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SlingshotSpeeders·Slingshot Speedersbymasltech

v0.2.5: New ship hull Twin, 10× daily pax, first seasonal cosmetic

Flying

  • Your ship and the HUD are up during the 3-2-1. You can arm the afterburner, kill rotation, and the rest before the clock hits zero, and see the hull sitting on the pad while you do it. The attempt still starts when the countdown ends.
  • Obstacles stay drawn once you play. On a fresh load you could see them on the map card, then they vanished the moment you launched and stayed gone. They stay on the map now.
  • The ship picture no longer disappears for the rest of a visit. If the sprite pipeline failed, the hull used to stay invisible until you reloaded. It draws as a mesh, so a bad picture does not blank the ship.
  • Gravity field. Settings has a field of arrows under the map that show which way the bodies push the ship. Purple is a pull, orange is a push, and the color eases where both meet. Weak cells stay visible and fade out. Strong cells are longer, wider, and more opaque. The field covers the whole pull and fades at the edge, so it does not end in a hard line. On a map with a moving body the arrows stay planted in the background. 9, LB, and FIELD turn it on and off. The choice stays on this device in MapMake, a flight, and VIEW.
  • A hold does not make the ship heavier. Cargo Delivery is off the shelf. Clearing a hold no longer loads extra mass, so the engine pushes the same after a hold.
  • Phone emote sends the face you have equipped.

Shop and pax

  • Twin is a new hull, 2500 pax. Three Twin skins are in the shop for 1500 pax each: Jungle, Liquid, and Rainbow.
  • Halloween section. Plague is a Brick skin there, marked SEASONAL, and it is time limited.
  • Daily pax challenges pay ten times as much.
  • Lifetime rewards are three. 1000 pax for your first map win, 1500 for your first published map, and 2000 for Apex.
  • Dailies are Three Up, New Ground, and Drafted. New Ground is a win on a map that is still marked New. A daily only counts when that run's tape uploads with it.

Standings and records

  • Your first signed-in win on a map is a vote. Weight is unique wins, times a slow-growing log of the record time, times a slow-growing log of the record delta-v. Flying it again does not add another vote. Guests do not vote. The pilot who published the map does not count, and their run does not set the record used for weight. A map many pilots have finished can outweigh a longer map only a few have finished. That is on purpose: taking the time to win is you saying the map should count.
  • Your mark on a map is your best score divided by that map's record, from 0 to 1. A fast map's huge score and a long map's tiny score land on the same scale. Skip a heavy map and that zero hurts more. The FAQ has a search box, and this is written out there.
  • A published map stays New until two other signed-in pilots finish it. Then it is Live and enters the rating.
  • Your own runs no longer set the record on maps you made.
  • Forecast calls close when that window's racing starts, so every call is in before anyone flies. A Forecast pays the fastest pilot who entered. A run from someone who did not enter does not decide it.
  • An event is a 48 hour window on one map. The fastest verified time wins. There is no signup grid.
  • A run longer than 20 minutes is not scored. Watch can still play it. Replays that are not on a board are kept for 30 days. A tape is kept for every win. A crash or quit is kept only when you spent delta-v and flew at least five seconds. A quit ends the tape on that tick, so Watch does not keep flying after you leave.
  • The win card says VERIFYING until the server logs the run. A kick after a logged win keeps the card.

Home

  • Home has a Search tab beside Tutorial. Type a map name. Search closes when you open a map, so keys fly the ship. PLAY from Search hides the field while you type your name. The menu opens over the search field.
  • The menu is GAME and the site. PLAY is off the game menu. It only reloaded the page. MENU site pages and your name open in a new tab, so the game stays loaded.
  • On a phone held upright, the tagline sits above the home tabs.

MapMake

  • A body can switch off or on when you clear a stage, and at more than one stage. The trajectory line updates when a body switches. Force arrows hide that body's pull while it is off, so the HUD does not draw a pull the body is not emitting.
  • FIELD arrows stay put while you drag or resize a body, and they update in place. They also stay the same size when a body moves on another part of the map.
  • MapMake warns when two bodies sit on top of each other.
  • LENGTH is the full gold line. WAY is one direction or both. VISITS works on a gate, an orbit, and a hold. Order is numbered dots. An orbit placed after five holds stays an orbit. A hazard kills on the drawn bar.

Watch, VIEW, and reconnect

  • VIEW draws every stored run line on that map, including older ones. Where lines overlap they keep a steady stack.
  • Watch names the map. The trajectory line stays on the flown path after a burn. On a MapMake map, the ship, its name, and the trajectory line stay drawn at every zoom. Replays and Recent runs show a MapMake map by its name.
  • Recent runs is wider, so the time stamp fits. The pilot sits under PILOT. Time and delta-v stay readable past 100.
  • Reconnect clears the previous room, so a dropped match does not keep its roster.
  • Joining Multiplayer Test puts the orbiting body on the sky the other pilot is flying.

Also

  • Win cards, replay banners, and MapMake labels no longer show broken symbols.
  • Usage charts scale to the week's low and high. Usage keeps the all-time total across the week, and maps played is its own chart.
  • How to play opens with Keyboard.
  • Roadmap adds Discord, and Sign in with Apple.
  • If the picture dies, the view parks instead of drawing over a dead surface. LibreWolf keeps the picture.
  • The chip in the corner says v0.2.5.

Play: https://slingshotspeeders.com/

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v0.2.5: New ship hull Twin, 10× daily pax, first seasonal cosmetic | Spyke