Spyke

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Spider Walker ― Perchance

Dev Log

Concept: A controllable spider

Description :

A basic Spider has bendy legs and synced walk. So the Spider base

  1. IK legs
  2. body segments
  3. synced gait.
  4. 8 two-segment IK legs
  5. cephalothorax
  6. abdomen
  7. eyes/fangs,
  8. alternating-tetrapod stepping that syncs diagonal pairs.

Logs

Walk works — synced lift, turns toward motion. Keeping it on-screen fully now. added some flies, basically prey to chase. WASD/arrows to walk, Q/E to turn in place, hold mouse to follow, joystick on touch. Tweak speed/leg lengths in : main.pjs:spiderConfig.

Interaction / Controls

I added some basic control.

  1. manual — you drive (WASD)
  2. Manual — click OR drag anywhere for the spider to follow
  3. drop prey releases 2 bugs (they wander, flee with zigzag, auto-restock when cleared).
  4. pounce / eat lunges toward the nearest bug — or Spacebar.
  5. Meals counter tracks kills and the abdomen swells after each one.

Modes

I added some different modes :

  1. hunting mode,
  2. stalking,
  3. curiosity.

Breeds

I added Five breeds in the top bar, each with its own body and hunting style.

  1. orb — the balanced default
  2. widow — black with red hourglass, slim legs, bigger grab range (venom)
  3. jumper — small with huge front eyes, monster pounce distance
  4. tarantula — big, hairy, slow tank with the widest grab
  5. huntsman — wide stance, fastest walker
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Spider Walker ― Perchance | Spyke