Devstream #173 Megathread
Tenno!
Join the development team on a special date of Thursday, September 28th at 2 pm ET for our first Devstream post-TennoCon 2023! The couch crew is eager to recap TennoCon 2023, reveal our next in-person event, and deep dive into our upcoming October update Abyss of Dagath. It might be a long one - get comfy!!
Watch to earn yourself a Twitch Drop of a Tauforged Archon Shard!
See you over at twitch.tv/warframe Thursday, September 28th at 2 p.m. ET!
https://twitch.tv/warframeOpen linkView original on dormi.zone
Sorry Steve but I am actually legitimately more excited for Pablo's QoL updates than Soulframe 😅
The following is an automatically updated live recap of the devstream, brought to you by Cephalon_Zelgius and Kliuqard.
Prepping the recap!
#Housekeeping
The Crew
The Twitch drop are up to two tauforged archon shards!
Ricen cipher and Melee Riven Alerts after the stream!
DE is donating towards https://atlohsa.com/
(coffee) beans (limited supply) selected by Megan
The orchestra that performed the duviri piece during tennocon has sadly gone bancrupt. Support them here
The Warframe team is heading to Twitchcon in Vegas for a Dagath themed TennoVIP party (october 21st)
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The Quest to conquer cancer is returning this october
featuring previous and new rewards
new leg armour
virmink floof
art displays
UI theme
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Tennotober also returns (inktober, but warframe themed)
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Nights of Naberus returns
new glyphs
New Syandana
Sentinel Accessories
Vampire Lotus skin
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General news and Updates
Cross-save
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Abyss of Dagath coming October 18th
New Blade and Whip: Dorrclave
New Kaithe Cosmetics
New Dojo room, with a kaithe customization spot
Nidus, Mirage & Protea Voidshell
This update will retire the old renderer on consoles
New Warframe: Dagath
Alt Helmet
Passive: Abundant Abyss
Energy and Health drops have a chance to be twice as effective
Ability 1: Wyrd Scythes
Ability 2: Doom
Ability 3: Grave Spirit
Ability 4: Rakhali's Cavalry
Aquisition:
The main syndicates offer "Abyssal Beacons": Keys to a exterminate-ish mission that drops a new resource used to craft her
Parts are unlocked by building hte new dojo room
Hydroid rework
Reworked Passive
Enhanves corrosive on damaged enemies (10 stacks = 100% armor strip)
Tempes barrage
Staggers
deals corrosive
doesn't need to be charged anymore
Tidal surge:
gathers enemies
applies corrosive
increased speed but no more speed scaling with duration
can be steered
Undertow
removed :(
New ability: Plunder
steal armor from enemies
scales with enemy number and applied corrosive stacks on them
also buffs your weapon damage
augment heals you and your teammates
Tentacle swarm
applies corrosive
holds enemies in one place, instead of waving them around
doesn't need to be charged anymore
all details in the dev workshop
Companion Rework
round 1 (second part will touch abilities like smeeta charm)
companions no longer die, instead become incapacitated for a short time
~50% more EHP across the board
example: Raksa kubrow
new interactive mods that offer ways to play alongside your companion
Bond mods
changes to many companion mods, mostly to support the first thw goals of removing death states and
all details in the Dev Workshop
New player experience QoL
Flawed mods are gone
MK1 weapons are no longer part of the tutorial (still available in the market)
-Early game inbox & Junction Adjustments
some really repetitive and basic tasks have been replaced with e.g. quest requirements
Universal enemy Radar
mods can still improve the range, but there is a default radar
Waverider
less, more simple challenges
Vox Solaris
less difficult in general
Cetus Wisps no longer run away
Necramech pity system: trade matrices for parts
##Accessibility & HUD
Enemy & Ally highlighting
Settings
Conservation
new icons for different animal types
better trails
additional audio cues
tranq rifle scope roughly indicates animal direction
Auto melee
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Whispers in the Wall
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Warframe 1999
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Soulframe
MVP!
Companion rework looks great, here's hoping that the rebalanced abilities will make it so all or at least most of companions are viable.
Hydroid looks really strong. His 2 still looks pretty meh, but that just means it's a free subsume slot at worst. The biggest issue with Corrosive procs is they don't go all the way to 100%, Hydroid fixes that making them very potent. Excited to try the changes out in-game when they arrive!
The shield gating change is likely to be pretty controversial but I'm very glad they made it, I always hated the Decaying Dragon Key cheese, turning it into a mod preserves the playstyle while legitimizing it. Scaling shield gate duration with shield size was long overdue, it was always incredibly stupid that having less shields was better than more shields. I wonder if this will also fix Arcane Aegis making you invincible during it's duration even when at rank 0.
The changes to shield gating making it scale with modded shields seems pretty good to me. It was very counterintuitive before that having less shields would make shield gating more effective and enabled some immortality loops. I also like the idea that negative shields makes it easier to activate mods based on taking health damage without needing to use a mod like Combat Discipline. Obviously this has an upper bound where this stops being usable but at least those mods seem more usable to me now.
This probably won't change Arcane Aegis, I think there's a partial shield gate preventing damage from bleeding into health, and Aegis is a continuous refill. They would probably have to tweak cooldowns/duration/activation chance if Aegis still makes being immortal too easy.
Ironically, since the Decaying Dragon Key will still reduce max shields, but also enforce the shield gate to the minimum possible 0.33 gate, the Decaying Dragon Key will now be the gear item of choice for builds that want to health tank and take health damage
How the turns table
Yeah but that would be veery niche realy is not that bad to have some inmunity time in your health tanking. I run a Daikiyu Nikana Ash and never bothered with the gating or the key just run to their face and slash
It will be as niche as the content where shield gating builds were/are actually required
They took their time but definitely is the BEST solution out there. They're even running an alert for the ones that already have it working.
One thing that slightly buggs me, Lavos and Nidus rather uniquely gain armor on rank up unlike any other frames which means this update will be a rather substantial buff for them. Lavos in particular will have 650 armor which puts him just ahead of valk (600) and just behind valk prime (700) in terms of frames with the most armor in the game (previously 450 armor for modding purposes + a flat 200).
That's great for Lavos but as a frame thats been completely abandoned by DE having high armor was one of the few things Valkyr still had going for her and now Lavos is going to have that too while also having twice as much health. Bit of a bummer for Valk to get even more invalidated like that.