Spyke

Syndicated from the fediverse. Read and engage on the original instance.

View original on programming.dev

[Devlog] A Survival Game — New combat, scoring, bunker systems, and a lot of improvements!

Hey everyone! After a long time without posting, I'm back with a new devlog about my indie game, A Survival Game!

It's a card-based survival strategy game made with Godot, featuring stickmen, resource management, monsters, and plenty of chaotic situations.

I've just released a new update, and here's what I've been working on:

Gameplay:

  • Added a Score System.
  • Introduced a Bunker Power Monitor mechanic.
  • Revamped the combat system.
  • Added a new dinosaur creature: the Allosaurus.
  • Added new mechanics and gameplay balancing changes.

UI and systems:

  • Re-textured parts of the game.
  • Created a new HUD and refreshed menus.
  • Added a new Settings System.
  • Implemented Portuguese and English language support.
  • Made additional fixes and adjustments.

I'm also planning the next release as a paid, definitive edition, potentially featuring global leaderboards and further improvements. I'm exploring a possible Steam release too, but it's not confirmed.

This project has been a learning experience, and I'm happy to finally share another major update after being away for a while.

Game page: https://danielgamedev14.itch.io/a-survival-game

I'd appreciate feedback, especially from other developers: what do you think makes a survival game update feel meaningful, and what would you prioritize for a future definitive edition?

Thanks for checking it out!

[Devlog] A Survival Game — New combat, scoring, bunker systems, and a lot of improvements!https://danielgamedev14.itch.io/a-survival-gameOpen linkView original on programming.dev
13

1 reply

I remember playing this some time ago. Can't wait to play it some more again! This might my next grind.

2

You reached the end

[Devlog] A Survival Game — New combat, scoring, bunker systems, and a lot of improvements! | Spyke