Spyke

A cozy cottage On the waterfront of my base (more in comments, I hope) Ver. JAVA 1.21.10

My base is quite sprawling, and I've been working on it for about 2 years now. This is a guest house near my docks. I use Vanilla Plus Shaders, and Fabulously Optimized. Pic one is the basement crafting and utility area, pic 2 is the main floor, pic 3 is the back garden, pic 4 is another garden area, across the street between my wax and iron farms, and the last one is the Upstairs.

View original on lemmy.world
minecraft·MinecraftbyLtDan

Is the default launcher terrible?

For vanilla minecraft, the default launcher from Mojang themselves is fine but lacks support for mods (since you have to download those seperately alongside the mods you want to add). However, if you are serious about modding the game: Prism, ATLauncher, Curse Forge are preferred since those have the loaders (Forge, Fabric) integrated.

View original on lemmy.zip

I document my adventures on my Server's Discord, so I take lots of pictures. Here's a recent one:

Up front: not my server, don't have the seed, sorry.

The quest is to find a stoney peaks or windswept hills cause I'd like some emerald deepslate ore, and since our server uses a Dynmap (a program that outputs the current world map to your web browser) I wanted to "fill in" the south east portion of our world as it was little explored (while the world border on our server is set to 50K, every one kind of agrees not to go out farther than 8-12k to keep the world sizes manageable for when we switch worlds and post a download)

I use Fabulously Optimised, and Vanilla Plus Shaders. Set up is a Ryzen 7 9800X3D CPU with an Intel Arc A770 GPU

edit, sorry I'm new and fail at formating

View original on lemmy.world
minecraft·Minecraftbyartiman

AMI Mod

Today i found this mod called AMI, It looks like a nice recipe viewer and a bit different from EMI and JEI and very useful for big modpacks, I haven't tried it out but it's new and i think it's worth trying out.

AMI is an index and search mod for NeoForge 1.21.1 and Forge 1.20.1 designed for large Minecraft modpacks. It builds a client-side searchable index of items, entities, biomes, structures, and recipe data, with recommended integration for JEI and EMI for the recipe viewer support.

  • Material Grouping: Groups related block variants such as stairs, slabs, walls, and other material families to make > large item lists easier to browse.
  • Structured Query Search: Supports text search plus filters for tags, mods, categories, properties, and numeric metadata such as >energy:50000, >damage:15, or >dps:8.
  • Item Metadata Indexing: Detects useful item facts such as durability, tool stats, armor stats, food values, storage capacity, energy capacity, and fluid capacity where available.
  • Entity Indexing: Adds searchable entity entries with category, health, attack damage, spawn egg support, and >metadata hints such as mountable or tamable where detectable.
  • Biome and Structure Search: Includes indexed biome and structure entries alongside item and entity results.
  • Recipe Viewer Integration: Works standalone or alongside JEI/EMI, including lookup history, favorites, cheat-mode actions, and recipe transfer from AMI panels.
  • Built for Large Modpacks: Handles packs with 50K+ items, with added compatibility for some popular mods like Cobblemon, Create, Tinkers/SilentGear, and more
AMI Modhttps://modrinth.com/mod/automatedmaterialsindexOpen linkView original on quokk.au
minecraft·MinecraftbyCmdrGraves

Is modded MC better than vanilla?

I'm talking about "pure" vanilla (no optimization mods or tweaks like Sodium or Vanilla+ mods) rather the base game itself unaltered (default resource packs), is the game boring without mods or does the base game lack any expansive content since the objective remains the same (getting to the end killing the ender dragon).

Modded minecraft meanwhile, adds content not found in the main game or QoL changes to both the HUD or interface as well as including animations modders programmed (better combat, epic fight) or mods that overhaul world generation (biomes o'plenty, better nether, better end) and adding dimensions (the aether, eternal starlight).

Weapons from the base game are kind of boring in my opinion (the only thing they added are spears and maces), bows remained unchanged but there are mods that completely add new weapon types not conventional to minecraft (TaCZ, Point Blank, SBW, etc). as those mods dwell more on firearms and explosives.

Vanilla minecraft is the default, but mods enhance the experience. The drawback for modded minecraft is that it's RAM intensive (like suggest having 12-16GB for a larger modpack with the right java arguments on the parameters for dealing with garbage collection). However, for most lighter modpacks 8GB should be enough.

View original on lemmy.zip

YAY! A Minecraft Instance!!

Reddit banned me for some political commentary in their BS way, and it looks like it's going to stick this time. Hello, I am u/TheStaffmaster and have been a contributing member of r/minecraft and r/hermitcraft for YEARS. In fact almost all of my karma came from r/minecraft! Not being able to post there is going to sting, but hopefully I'll at least be able to show off my builds.

View original on lemmy.world
minecraft·Minecraftbyzikzak025

Minecraft Live - Third Drop 2026 Features (so far)

Full video (YouTube | Invidious)

New Biome: Dappled Forest (seasonal forest variant)

  • Cold biome (contains cold mob variants)

  • New Poplar trees with their own wood variant (light gray, similar to but slightly different from pale oak) and 3 leaf colors (yellow/orange/red)

  • Shelf fungus that spawns on fallen logs

  • Red bush variants that remain red when placed in other biomes

Abandoned Camp structures

  • Found randomly in the overworld (including but not limited to the new biome)

  • Has a tent made from new wool stair and slab blocks

  • Wool stairs are craftable and can be any of the existing wool colors

Minecraft Live - Third Drop 2026 Features (so far)https://minecraft.wiki/w/Third_Drop_2026Open linkView original on lemmy.world

AMA: Minecraft Bedrock Edition add-on developer

Ask me anything: I'm a Minecraft Bedrock Edition add-on developer! I craft free and open-source add-ons (most of them are still private, though, until they reach a state and quality I'm satisfied with).

I'm not a Minecraft Marketplace partner, and I'm not affiliated with anyone who is.

Also, if you do not like Minecraft Bedrock Edition or add-ons, just ignore this post :) I don't seek any hate speech; rather, I want to answer questions from those who want to know more about this often misunderstood field.

View original on discuss.tchncs.de

Minecart track loop between Overworld and End is possible

This is a follow-up to my previous post here. TL;DR: I was wondering if there was a way to send a minecart through the End portal and have it land on a track.

A minecart dropped through the top of the portal seems to have too much vertical velocity to be able to clear the End platform.

However, by knocking out another one of the End portal frames and sending the minecart through the side of the portal, the minecart is able to clear the End platform and land on a track just beside it:

This means that a continuous minecart track loop to shuttle materials From the End and the Overworld is possible!

Now I just have to build a track from the Overworld spawn to the End Portal. I'll probably route it through the Nether so as to reduce the necessary number of chunks to be loaded.

One mystery remains: Entities seem to exhibit a 90 degree rotation of their velocity vector when traversing the portal. The minecart is travelling westward when it enters the portal, but the track that it lands on is north of the End platform. The sand is pushed northwards, but lands on the east side of the platform. Anyone know why this is?

View original on sh.itjust.works
minecraft·MinecraftbyrockSlayer

I'm building a base for my 6 year old cousin for us to bond

I've been a long time Minecraft player, and just like everyone else I have periods of taking long breaks. Yesterday I was playing Minecraft with him on his ipad, and I found out that he doesn't have anyone at home that can help him with Minecraft. He's never even built a house before!

I spent most of today putting off my chores and building a base for him in creative to learn PC controls. I built a house, a greenhouse, an animal pen, 2 beacons, a nether portal base on both ends, and surrounded it with a wall. The plan is for me to turn it into easy mode survival, so I loaded up the base with food, armor, weapons, supplies, farm animals, iron golems, cats, dogs, and more.

I had an absolute blast designing this base! It has a lot of fun details, like the greenhouse having speckles of colored glass. The house is 2 stories with a basement and a tower that goes 2 floors higher. My favorite detail of the tower is making the enchanting table float by using half slabs.

The nether portal building is a huge portal using the boundaries of portal for the building. The walls are alternating between warped planks and crimson planks. The other side had gilded blackstone for floors and deepslate bricks for walls.

I decided that the higher floors of the buildings are on slabs, to prevent unintentional building. There's a ton of chests and barrels, so he can store things all over the place. I gave several max enchanted sets of weapons and armor, even more unenchanted sets of weapons, tools, and armor, and all the supplies necessary to build hundreds more. The kitchen is stocked with food and raw ingredients.

I'm so excited to play it with him! I'm going to turn it into a LAN world.

View original on lemmy.blahaj.zone

Minecart track loop between Overworld and End?

I have a farm in the End, the products of which need to be brought to the Overworld. A minecart track seemed the obvious solution.

Constructing a minecart track from the End to the Overworld is simple enough, but I'm having difficulty constructing the return track.

I could manually drag shulker boxes of minecart chests from the Overworld to the End every now and then, but a closed loop seems more elegant.

Is there a way to send a minecart through the End portal and have it land on a track?

View original on sh.itjust.works
minecraft·Minecraftbyanna

Minecraft 26.2 Snapshot 7 – P2P Multiplayer, Friends List, Manual Geyser Eruptions, New Music!

Super exciting snapshot today!

They're introducing a friends list for Java Edition that allows you to play peer-to-peer with your friends on local worlds, similar to LAN play! No more need for a dedicated server or a Realms subscription just to play Minecraft with a friend!

They've also added new music tracks, a new music disc, and finally what we've all been asking for, the ability to trigger geysers manually! By placing lava instead of a magma block under the potent sulfur, you can create indefinite geysers and toggle them at will!

There's some more, so check out the linked changelog.

https://www.minecraft.net/en-us/article/minecraft-26-2-snapshot-7Open linkView original on retrofed.com