Patch 7.5 Notes (Preliminary) | FINAL FANTASY XIV, The Lodestone
Patch 7.5 Notes (Preliminary)
The absolute highlight is that they finally found out how to edit old spaghetti-code again and we can now change classes and join parties while crafting. Damn, finally!
https://eu.finalfantasyxiv.com/lodestone/topics/detail/acdb3371c8e1d3fbe81fd9cdd2823aa6f03ebba6Open linkView original on piefed.worldFINAL FANTASY XIV Updated (Mar. 11) : Bugfixes for new variant dungeon
Specifically:
- In The Merchant’s Tale (Advanced), the Lone Swordmaster would auto-attack when the “Physical Vulnerability Up” debuff from "Silent Eight" was applied.
- An issue in Variant Dungeon: The Merchant's Tale, in which players may become trapped inside the Deadly Dandan boss without being released, resulting in loss of control.
- An issue in Variant Dungeon: The Merchant's Tale, in which if players become incapacitated during the boss battle against Deadly Dandan and then use shortcut after returning to the starting point, players may be returned to the boss battle area mid-combat.
- For NPC Khaldeen in Radz-at-Han, the “Elevated Ester Augmentation” option was not displayed if “Another Aloalo Island (Savage)” had not been unlocked.
https://eu.finalfantasyxiv.com/lodestone/news/detail/c6464589d5fd651a0f1e0ce0ba83d7a028919b39Open linkView original on piefed.worldPatch 7.45 Notes | FINAL FANTASY XIV, The Lodestone
Highlights are:
- New variant dungeon.
- Partial(?) rework of variant dungeons in the context of the new one, difficulties are now variant -> advanced -> another, and it's "normal", "bosses only" and "bossrush mode".
- Reaper buffs.
- PvP melee balancing.
- New Hildibrandt quests <3
https://eu.finalfantasyxiv.com/lodestone/topics/detail/534af9c97992897890b8dd90aacabb77c6f51450Open linkView original on piefed.worldPatch 7.45 releasing on the 3rd of March
They've posted about the downtime next week, lasting from 3:00 to 10:00 GMT. It'll principally be about:
- The new variant dungeon.
- More Hildibrand!!
https://eu.finalfantasyxiv.com/lodestone/news/detail/a164db3a9174138a07866aa9d400a2c496d648afOpen linkView original on piefed.worldStarlight Celebration 2025 - Starlit Dreams of Faraway Lands | FINAL FANTASY XIV, The Lodestone
This year's event has an emote they offer both in single and in repeated. I hope that becomes a more normal thing!
https://eu.finalfantasyxiv.com/lodestone/special/2025/Starlight_Celebration/1zy049rho1Open linkView original on piefed.worldPatch notes for 7.4 have been posted
Of note among the balance changes are:
- During their 2 minute burst, RDM now has 30y range on their "melee" combo(s).
- GNB gains +3 max charges during bloodfest, ensuring no overstacking.
https://eu.finalfantasyxiv.com/lodestone/topics/detail/597d1b99656a1a0d3ba6501a48d43ec46c667068Open linkView original on piefed.worldI wish this game relied more on exploration and traveling
I know this is not something themepark MMOs really do; but FFXIV relies so heavily on teleports, it rarely incentivizes exploring zones after visiting them once for the main storyline. In turn, this gives devs no reason to put interesting points of interest.
I know GW2, ESO and FFXI do a better job. It just seems like such a wasted opportunity when it comes to deliver a better immersive experience.
Upcoming content+changes from the Live Letter
Some points of the PLL (personal comments in italics)
- new patch Dec 16th
- new normal raid tier (Heavyweight)
- Savage tier coming Jan 6th, delayed because of Christmas holidays in EU/NA
- new Allagan Tomestones of Mnemonics
- new MSQ, new dungeon (Mistwake), new trial (Hell on Rails) - weird Doomtrain but I'll take it
- new Unreal (Tsukuyomi's Pain) - Yes yes YES!
- Duty Support added for Dzemael Darkhold, Aurum Vale, some kind of Echo will be retroactively fitted so you don't have to start the dungeon again?
- PvP Series 10 begins, new Frontline map (Worqor Chirteh) & campaign coming
- DT relic weapon update, ivl 775, items required will come from various duties that also include the OC
- OC Update: 3 new phantom jobs (Mystic Knight, DNC, GLD), beneficial accessories added
- new Cosmic Exploration star (Oizys), Cosmic Tool update (ilvl 765)
- new Variant dungeon (The Merchant's Tale)
- new Variant dungeon option "Advanced" (has no exploration, only boss battles, 2-4 players)
- Variant dungeon overhaul, apparently no Criterion Savage anymore
- Strategy Board added!!!
- new UI feature: Command Panel, essentially adding 100 hotbar spaces under one button
- Glamour update - able to use any glamour on any gear, irrespective of class, job or level!!! (with some restrictions for animation reasons) - This is one of the biggest changes in years, absolutely fantastic, even DoH/DoL gear is free for all!
- possibly housing updates (furniture slots and the like, maybe in 7.5)
Thanks for Nynaeve Al'maera on Lich for the summary. 😊
FFXIV on Linux
This question may be rudimentary for a lot of people here, but since Microsoft has decided to stop supporting Windows 10 I have really thought about switching my PC that runs Final Fantasy 14 to a Linux box. So, the question is: Is anyone here playing this game on Linux, and how well does it run?
I have a relatively old PC, old enough so that I can’t upgrade it to Windows 11, but it plays Final Fantasy 14 just fine. So I assume on Linux the game will run OK. However, I worry that if there’s an extra layer with wine or some other emulation that it may run a little more sluggish.
Is Bazzite the way to go?
EDIT after installation (Feb 2026):
So this last week I finally pulled the plunge and installed linux on both my laptop and desktop. There was one too many "hey you should use one drive" full page pop-ups as I turned on my pc that sent me into a rage.
Anyway, I ended up just going with Mint in the end. It was simple, looks good. "Feels" solid.
I don't have XIV via steam, so I just used XIVLauncher straight up, and that has worked! HOWEVER, there were, of course, a couple of hiccups, and I'll note them here in case someone is curious about switching like I was:
- I initially installed XIVLauncher via the built-in software management tool which uses flatpak. And while the game did run, on my laptop it simply wouldn't see my gpu (Nvidia). I tried several things, but the solution turned out to be installing XIVLauncher as an appImage instead. That fixed this issue.
- The second big thing is the game wouldn't see my Dualsense controller. Mint saw it just fine. But FFXIV wouldn't. The game would see Switch and Xbox controllers just fine, but no Playstation controllers (Dualsense or PS4). I actually don't exactly know the solution here, BUT the problem went away when I installed Steam onto the system. My guess is just by doing this (and testing the controller with a steam game) installed maybe a better driver for the Dualsense. Totally not sure, but after installing Steam I had no more issues with FFXIV.
And so at this point the game runs great on Linux! I'm getting a locked 60fps (again, my pc is now 10 years old running a 1070 and because of the current prices I'm probably just going to use it until I die).
So thanks everyone for your input!
Regarding Mod usage and Culture [Lodestone]
I’m sure we’ve all see the drama over the removal of mod Mare Synchronos, questions about people getting banned, and resulting review bombing, Yoshi-P has addressed it here.
TL;DR: don’t talk about mods and you’ll be ok.
https://na.finalfantasyxiv.com/lodestone/topics/detail/9e5517bca992ff35133f519db15eb456d2183251Open linkView original on lemmy.world

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