I guess they figured that having to track mundane arrows wouldn't make the game more fun. They're probably right about that.
Non-magical arrows are so easy to get that it's never a real challenge to stay fully supplied, outside of the intro quest before you meet your first shopkeeper (but in that quest you don't WANT the new player to be having to track fiddly details like that). It's just bookkeeping and mental effort for no reward in fun.
How many fights do you shoot more then 30 arrows? That's ten rounds with 2 extra attack. As long as it isn't a wilderness adventure you should be about to buy more reliably. And similar to basic food and lodging, after a few levels your money vastly outpaces basic needs like this to the point where tracking it is pointless.
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"Please, DESCRIBE how you are currently carrying 120 arrows on your person" | Spyke
I love that it doesn't track arrows and treats them the same as bolts since you can use the magic arrows in crossbows.
Makes sense to not worry about that since there are so many cantrips that do comparable damage without needing to track ammunition.
I guess they figured that having to track mundane arrows wouldn't make the game more fun. They're probably right about that.
Non-magical arrows are so easy to get that it's never a real challenge to stay fully supplied, outside of the intro quest before you meet your first shopkeeper (but in that quest you don't WANT the new player to be having to track fiddly details like that). It's just bookkeeping and mental effort for no reward in fun.
Why make archers spend money on arrows when casters don't for their spells?
In one of those weird 2 wheel personal shopping cart things, obviously!
How many fights do you shoot more then 30 arrows? That's ten rounds with 2 extra attack. As long as it isn't a wilderness adventure you should be about to buy more reliably. And similar to basic food and lodging, after a few levels your money vastly outpaces basic needs like this to the point where tracking it is pointless.