1.6 Update - Kolguyev | Arma Reforger
Update 1.6 is about two months old at this point, but I'm posting the article anyway as a record of sorts. I'll try to make a habit of posting major updates in this community.
Excerpt from the article:
The battle for Kolguyev has launched for Arma Reforger players across all platforms. Set foot on this harsh volcanic island and experience one of the largest updates to the game to date. In Update 1.6, take command in the drastically overhauled Conflict HQC game mode, experience the new Operation Omega singleplayer campaign and Air Support scenario, and gear up with new weapons, equipment, and systems to lead your team to victory.
Read the full article | Archive.org
https://reforger.armaplatform.com/news/update-october-30-2025Open linkView original on lemmy.mlIFVs, Gunships, Mortars! Update 1.3 for Arma Reforger
Bohemia Interactive has released the long-awaited update 1.3! New additions, as per the changelog: Added: LAV-25 - Olive green and MERDC variants Added: BRDM-2 - USSR and FIA variants Added: UH-1H gunship Added: Mi-8 gunship Added: US M252 mortar Added: Soviet 2B14 mortar Added: Buildings can now be destroyed Added: Trees can now be destroyed Added: PKMN machine gun added for Soviet side Added: Civilian Mi-8 and UH-1H variants Added: BTR-70 FIA variant Added: Multiple variants of UAZ-452 Buchanka - Cargo, transport, FIA, and civilian Added: Cargo variant of Šárka 1203 Added: UK-59 4x scope Added: Vehicle light probes for selected vehicles
https://reforger.armaplatform.com/news/fire-supportOpen linkView original on lemm.eeWhy do I have placeholders for workshop assets in Game Master mode? [Arma Reforger]
I'm attempting to practice flying helicopters in Game Master mode. I can spawn vanilla helicopters no problem, but it would be fun to mess around with some helis from the workshop as well.
The specific mod is Project Redline - UH-60. In the Workshop browser in-game, this mod has one dependency called Project Redline - Core, which I also have subscribed to.
When I try to spawn in the UH-60 helicopters, I can see the blueprint, but I can't actually spawn them in (when I have the blueprint and left-click, the blueprint just goes away and nothing else happens).
Can someone point me in the right direction? Is this mod just broken or is there something else I need to install for this to work? Thanks.
Steam Community :: Guide :: Ultimate Beginners Guide 2025 [Arma Reforger]
As a former Squad and Foxhole player thinking of getting serious about playing Arma Reforger, I found zarki34's guide helpful in understanding how supplies and logistics work in Arma Reforger.
The guide covers a wide range of topics. Here's an excerpt:
Resources/Supplies
On the map there are supply points where you can fill a vehicle with resources to bring back to your base.
They are mostly marked with a green circle and three boxes on the map.
Some of them are scattered around the map without a marker and are always marked with a square wooden sign that has a box and two hands, the same sign is found on base buildings at the point where they drop off their supply.
These random supplies are not infinite however the ones with the green circle are infinite and regenerate.
The fastest way to resupply your base is to drive a transport truck to the resupply point, park it near the wooden sign, stand between the truck and the sign, open your inventory and drag the supply box stash icon onto the truck. Confirm to transfer 600 supplies or whatever the maximum is, and the truck will be instantly refilled: you will see the boxes in its hold.
This can also be done with jeeps or civilian vehicles if needed. Drive to your base and park your truck next to a building's resupply point sign, and now in the inventory window drag the truck onto the boxes. Confirm and you will get level up XP after completion.
You can also use the load or unload function on the back of the truck if you want, but it is slower. Supply points automatically regenerate resources after a certain amount of time so you can continue to get resources for your base.
Helicopters can also carry resources and can get the cargo menu from the passenger door even when they are further away from the supply point than trucks or cars. Helicopters have less room for resources than trucks, which are still the best option. There are also supply caches all over the map with a limited number of resources.
Caches guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3245230536
Large amounts of resources ensure that players will quickly spawn at your base and be able to spawn a vehicle to quickly return to the front.
If you have registered equipment in the armory and there are no resources, you will spawn with standard equipment. If the base does not have an armory, the same applies.
Resources are the way to win games.
Having a team of a few people running supply runs to bases will most often result in a win if the other team neglects that part of the game.
No resources, slower respawns, fewer vehicles, basics weapons…
Read the whole guide | archive.org | archive.today
Arma 4 is coming in 2027
That's only 3 more years. Hopefully its another banger!
It was announced earlier this week in the Bohemia Interactive 25th anniversary stream. Timestamped Link.
PSA - the experimental branch has the highly coveted server queue feature | Arma Reforger
Original tweet by @klamacz:
Experimental features Join Queue now. You can even open Field Manual and educate yourself as you are waiting for connection.
Follow the original Xitter thread (privacy friendly)
Arma 3 and Arma Reforger (and DayZ!) are on sale now through Sept 19 for Bohemia's 25th Anniversary Sale
Steam Store Pages:
- Arma 3 - 80% off
- Arma Reforger - 25% off
- DayZ - 50% off
Read the original blog article | Archive.org | Archive.today
https://www.bohemia.net/blog/anniversary-steam-sale-2024Open linkView original on lemmy.mlExperimental Update - Changelog 1.2.1.76 | Arma Reforger
And a public play test began at 16:00 UTC (about 45 minutes before this post - convert to local time zone).
Read the original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
https://reforger.armaplatform.com/news/experimental-september-12-2024Open linkView original on lemmy.mlExperimental Update - Changelog 1.2.1.66 | Arma Reforger
I don't feel like cleaning up a copy-pasta in markdown, so just click to read the original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
https://reforger.armaplatform.com/news/experimental-september-5-2024Open linkView original on lemmy.mlMinor Update - Changelog 1.2.0.124 | Arma Reforger
General
- Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
- Added: Teleporting character now adjusts replicated position on server
- Changed: Character server replication system now holds position instead of velocity
- Changed: Disallowed weapon reload through inventory unless the weapon is equipped
- Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
- Tweaked: Various vehicle door animations
- Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
- Fixed: Several problems with killing player while getting in/out
- Fixed: Car light was disabled when player left driver seat
- Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
- Fixed: Switching seat in quick succession made character stuck
- Fixed: Open/close door action was not available from inside of some vehicles
- Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
- Fixed: Open/Close door user action was not available from outside
- Fixed: Map - It was impossible to draw lines to the point that had a marker on it
- Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
- Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
- Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
- Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
- Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
- Fixed: Map - Cursor would become invisible when using gamepad
- Fixed: Map - Map toolbar would never lose focus
- Fixed: Drawing on top of some markers would open their respective menus
- Fixed: Drawn lines on the map would scale improperly when zooming in or out
Stability
- Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
- Fixed: Multiple possible crashes when entering vehicles
- Fixed: Server crash when opening door on a vehicle with hierarchy changes
- Fixed: Crash related to Character Controller
- Fixed: Crash caused by deleted consumable calling SetAlternativeModel
- Fixed: Possible crash after streaming in a vehicle with occupant.
- Fixed: Crash when loading a vehicle while character is doing a Get Out action
- Fixed: VME in SCR_Flashlightcomponent
- Fixed: VME when truck was set on fire
- Fixed: VME in callsign manager
- Fixed: LoiterType NONE error
- Fixed: Crash when opening ProcAnimEditor
- Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
- Fixed: VME when detaching UGL grenade
Playable Content
- Fixed: Losing a base would sometimes not affect the victory countdown
- Fixed: Displaying correct base name in Conflict
Modding
- Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
- Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations
- Changed: Dependent mods info in workshop UI changed to show only downloaded mods
- Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
- Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
- Changed: Lifted 4 KiB size limit of single RPC argument.
- Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
- Changed: Switched from error to warning to make transition easier
- Fixed: Integer overflow when parsing size of addons
- Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
- Removed: Removed unnecessary vtable pointer from SnapSerializer
- Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
- Removed: References of roadnetwork file
Audio
- Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
- Fixed: Wrong sound event name for doors in Ural
- Fixed: Detonator animation and sound played while placing charges
- Fixed: Open door finish SFX
- Fixed: Missing seat creak SFX when getting out of co-driver seat
- Fixed: Weapon handgrab sound does not play when switching gadgets
Original article | Archive.org | Archive.today | Xitter thread (privacy friendly)
https://reforger.armaplatform.com/news/update-august-22-2024Open linkView original on lemmy.mlArma Reforger, Smithton USA conflict map. Vanilla + map, server admin tools, whereAmI.
Aloes TGL conflict is up On Arma Reforger, More updates to come!
Community Profile #41 - Chewie | Arma 3
Excerpt from the article:
Arma 3 hails people of every flavor from all over the world. To get to know them a little better, we're hosting a series of mini-interviews with some of our amazing community members. These aim to give you a personal insight into their backgrounds, why they got into Arma, and how they typically experience the game. In this issue, we interview community member and content creator Chewie.
Read the full article | Archive.org | Archive.today
https://arma3.com/news/community-profile-41-ChewieOpen linkView original on lemmy.mlMod Overview: Sieze & Secure | Arma Reforger (by Ironbeard)
I’m not the developer of this mod, but it looks super interesting, so I thought I’d share this video walkthrough.
Arma Reforger - WE GOT FLARES!
Finally we can light up the night with the new addition of flares! Woohoo! Other new features were also implemented, such as Ai commanding and helicopter weaponry, but such light news pale in contrast with the shine the flares (I had been brightly hoping for this since week 2, jeez)
"Stoic Duty" Arma 3
As my contribution to our Arma community, here is a screenshot I made using Gcam and the Global Mobilization CDLC.
Arma 3 runs wonderfully on an Intel ARC A770!
I had a 6600XT before this and i just wasn't happy with performance of the card. I had memory crashes constantly. I was worried that Arma 3 may not run properly because it is an older game. But my worries were unfounded.
The moment I started it up and hopped in game, the performance was buttery smooth. ZERO skipping and tearing. and with all the graphics cranked to the max I still got pretty good performance. if I wanted smooth framerate however i did have to crank the ani aliasing down from 16 to 8. But other than that, everything was set to ultra nightmare performance. And it ate it up.
The card I bought was the ASRock Phantom Gaming Arc A770 16GB. I got it for 399 CDN. (294.86 US Dollar) And its a solid over built card. Even when playing Cyberpunk 2077 the card rarely went above 60 degrees.
So from me it's a solid recommendation.
Arma Reforger: Environment Update
We now get to enjoy birds, insects, and beautiful ocean waves, as well as navigable hiking trails - just like in Dayz. Plus a new power plant, murals, and a bajillion other small things. The new power plant is also likely related to the full electric network referenced in the old roadmap, which I am personally looking forward to. Still hope we get illumination flares soon.
