AC 05.04.25
Round 60. MOABs have 200% more health.
Relativily easy challenge. I built:
- 2 4-2-0 Engineer
- 1 3-0-2 Ninja monkey
Round 60. MOABs have 200% more health.
Relativily easy challenge. I built:
Round 76. Bloons have 1500% regrow and ceramics have 2000% reinforcements. Scary right?
Not really. We luckily start with one million dollar.
Build a maxxed out Dart Monkey Paragon. And there is 200k left for other monkeys. But that is unnecessary.
Round 80. Bloons are modified and have additional camo.
Round 94.
My solution for today's advanced challenge:
Important: Activate the ability of the heli twice.
The batman monkey was intially placed at the beginning at the track. I used the teleport ability once and the clock has moved after i finished the round.
Round 69. Lots of regrow ceramic bloons.
2 Druids:
Today's challenge was to clear a single round 100 with limited options. I chose those three towers.
Bommerang for main dps. Dart Monkey and Sniper dealing the camo.
As the game requires online features, Epic Online Services ("EOS Overlay") must be installed and activated, and "Offline Mode" must be disabled in order for the game to boot! (otherwise it gets stuck on Step 1)
Please note that this is not the default!
Epic online services must be installed manually;
Offline Mode is enabled in Heroic Launcher and Playnite's Legendary plugin by default
Install "EOS Overlay":
Make sure that the game is not in Offline mode:
Install "EOS Overlay":
Disable offline mode:
The update includes a new hero, a new expert map, and more. Hopefully everyone enjoys it!
There's a quest for the new hero to help you understand how the spells work. It seems really fun but it's definitely more of a hands-on style hero like Geraldo.
This is an older release, I presume the bug's been fixed. Funny nonetheless
Just give us a fish ZOMG, I wanna complete the set :(
After beating every map on easy and most of the maps on normal I am now trying to go through the side modes, got my first fully finished map done :D (I am still pretty noob)
Just got into this game recently, so maybe this is well-known knowledge but... is there a point to upgrading to Central Market and Wall Street?
Using values for Hard difficulty:
Looking at the math, Central Market generates 3.5x as much income per round as Marketplace, but costs. 4.26x more. Wall Street generates 16x as much per round as Marketplace, but costs 17.31x as much.
So unless you have a lot of merchantmen, wouldn't it be better to spam empty spaces with Marketplaces rather than upgrade them to Central Markets?
Similarly for Wall Street - without any knowledge points, I can see why the +5 lives generated by Wall St makes sense, but if you have the "Healthy Bananas" knowledge point, 16 Marketplaces is strictly better than one Wall Street - although I suspect available space would be an issue here.