Spyke
CaptDustreply
sh.itjust.works

~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects... how many employees should they have?

80
schmidtsterreply
lemmy.world

The article covers all of what we answered quite well, so if you read the article why else would you be asking, and if you didnโ€™t read the article, why are you participating in the comments?

1
Nythosreply
sh.itjust.works

Why are you so hostile to someone that in the end is promoting a healthy discussion?

14

How is asking a question that was covered in the article promoting a healthy discussion?

All it does it shows you didnโ€™t read the article, and if you didnโ€™t read the article how could you contribute to a discussion about an articleโ€ฆ.?

And if you think me pointing out the obvious is being โ€œhostileโ€โ€ฆ well that an interesting take.

0

Rockstar has over 2000 employees and puts out a fraction of the amount of games.

The number of employees is a completely irrelevant metric, there is no explanation other than they thought they needed that many. No different than any other company is existence evenโ€ฆโ€ฆ..

1
mx_smithreply
lemmy.world

And donโ€™t they also own Bandcamp which I think they are selling.

5
schmidtsterreply
lemmy.world

They have a game engine, they make games, they have a store front.

Why would the amount matter?

18

Goddamn, so many unhelpful answers.

There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:

  1. Hired too many people, that's why they're laying people off right now

  2. Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.

Here's an example thread with a bunch of snooty assholes and a couple reasonable answers: https://www.reddit.com/r/Unity3D/comments/16owfy1/7700_employees_at_unity_can_someone_who_works/

17
anlumoreply
lemmy.world

Unity has 7700 employees, and they only create a game engine.

15
filcukreply
lemmy.zip

Me neither, but iirc Valve has 300 employees total. It seems massively out of proportion.

8
SMT42reply

Yeah like Twitter had 7500+ employees before Elon went and fired 90% of them. Sure the site is worse off for it, but it still runs. Clearly most of that 90% were nonessential to the function of the company.

A lot of these tech companies are bloated like that

-5
scarabicreply
lemmy.world

An engine is not just a kernel of 3 dimensionality logic and lighting principles. Engines are there to speed the development of games, and so are composed of lots of tooling and infrastructure for game developers to use. Iโ€™ll bet the core technology engineers and testers number 2000 and the rest are researchers, customer relations people, advertising, marketing, sales, lawyers, international market specialists, website managers, HR, corpdev (large deals / mergers) and of course the management layer. Really a lot of large corporations need a lot of the same apparatus. It would be great if you could find out, company by company, how many people it takes to actually build the product but the total number has to do with how many it takes to run the business.

2

Not just a game engine, Unity is a software company with numerous services. Mainly game related though. Thereโ€™s the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.

4
lemmy.ml

Isn't that 2022 numbers? They've fired a lot of people lately, not sure the number they're at now

2
BURNreply
lemmy.world

Fortnite alone had >2k people working on it at once when it was at its peak. Add in a bunch of extra departments and that makes a little more sense

10

I'm surprised it survived the Epic acquisition without enshittification.

I really hope it can continue to do so now it's starting to be passed around. It seems to be a good place for employees, artists and users alike.

Without it, there's just the 15c a year from Spotify.

14
Jax
sh.itjust.works

I wonder if any of them will be able to burn Atium...

7
WereCatreply
lemmy.world

OK, I'm intrigued. What does Epic laying off employees have to do with Mistborn?

5
drislandsreply
lemmy.world

Ooo, I get it. Because they're in the 16% that were affected!

6
Jaxreply
sh.itjust.works

Admittedly a dumb joke, but the number 16 has been made holy through the consumption of those books. I can't help it.

5

Isnโ€™t automating stuff kind of one of the big main points of a technology company?

11

You reached the end