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space_games·Space GamesbyAgent_Karyo

"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games

Star Wars has had great success with smaller, more creative games, and Lucasfilm VP thinks this is the best path forward.

"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars gameshttps://www.rockpapershotgun.com/it-doesnt-have-to-always-be-triple-a-galactic-racer-and-zero-companys-success-has-lucasfilms-wanting-more-smaller-scale-star-wars-gamesOpen linkView original on piefed.world
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6 replies

lemmy.today

So... Galactic Racer is $60, and they're saying it's a "smaller" game. So they're charging more for less. Got it.

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lemmy.ca

That's the gist, but I think spending a bit less on game development bodes well for the industry as a whole. The trend has gone way too far in that direction.

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gothmogreply
lemmy.today

I agree with that but I as a consumer would expect the price to be lower as a result.

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That'd why I'm more than happy to support devs like Team Cherry. They put in crazy amounts of work and they're not treating video games as a get rich quick scheme.

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Only Star Citizen's developer CIG, has sufficient expertise to make a quad A game.

Just looks at prices in their cash shop.

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"It doesn’t have to always be triple-A": Galactic Racer and Zero Company’s success has Lucasfilms wanting more smaller-scale Star Wars games | Spyke