Spyke

Syndicated from the fediverse. Read and engage on the original instance.

View original on lemmy.world

4 replies

As to both your questions: the squad leader can mark an objective to attack/defend with the middle mouse button while looking at the objective marker. If you're too close, you won't be able to mark it, so try backing up a bit. This also prevents the focus from automatically switching to the next unowned point.

As for general tips:

  • Don't forget to put down your rally beacon whenever you get enough squad points. Find a relatively intact building or some natural cover to put it behind and maybe shore it up with some sandbags. Put it somewhere either close-ish to a point or at least far forward from spawn.

  • Do remember to re-evaluate which point you've ordered to attack/defend often; your squad engaging at these places is what get your squad points you all use for building.

  • If a lot of your squad is dead, try to find cover and disengage from combat so they can all spawn in on you.

6

Ontop of this I'd add, it's totally viable to superfob a point, you will need support, ideally 2-4 guys to be active defenders outside of the lemmings, but if you can put it in or next to the cap zone you can hold out well

3
Matumb0reply
lemmy.world

Thanks this answers my question. I would have wished that I do not have to leave a point to give a defend command, but we might see some improvement here in the future.

If possible I can also recommend to put the rally not next to a destructible wall. Those attract rpgs.

2

I've put Rallies between points with reasonable success, as well. Just needs some natural cover. Makes switching between points easier, and usually puts you up against a group of snipers.

2

You reached the end

Tips how to lead a Squad | Spyke