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Full Completed Guide to Building a Modern .NET C# Scripting Engine for Games

About a year back, I posted on this Reddit about a work-in-progress version of this guide to creating a C# scripting engine that uses a modern .NET back-end instead of relying on Mono. I'm happy to share that I've finished the full set of posts and hope that it'll help someone out!

Currently, the sample I have is currently targeted for Windows-only engines due to the reliance on Visual Studio and C++/CLI but I can definitely see this potentially working on other platforms using P/Invoke instead.

https://kahwei.dev/tag/scripting/Open linkView original on lemmy.world
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Full Completed Guide to Building a Modern .NET C# Scripting Engine for Games | Spyke