Spyke

Are buildings still going to be behind doors and load screen? Not seen anything regarding it either way yet

5

I think so, for a couple reasons.

  1. They would have advertised this feature as an upgrade to the engine already.

  2. They’ve already confirmed that there is loading screens between space and ground.

8
lemmy.world

It’s not new, it’s just significantly revamped.

Seems like they completely reprogrammed the visuals part of it but the part responsible for gameplay looks largely the same.

6
Skiptracereply
lemmy.one

Let's hope they fixed the Physics being tied to FPS.

4
lemmy.world

With the addition of manipulatable gravity I would bet they also had to largely redo the physics system.

3

Well that's cool I guess. Though to be honest visuals are the last thing I look at in Bethesda games. Gimme that huge sandbox world (or should I say universe) with many things to do, places to go and people to talk to, all tied up together by fun RPG mechanics

1

Ever since the direct, I’ve been looking forward to this game so much.

I think it has the potential to be the next Skyrim in popularity.

2

I wouldn't really call it "hype" though. He's just saying he's happy with its overall behavior. That doesn't sound half as bad as promising features that simply aren't there.

1

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Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results | Spyke