust deck, and just going through my regular effects (Circle, Combination, Soul + Dragon Knight, Magician's Right-Hand, Ebony magicians, Rivals, etc) was enough to shut down my opponent every time they tried a new play. Osiris forbid I actually went for a full combo with Apollousa or Dragoon or any number of other bothersome negates. I actually felt bad for them, their fun was effectevely being prevented by my regular plays, even running a fairly low power deck.
This brings me to the discussion - is it really okay for Yu-Gi-Oh to be this toxic as a game? Other TCGs and CCGs tend to not be nearly as bad in this regard. Is it really okay to expect your opponents to accept that being fully shutdown is just a normal part of the game?
Lastly, how do you guys feel about how long it takes to make a play in Master Duel? I'm always worried that my opponent is getting bored after the 10th card activation.

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masterduel·Yu-Gi-Oh! Master Duelbycheer

December 5th Banlist

Cards to be Limited

  • Runick Fountain (-1)
  • Mathmech Diameter (-2)

Cards to be Semi-Limited

  • Cynet Mining (-1)
  • Tempest, Dragon Ruler of Storms (+1)
  • Pot of Desires (-1)
  • Quick Launch (-1)
  • Chaos Space (-1)
  • Purrely (-1)
  • Purrely Delicious Memory (-1)
  • Labrynth Stovie Torbie (-1)

Cards to be Unlimited

  • Zoodiac Drident (+2)
  • Lyrilusc - Cobalt Sparrow (+1)
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masterduel·Yu-Gi-Oh! Master Duelbycheer

Ritual Festival thoughts

This has been one of the most enjoyable events so far. The power level is basically perfect, and even though they're pushing Nouvelles, they don't feel oppressive either.

I've had a lot of fun playing Megaliths, personally. Being able to quick-effect summon a pop 3-5 and a bounce 3, along with a targeting negate is so good in this event.

View original on lemmy.world