Spyke
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.4.0 - Analogue

General

  • New: Gallery and Screenshots - Definitive recreations of original CRT displays, now captured for the first time in bit-perfect 4K HDR. Capture, preserve, and share your favorite gameplay moments exactly as Analogue 3D renders it with Original Display Modes. Instantly take a screenshot at any time during gameplay. View and manage your collection in Gallery
  • Improved: Direct boot to cartridge time

Core

  • Improved: I-cache and D-cache opcode behavior
  • Fixed: Regression with floating point rounding

OS

  • New: Gallery Tab - Your screenshots presented in a clean, chronological Gallery view. Preview, configure and export in lossless 4K with ODM and HDR options*. Screenshot exports are saved to your SD card. From Library press R to navigate to Gallery.
  • New: Screenshots list in Library - Navigate easily between Library and Gallery from any selected screenshot. In Library, press Down to access the list if screenshots exist for that game
  • Improved: OS visual polish
  • Improved: Load time of Memory and Screenshot thumbnails

Controllers

  • New: Hotkeys for Screenshots - To create a Screenshot during gameplay:
    • 8BitDo 64 controller: Press Start
    • NSO controller: Press Capture
    • Original controllers: Press Z + Start + R
  • Improved: Hotkey responsiveness
  • Fix: Issues when using multiple Controller Paks in San Francisco Rush games
  • Fix: D-Pad inputs passing through to gameplay when using hotkeys

Note

  • Gallery export requires a compatible 4K display. HDR content can only be viewed correctly on supported devices and platforms
3D Firmware 1.4.0 - Analoguehttps://www.analogue.co/support/3d/firmware/1.4.0Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

Pocket Firmware 2.6.0 - Analogue

OS

  • New: ‘Auto Dim’ and ‘Auto Off’ power options
    • Navigate to ‘Settings → PocketOS → Power Saving’ to adjust automatic screen dimming and power-off/sleep when Pocket is idle
    • By default Auto Dim is set to 5 minutes and Auto Off is set to 2 hours
  • Improved: Menu layout and organization
  • Fixed: Bugs related to Sleep/Wake and Dock usage

GBA

  • Improved: Cartridge bus timing adjustments

openFPGA

  • New: Recent category saves the most recent usage activity
  • Improved: Quitting a core now returns to the openFPGA menu
  • Improved: openFPGA menu opens faster when cached

Dock

  • New: Support for 8BitDo Pro 3 controllers
  • New: Support for 8BitDo 64 controllers
    • Note: To enable simultaneous C button input, update your controller firmware to 2.05 or later
Pocket Firmware 2.6.0 - Analoguehttps://www.analogue.co/support/pocket/firmware/2.6.0Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

Analogue Pocket Adapter Set Restock June 12th 8am PDT

Analogue Pocket Adapter Set - $ 99.99

The Analogue Pocket Adapter Set expands the Pocket’s compatibility to even more classic systems, including the TurboGrafx-16, Neo Geo Pocket Color, and Atari Lynx. Play your original cartridges from these handheld systems on the Analogue Pocket.

Compatible with Analogue Pocket only

In The Box:

  • TurboGrafx-16, PC Engine & SuperGrafx Adapter
  • Neo Geo Pocket Color Cartridge Adapter
  • Atari Lynx Cartridge Adapter

Ships in 24-48 hours

Analogue Pocket Adapter Set Restock June 12th 8am PDThttps://store.analogue.co/products/analogue-pocket-adapter-packOpen linkView original on lemmy.world
analogueinc·Analogue CommunitybyStrider

pcecd saving on analogue pocket

Hey there!

I recently acquired an analogue pocket after 2 years of being avid MiSTer owner.

So I knew what I was getting and expected a similar experience but of course not identical.

That's exactly what I got and it's an awesome device. And with that, enough context.

I planned on playing through rondo of blood and ys on the pocket, utilizing the Pcengine cd core. Setup and everything went fine, games are booting. However, they're not persisting saves.

To be clear, not save states but saving ingame. After saving, leaving the core and restarting the games there's no save game to load.

I would be fine if it was impossible but the core even mentions that for each game a separate memory card is initialized (https://github.com/Mazamars312/openfpga-pcengine-cd#memory-cards), bringing me to the conclusion that the core should do it.

Does anyone have experience regarding this? Extensive searches.l brought up much regarding the setup of pcecd, json files (obsolete), image formats, loading issues and audio sync problems but nothing like my case. Or maybe nobody else needs the pcecd save function? 🤷

Anyhow, i'd be grateful for any advice.

View original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.3.0 - Analogue | Save states!

General

  • New: Introducing Memories for Analogue3D. Our signature save-state system, bringing modern convenience to the full 900+ N64 cartridge library. First introduced on Analogue Pocket in 2022, Memories lets you capture and reload gameplay at any moment without the need to reach a save point or rely on original Controller Paks. Memories is seamlessly implemented to maintain total hardware accuracy of the original N64 including compatibility with all original accessories, such as the Transfer Pak with Pokémon Stadium’s GB Tower
  • New: Games can save across different Controller Paks, improving compatibility with Controller Pak swapping and Memories

Core

  • New: Support for Memories
  • Improved: Progressive Output (beta) for certain games

OS

  • New: Memories list. Part of 3DOS Library and the in-game menu, Memories are visually organized and managed on a per-game basis. In Library, press Down to access the list if Memories exist for that game. Access the list from the in-game menu too. Each game currently supports up to 20 Memories. When full, the oldest Memory will automatically be deleted when creating a new Memory. Pin a Memory to preserve it.
  • Improved: Menu speed when switching ODMs and virtual Paks in-game
  • Fix: Play Cartridge option disabled in rare instances

Controllers

  • New: Hotkeys for creating and loading Memories
    • To create a Memory:
      • 8BitDo 64 controller: Hold Home then press D-Pad Up
      • Original controllers: Hold Z and Start then press C-Up
    • To quickly load the most recently loaded or created Memory
      • 8BitDo 64 controller: Hold Home then press D-Pad Down
      • Original controllers: Hold Z and Start then press C-Down
  • New: Added ‘No Pak’ option when switching virtual Paks with wireless controllers Fixes cartridge save access in Blast Corps when using wireless controllers and automatically sets ‘No Pak’ when playing the cartridge
  • Fix: 8BitDo 64 BT controllers unable to press C-Left/Right or C-Up/Down simultaneously Fixes save management with 8BitDo 64 BT controllers in games such as Doom 64 and Cruisin’ USA
  • Fix: Chameleon Twist starts with the virtual Rumble Pak instead of Controller Pak, fixing boot issues with wireless controllers
  • Fix: P1 controller slot remained occupied in some instances when using original controllers

Note: Your 8BitDo 64 BT controller must be updated to version 2.05 or later. Visit analogue.link/3d-controller-update to update your controller

3D Firmware 1.3.0 - Analogue | Save states!https://www.analogue.co/support/3d/firmware/1.3.0Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.2.6 - Analogue

General

  • Clarification on Advanced HDR. See the updated User Guide.
  • Improved: SD card stability

Core

  • Improved: Progressive Output (beta)
    • Blinking or flickering screens have been fixed for certain games such as Resident Evil 2 when using Progressive Output

OS

  • New: Library Cartridge Colors
    • Change the color of Library cartridges to your liking
    • In Library navigate to ‘Configure > Customization’
    • Gray / Red / Green / Blue / Yellow / Gold / Black / Purple / Pink
    • Colors for original cartridges are set by default based on their release
  • New: Long game titles now scroll in Library
  • Improved: ‘Progressive Output’ can now be toggled from the In-Game Menu during gameplay
  • Improved: OS visual polish
  • Updated: Auto Overclock behavior
  • Updated: 3DOS Hotkeys list
  • Updated: Avg/Max Luminance settings
3D Firmware 1.2.6 - Analoguehttps://www.analogue.co/support/3d/firmware/1.2.6Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.2.5 - Analogue

General

  • New: Advanced HDR
    • Designed for modern OLED displays*
    • Original Display Modes now take full advantage of modern HDR brightness and color gamut
    • Max luminance is adjustable to accurately match consumer CRTs, broadcast monitors, and beyond
    • For the most accurate picture: Before adjusting the max luminance setting, set your display HDR tone mapping to disabled or HGiG and check that game mode is enabled

Core

  • New: Support for Advanced HDR

OS

  • New: ‘Max. Luminance’ display setting
    • Navigate to Settings → Display→ ‘Max. Luminance’. This can be adjusted only when HDR is enabled
  • New: Alphabetical navigation in Library
    • Press Up in the Library to display the alphabetical index and select a letter by moving Left and Right. Press Down to return to the Library. Jump to the inserted cartridge by pressing B
  • Improved: Library scrolling, responsiveness, and speed
  • Improved: Automatic virtual Rumble Pak selection for several games
  • Improved: OS visual polish
  • Fix: Library organization issues in rare instances
  • Fix: Library updating issue when a blank SD card is inserted in rare instances
  • Fix: ALLM and HDR settings sometimes apply incorrectly with 1080p displays

Controllers

  • Improved: Pair controllers in-game without opening the menu
  • Fix: Controller LED remains on in rare instances

Note: Recreating a CRT beam demands high peak localized brightness (the display must get much brighter in specific, small spots). Modern OLED displays, which excel at this, are recommended with Advanced HDR.

3D Firmware 1.2.5 - Analoguehttps://www.analogue.co/support/3d/firmware/1.2.5Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.2.4 - Analogue

General

  • New: Advanced Library detection for variable game headers. If a cartridge changes its header, this is detected, added and tracked in the Library. Virtual Controller Pak and per-game configuration is applied automatically and can be adjusted normally in the Library or in-game menu.
  • Improved: General system behavior in preparation for upcoming OS features

OS

  • New: “Ready” label added to currently inserted cartridge. Easily jump to the ready cartridge by pressing B in the Library.
  • Improved: Updated Library info for several games
  • Improved: OS visual polish
3D Firmware 1.2.4 - Analoguehttps://www.analogue.co/support/3d/firmware/1.2.4Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.2.2 - Analogue

General

  • Fix: ODM selection and game configuration applied incorrectly for unknown cartridges under certain conditions

OS

  • New: Added ‘Startup Action’ feature. You can now directly play the inserted cartridge when powering on 3D. Navigate to Settings → System → ‘Startup Action’ and select ‘Cartridge’ or ‘Library’
  • New: Added ‘Power Off’ from OS menu. You can now power off 3D from either the in-game menu or settings menu
  • Improved: Virtual Controller Pak, game configuration, and playtime are now saved if 3D is powered off during gameplay
  • Improved: Auto overclock behavior
  • Improved: OS visual polish

Notes

  • Original N64 games required an active controller to start. When Startup Action is set to Cartridge, a controller must be connected on P1 when 3D is powered on
https://www.analogue.co/support/3d/firmware/1.2.2Open linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D - Prototype - Analogue

Introducing Analogue3D - Prototype Editions.

Available in highly limited quantities.

Five colors were officially prototyped for the original Nintendo 64. Unreleased. Until now. They were real. They were manufactured. They were never released. Analogue3D: Prototype Editions Finally release these lost colors as limited editions. History, finished. Decades later.

3D - Prototype - Analoguehttps://www.analogue.co/editions/3d-prototypeOpen linkView original on lemmy.world
analogueinc·Analogue Communitybypicandocodigo

3D Firmware 1.1.9 - Analogue

General

  • Enhanced device support for SD connect mode

Core

  • Substantial upgrades to Unleashed mode Overclock for CPU bound games such as Perfect Dark and Goldeneye 007
  • Fixed frame overflow issue
    • Bomberman Hero (PAL)
    • Super Smash Bros.

OS

*Added manual region selection in the configure menu

  • Added 'Disable Texture Filtering' feature in the configure menu
  • Adjusted timing for switching between virtual Controller/Rumble Paks
  • Fixed occasional issue with truncated Library titles
  • Fixed occasional issue with Library ordering
  • General stability improvements

Controllers

  • Fixed inconsistency issues via USB
https://www.analogue.co/support/3d/firmware/1.1.9Open linkView original on lemmy.world
analogueinc·Analogue Communitybysmcharles

new Analogue "announcement" for October 16th

Analogue3D remains on target to ship in Q4 of this year. There is no change in price or added cost for all open preorders. If you need to change your address, we will be sending out an email to all pre-orders one week before shipping. If you'd like to cancel your preorder at any time for a full refund, visit analogue.co/support. We appreciate your patience as always and can't wait to get 3D in your hands.

link to announcement tweet

Not really a ton to say here I guess, but at least it's not bad news, strictly speaking. Hopefully the 3D can ship out before the year is over

new Analogue "announcement" for October 16thhttps://www.analogue.co/announcements/analogue3d-october-16th-updateOpen linkView original on lemmy.world