Spider Walker ― Perchance
Dev Log
Concept: A controllable spider
Description :
A basic Spider has bendy legs and synced walk. So the Spider base
- IK legs
- body segments
- synced gait.
- 8 two-segment IK legs
- cephalothorax
- abdomen
- eyes/fangs,
- alternating-tetrapod stepping that syncs diagonal pairs.
Logs
Walk works — synced lift, turns toward motion. Keeping it on-screen fully now. added some flies, basically prey to chase. WASD/arrows to walk, Q/E to turn in place, hold mouse to follow, joystick on touch. Tweak speed/leg lengths in : main.pjs:spiderConfig.
Interaction / Controls
I added some basic control.
- manual — you drive (WASD)
- Manual — click OR drag anywhere for the spider to follow
- drop prey releases 2 bugs (they wander, flee with zigzag, auto-restock when cleared).
- pounce / eat lunges toward the nearest bug — or Spacebar.
- Meals counter tracks kills and the abdomen swells after each one.
Modes
I added some different modes :
- hunting mode,
- stalking,
- curiosity.
Breeds
I added Five breeds in the top bar, each with its own body and hunting style.
- orb — the balanced default
- widow — black with red hourglass, slim legs, bigger grab range (venom)
- jumper — small with huge front eyes, monster pounce distance
- tarantula — big, hairy, slow tank with the widest grab
- huntsman — wide stance, fastest walker
1 reply
do you wanna make it into my childhood game?
https://swarm-assault.fandom.com/wiki/Swarm_Assault
https://dzierzan.itch.io/opensa