[Devlog] A Survival Game — New combat, scoring, bunker systems, and a lot of improvements!
Hey everyone! After a long time without posting, I'm back with a new devlog about my indie game, A Survival Game!
It's a card-based survival strategy game made with Godot, featuring stickmen, resource management, monsters, and plenty of chaotic situations.
I've just released a new update, and here's what I've been working on:
Gameplay:
- Added a Score System.
- Introduced a Bunker Power Monitor mechanic.
- Revamped the combat system.
- Added a new dinosaur creature: the Allosaurus.
- Added new mechanics and gameplay balancing changes.
UI and systems:
- Re-textured parts of the game.
- Created a new HUD and refreshed menus.
- Added a new Settings System.
- Implemented Portuguese and English language support.
- Made additional fixes and adjustments.
I'm also planning the next release as a paid, definitive edition, potentially featuring global leaderboards and further improvements. I'm exploring a possible Steam release too, but it's not confirmed.
This project has been a learning experience, and I'm happy to finally share another major update after being away for a while.
Game page: https://danielgamedev14.itch.io/a-survival-game
I'd appreciate feedback, especially from other developers: what do you think makes a survival game update feel meaningful, and what would you prioritize for a future definitive edition?
Thanks for checking it out!
https://danielgamedev14.itch.io/a-survival-gameOpen linkView original on programming.dev
1 reply
I remember playing this some time ago. Can't wait to play it some more again! This might my next grind.