Reminds me of a video essay from SovietWomble about a game. Bit of a spoiler since he's got very few video essays posted so look away if you must buut:
In the game The Forest, he noticed that there's very little items connecting the game mechanics to the final story, and also how they messed up by doing part of the game world the wrong way around, mismatching two halves of the map and making facts from the lore mismatch the actual environment.
He mentioned how it was very likely a symptom of poor planning, and mentioned how the whole point of doing several meetings is so that even if you spend a lot of time just in meetings, you save a whole lot more by avoiding wasted work and keeping a consistent plan
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Reminds me of a video essay from SovietWomble about a game. Bit of a spoiler since he's got very few video essays posted so look away if you must buut:
In the game The Forest, he noticed that there's very little items connecting the game mechanics to the final story, and also how they messed up by doing part of the game world the wrong way around, mismatching two halves of the map and making facts from the lore mismatch the actual environment.
He mentioned how it was very likely a symptom of poor planning, and mentioned how the whole point of doing several meetings is so that even if you spend a lot of time just in meetings, you save a whole lot more by avoiding wasted work and keeping a consistent plan