Spyke
arknights·ArknightsbyMJYW

[CN Datamine] Operator and Module Information: The Rides to Lake Silberneherze

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Swordmaster: Degenbrecher

Trait: Normal attacks deal damage twice

Stats

HPATKAttack IntervalDeployment Cost
28916851.3s19 -> 21 -> 23
DEFRESBlockRedeploy Time
3890270s

Trust bonus: ATK +50, DEF +50

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Improves Talent 1ATK +23Improves Talent 2DP Cost -1

Talents

  • Talent 1

When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds

[Shaken]: Unable to use normal attacks when blocked

  • Talent 2

Ignores 25% (+5%) DEF when attacking [Shaken] targets

Skills

  • S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation

The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies

  • S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation

Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage

Can store 2 charges

  • S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation

Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately

When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly

Base Skills

E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)

E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency

5* Lord: Leto

Trait: Can launch Ranged Attacks that deal 80% of normal ATK

Stats

HPATKAttack IntervalDeployment Cost
24907201.5s17 -> 19 -> 19
DEFRESBlockRedeploy Time
37510270s

Trust bonus: ATK +75

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Redeploy time -4DEF +25Improves TalentDP Cost -1

Talent

When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD

Skills

  • S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration

ATK +34% (+45%); ASPD +35 (+45)

  • S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready

Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage

Base Skills

E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%

E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

5* Wandering Medic: Harold

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Stats

HPATKAttack IntervalDeployment Cost
15504202.85s12 -> 14 -> 14
DEFRESBlockRedeploy Time
10010170s

Trust bonus: Max HP +150, ATK +35

Potential gains:

Potential 2Potential 3Potential 4Potential 5Potential 6
DP Cost -1Redeploy time -10DP Cost -1Improves TalentDP Cost -1

Talents

  • Talent

Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage

Skills

  • S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration

ATK +70% (+90%)

  • S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%)

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)

Module Information

OperatorMod LevelStat GainsEffect
Goldenglow1HP +90 ATK +22Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2HP +110 ATK +32Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -> 340% of Goldenglow's ATK as Arts damage to enemies in a small area
3HP +125 ATK +38Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -> 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Kjera1HP +65 ATK +18Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2HP +90 ATK +23Talent upgrade: ATK +13% -> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -> +24%
3HP +102 ATK +28Talent upgrade: ATK +18% -> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -> +27%
Rockrock1HP +50 ATK +13 DEF +11Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2HP +70 ATK +15 DEF +14Talent upgrade: Gain +4% ATK every 15s -> 10s when this unit remains on the battlefield, stacking up to 4 times
3HP +80 ATK +18 DEF +16Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked
Minimalist1HP +60 ATK +20Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2HP +85 ATK +25Talent upgrade: When attacking, has a 30% -> 35% chance to increase that ATK to 150% -> 155%
3HP +100 ATK +30Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -> 160%
Click1ATK +15 DEF +10Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2ATK +20 DEF +13Talent upgrade: Click and her Drones gain +12 -> +15 ASPD
3ATK +25 DEF +15Talent upgrade: Click and her Drones gain +15 -> +18 of ASPD
Degenbrecher1HP +80 ATK +35 DEF +35Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2HP +100 ATK +44 DEF +44Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -> 165%, and the target will be [Shaken] for 5 seconds
3HP +120 ATK +50 DEF +50Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -> 170%, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow1HP +105 ATK +32Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2HP +145 ATK +42Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -> 55% of the amount healed
3HP +160 ATK +50Talent upgrade: When healing an ally, the healing amount is increased by 3% -> 5%, and Reed the Flame Shadow heals herself for 55% -> 60% of the amount healed
Hibiscus the Purifier1HP +100 ATK +25Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2HP +120 ATK +33Talent upgrade: Attacks inflict 12% -> 17% Arts Fragility to the target for 5 seconds
3HP +140 ATK +40Talent upgrade: Attacks inflict 17% -> 20% Arts Fragility to the target for 5 seconds
Vendela1HP +105 ATK +23Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2HP +122 ATK +30Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -> 20%
3HP +143 ATK +38Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -> 23%
Lee1ATK +57 DEF +35Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times
2ATK +69 DEF +43Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -> -17 and Lee has ASPD +14 -> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3ATK +76 DEF +50Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -> -20 and Lee has ASPD +17 -> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran1HP +90 ATK +38Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2HP +110 ATK +43Talent upgrade: Enemies in range that are Slow are inflicted with 20% -> 21% Fragile effect and 5% Enfeeble for an equivalent duration
3HP +120 ATK +46Talent upgrade: Enemies in range that are Slow are inflicted with 21% -> 22% effect and 5% -> 8% Enfeeble for an equivalent duration
Carnelian1ATK +65 DEF +30Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%)
2ATK +85 DEF +35Talent upgrade: Improves own SP recovery rate by +0.6 -> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3ATK +95 DEF +38Talent upgrade: Improves own SP recovery rate by +0.8 -> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy1ATK +46 DEF +30Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2ATK +60 DEF +36Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s
3ATK +68 DEF +40Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s

Credits:

View original on kbin.social
No comments on the original post yet.
[CN Datamine] Operator and Module Information: The Rides to Lake Silberneherze | Spyke