What makes a good template for gamedev?
I've started this template some time ago, and I think this is solid enough to talk about it and show this code. I'll discuss the template ins and outs along the way, this is the starting point and the reasoning for some decisions.
The first entry is the Logger class.
Keep in mind, all code is AGPL, so if you copy this code your codebase will be AGPL.
All feedback is welcomed.
https://jeferson.me/blog/2026/10/23/my-godot-templateOpen linkView original on piefed.social
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